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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 12

post #111 of 701
Quote:
Originally Posted by Raven Dizzle View Post

I read this as "AMD has terrible tessellation performance, so it shouldn't be there cause it's not fair omg"

Well that's nice, not all of us are fanboys. There's already been gameworks titles found with irrationally excessive use of tessalation (to the point where its 10x what is needed with near zero visual improvement for all the excess). i.e. rendering tessellated water under indoor levels....just because. You have to be pretty naive to think that these are unintentional decisions- they will gimp their own performance for 3-5% with no visual improvement if it means it gimps their competitor's cards 10-15%.

That said, AMD should take responsibility for how they handle this in their own drivers.
post #112 of 701
Quote:
Originally Posted by GorillaSceptre View Post

TW3 and GTA V etc. Are included.. So you pretty much just want all games that Nvidia wins in, huh?

Talk about a last resort. rolleyes.gif

I thought the point was new games? Isn't the issue that AMD doesn't optimize their drivers for new games the way Nvidia does? If the game has been out for a while AMD's cards start looking very good compared to Nvidia's but within the first month or two Nvidia's cards (drivers) usually run a new game better. At least that has been my experience for the last couple of years. I don't remember a game in the last two years the ran significantly better on AMD's cards on release, I am sure there have been some but I cannot think of one. redface.gif

A lot of the performance issues day 1 are the developers fault too but release drivers are a major issue for AMD in my experience.
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post #113 of 701
Excluding gameworks features (assuming they can be turned off) wouldn't when and where tessellation is implemented be up to the developer? Don't take this the wrong way, I'm not trying to defend gameworks, but it seems like needless tessellation implementation would fall back on the people programming the game.
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post #114 of 701
Quote:
Originally Posted by Pantsu View Post

The good thing about using the same old engine with a slight coat of (Nvidia green) paint on top of it is that on PC mods will fix it soon enough. That said I think I'll refrain from buying this until they've fixed the biggest bugs, a few more performance drivers are released and the mod creation kit is released. There's so many other games to play that are in a better shape atm. thumb.gif

Yes, the potential for prolific modding with that engine is a huge plus with a game like this. thumb.gif

Also, is it me, or are a lot of games lately pushing inconsequential graphical improvements that cost a ton of resources.
Seems like a good time to pick and choose your settings.

I sure hope sli gets enabled.
post #115 of 701
Its not Nvidia's fault they have the money to optimize their drivers before AMD does.
post #116 of 701
Quote:
Originally Posted by DrSmoke View Post

Its not Nvidia's fault they have the money to optimize their drivers before AMD does.


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post #117 of 701
Quote:
Originally Posted by Asmodian View Post

I thought the point was new games? Isn't the issue that AMD doesn't optimize their drivers for new games the way Nvidia does? If the game has been out for a while AMD's cards start looking very good compared to Nvidia's but within the first month or two Nvidia's cards (drivers) usually run a new game better. At least that has been my experience for the last couple of years. I don't remember a game in the last two years the ran significantly better on AMD's cards on release, I am sure there have been some but I cannot think of one. redface.gif

A lot of the performance issues day 1 are the developers fault too but release drivers are a major issue for AMD in my experience.

There wasn't a point tbh.. I took issue with the fact that a GTX 770 is nearly outperforming a 390x. It seems like someone had something to say, and instead of just posting they chose to quote me.

With out a shadow of a doubt Nvidia is way better at drivers, but hyperbole like this " if you wanna play a game at launch you go nvidia" is ridiculous.. I honestly like both brands, although the only GPU i would recommend to a friend from Nvidia right now is the 980 Ti. AMD GPU's tend to stick around a lot longer.
post #118 of 701
Quote:
Originally Posted by Asmodian View Post

I don't remember a game in the last two years the ran significantly better on AMD's cards on release, I am sure there have been some but I cannot think of one. redface.gif

Civilization Beyond Earth. AMD mantle worked day one, and it was marvelous. That's the only one I can think of.
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post #119 of 701
contradict my words all the time, then recommend 980ti for a friend.
I don't know what this is anymore.
unsubbed.
post #120 of 701
Fallout engines have never been SLI friendly, I don't expect this to change with Fallout 4. This is one of the many reasons I will not go multi GPU again until I see real improvements for multi GPU that might come with DX12, assuming the developers usually end up implementing it.

Personally I don't see why pushing the task to implement good multi GPU scaling onto the developers makes anyone think things will be better in the future. GPU manufacturers want good multi GPU performance so they can sell more flagship (high margin) GPUs but developers want to sell more copies of the game, why would they put in a lot of effort for those 0.5% who have multiple high end GPUs? That sounds like bad business, there is little return on the large investment to implement good multi GPU support. Spending that budget on marketing would probably generate more sales. tongue.gif
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