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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 11

post #101 of 701
Quote:
Originally Posted by MadRabbit View Post

How is metro not a good example? Its an Nvidia title to begin with albeit the dev made a good job with it unlike some others.
cause it's OLD.
who will take performance in metro over performance in the latest titles ?
I'll tell you who. One that sees it as a last resort.
Quote:
Originally Posted by GorillaSceptre View Post

Those are the most popular games rounded to an average, from one of the biggest sites out there.. I'm sorry, do you want me to remove everything except Pcars and Fallout 4 to make your case look better?
no. just give me TW3, GTA5 as this is what everyone plays and your selection of three games that came out in 2015 or we at least have a benchmark and the game launches soon.
Don't tell me people run Metro and Bioshock over TW3 and GTA5 now. Typical, AMD claims to be faster now that most people have finished the game on all difficulty levels while doing a crab walk.
Edited by Klocek001 - 11/9/15 at 12:04pm
post #102 of 701
Quote:
Originally Posted by Klocek001 View Post

cause it's OLD.
who will take performance in metro over performance in the latest titles ?
I'll tell you who. One that sees it as a last resort.
no. just give me TW3, GTA5 and your selection of three games that came out in 2015.

Metro LL looks a hell of a lot better then TW3 or GTAV.
post #103 of 701
Quote:
Originally Posted by Klocek001 View Post

cause it's OLD.
who will take performance in metro over performance in the latest titles ?
I'll tell you who. One that sees it as a last resort.
no. just give me TW3, GTA5 and your selection of three games that came out in 2015.

TW3 and GTA V etc. Are included.. So you pretty much just want all games that Nvidia wins in, huh?

Talk about a last resort. rolleyes.gif
post #104 of 701
Quote:
Originally Posted by Klocek001 View Post

what are those ? let me guess ? bioshock, metro ll and BF4. Why don't you include moder warfare 4 while you're at it.
Here you go wink.gif

http://www.techpowerup.com/reviews/MSI/GTX_980_Ti_Lightning/6.html

http://imgur.com/a/OcJUK
Edited by GoLDii3 - 11/9/15 at 12:08pm
post #105 of 701
Quote:
Originally Posted by GorillaSceptre View Post

TW3 and GTA V etc. Are included.. So you pretty much just want all games that Nvidia wins in, huh?

Talk about a last resort. rolleyes.gif
tell me the ones in which it doesn't win for Christ's sake. I even let you pick one more initially.
Quote:
Originally Posted by svipul View Post

Metro LL looks a hell of a lot better then TW3 or GTAV.
I've had enough.
post #106 of 701
Quote:
Originally Posted by SpeedyVT View Post

AMD doesn't do well in tessellation and this is the only reason AMD GPU is getting crushed. However you do a polygon count AMD vs NVidia in FPS suddenly NVidia becomes the turtle. A combination of moderate tessellation and moderately high-poly is where games should be, the detail is phenomenal that way. You start to do too much tessellation and objects look incredibly cheesy cartoon style.

The truth is you can tessellate the crap out of something, but it doesn't make it really look any better beyond a certain point. There is no need to tessellate objects so extremely, again there is a point where the performance hit isn't worth the "better image that is more tessellated".
Quote:
Originally Posted by m0n4rch View Post

Witcher 3 didn't come out broken. It did hurt AMD with HW on (which is AMD's fault), but you could just turn it off or reduce tessellation in CCC. But it's not like GE titles are perfect either. They don't hurt competition because AMD is too lazy and poor to get its own effects into games. And some Gaming Evolved titles were broken as well. BF4, for example, was a mess at launch. http://www.eurogamer.net/articles/2014-06-19-ea-addresses-unacceptable-battlefield-4-launch
Sigh. Come on, you know what I meant to say. Performance issues on AMD have nothing to do with GW being proprietary. Why does no one blame AMD for poor tessellation performance? When I realized that my 290X had such a poor tess performance and AMD drivers such a high driver overhead, my first instinct was to blame AMD, not Nvidia. I guess I'm a weirdo.

BF4 wasn't broken. I played it just fine at launch with my 7950 at the time. AMD does have its own effects actually namely "True audio" and "Tress FX".

Driver overhead, oh well no point arguing that Nvidia has better driver overhead in DX 11. Tessellation is used entirely to much in some modern games namely Gameworks titles just because they know AMD has lower tessellation performance. Sometimes things are done for the better, some times things are done to hurt the other guy more than you. This is the case with tessellation. Again there becomes a fine point where image quality stops improving and you're just hurting performance. IE you don't need to tessellate extremely.
Edited by ebduncan - 11/9/15 at 12:11pm
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post #107 of 701
Quote:
Originally Posted by Raven Dizzle View Post

I read this as "AMD has terrible tessellation performance, so it shouldn't be there cause it's not fair omg"

So wait, you are fine with tess in places that dont even matter and give no extra features just so Nvidia can bag AMD?

Im out, this is getting dumb.
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post #108 of 701
Quote:
Originally Posted by MadRabbit View Post

So wait, you are fine with tess in places that dont even matter and give no extra features just so Nvidia can bag AMD?

Im out, this is getting dumb.

You complained about tessellated lighting. What is wrong with tessellated lighting?
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post #109 of 701
Quote:
Originally Posted by MadRabbit View Post

So wait, you are fine with tess in places that dont even matter and give no extra features just so Nvidia can bag AMD?

Im out, this is getting dumb.

Both sides of this debate are dumb.

The bottom line is that overtessellation is dumb, never useful and hurts everyone.
post #110 of 701
Quote:
Originally Posted by Raven Dizzle View Post

You complained about tessellated lighting. What is wrong with tessellated lighting?

I did? rolleyes.gif
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