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[GamerNexus]Call of Duty: Black Ops III VRAM Consumption – Up to 10GB on Titan X (+ GPU benchies) - Page 4

post #31 of 47
The game runs fine on my 970's. I set the vram usage to 75% just to see if it made any difference and it didn't. I have a hard time understanding why people would think poorly of this type of programming. I rather like the idea of the game being programmed to use whatever resources I provide. I paid for all these parts, might as well use them. What exactly is the benefit of having reserves of vram while playing a game? Doesn't it make more sense for the game to cache all of it to ward off any odd hiccups?

We are back to the use vs utilize argument.
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post #32 of 47
Quote:
Originally Posted by Raven Dizzle View Post

IT.HAS.NOTHING.TO.DO.WITH.QUALITY.

Good lord.

Ok please ohh wise one enlighten me
post #33 of 47
Quote:
Originally Posted by Papas View Post

Ok please ohh wise one enlighten me

Because there is a difference between how much vram a game needs to run and and how much a game uses to run. The game is configured to use 95% of available vram out of the box, you can change this setting between 75% and 100%. It has nothing to do with the quality of the textures, it will cache to 95% of available vram. If the game needed that amount of vram to run properly it would be a totally different story. I tested the range of settings and found no difference in performance between the 75% and 100% settings, that means the game doesn't need more than 3gb of vram to run properly with max settings @1080p, even though it will use triple that amount if you have it available.
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post #34 of 47
Quote:
ecause there is a difference between how much vram a game needs to run and and how much a game uses to run. The game is configured to use 95% of available vram out of the box, you can change this setting between 75% and 100%. It has nothing to do with the quality of the textures, it will cache to 95% of available vram. If the game needed that amount of vram to run properly it would be a totally different story. I tested the range of settings and found no difference in performance between the 75% and 100% settings, that means the game doesn't need more than 3gb of vram to run properly with max settings @1080p, even though it will use triple that amount if you have it available.

There is, however, no good autodetect.

If the game works how you say it does, its actually not kosher too. You're telling everyone the game actively "reserves" resources it *may or may not need*, and given that reducing reserve from 95% to 75% seems to have no effect, its a sure sign that the game is reserving more memory than it needs.

i.e contrary to your claims, the game isn't actually using the excess RAM. There's too much of it; you can probably go down a bit further.

It's not a serious or glaring flaw and an easy fix for people who are able to get into settings, but still is a flaw in out of box settings vis-a-vis how people actually use their PCs. Good thing most people don't try to multi while playing games, must be shocking to get an out of memory error out of the blue on a high end box.
post #35 of 47
This is all marketing bullS...just to make you buy high end product or to make you switch to consol.Common it's christmas people!!! As usual, In few month with some magic patch

you will be able to play it smoothly with lower end product just released. Common Bitc.. it's christmas crack your purse, that activision policy for years now...believe in my crisis, we will

make you dream...thumb.gif
post #36 of 47
Meh, don't see why Call Of Duty games use up so many resources and yet the graphics aren't even that good and it's no where near Crysis and CryEngine, pretty poor programming and coding from the developers. They use the same engine from COD4 and back then COD games ran well without using up too many of your resources. Using 10GB of VRAM at 1080p is laughable, 1080p isn't even considered a high resolution in PC gaming anymore these days.
    
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post #37 of 47
*VRAM allocation

?
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post #38 of 47
Quote:
Originally Posted by GreatChicken View Post

There is, however, no good autodetect.

If the game works how you say it does, its actually not kosher too. You're telling everyone the game actively "reserves" resources it *may or may not need*, and given that reducing reserve from 95% to 75% seems to have no effect, its a sure sign that the game is reserving more memory than it needs.

i.e contrary to your claims, the game isn't actually using the excess RAM. There's too much of it; you can probably go down a bit further.

It's not a serious or glaring flaw and an easy fix for people who are able to get into settings, but still is a flaw in out of box settings vis-a-vis how people actually use their PCs. Good thing most people don't try to multi while playing games, must be shocking to get an out of memory error out of the blue on a high end box.

My claim was that the game is not utilizing the additional vram. That is in response to these overly sensational articles written by people who most definitely should know the difference between the game needing a certain amount of ram and the game reserving/caching a certain amount of ram. It's obvious by this thread that many "enthusiasts" do not understand the difference either.

Ideally the game would scale vram allocation with resolution and settings but there is no adverse effects doing it the way they have done it.


I will see if multi tasking has any effect on the games ram allocation and performance. During lunch I will start packing a huge zip file while playing the game, if that doesn't have an effect I will export a video in premiere and see if that does anything.
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post #39 of 47
The ignorance here in this thread is too damn high. People aren't even bothering to read the rational posts, they just get too much satisfaction pooping on COD to actually have mature and rational thoughts/discussion.

Advanced Warfare actually had in-game settings to choose how much to cache in VRAM. You could load pre-calculated visuals into VRAM to actually increase performance if you had the VRAM to spare. If you turned it off, the game still ran fine. You just get that total buttery-smoothness that most games never even get close to if you decide to enable it.

Anyway, there is still a system RAM leak that is causing stuttering on my sig rig. That is very annoying but I have no doubts they'll iron that out this week.

Oh, and by the way, for those saying the graphics aren't good, open your damn eyes and actually look. They are pretty good.
Edited by iamhollywood5 - 11/9/15 at 8:04am
post #40 of 47
Are you running textures on Extra? The difference in system ram usage with the texture setting on extra vs high is pretty drastic. On my machine high textures use around 8gb of ram and extra is about 15.5gb. You would think that it would be vram that is heavily effected by this setting but I don't notice any vram difference between the two, only system ram.
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