Originally Posted by Semel
Anyone surprised? Lol Nvidia is using the same lame tessellation trick again.. god rays low vs ultra-> no difference or 1% difference visually wise. And a HUGE performance hit.
They have been pushing useless levels of tessellation on anything they could apply it to for ages.
What a frigging disgrace.
If tessellation was the only reason wouldn't Kepler show terrible performance too? Kepler has very bad tessellation performance compared to Maxwell.
I don't understand this hate for options which should be turned down or off for now. Why is it a disgrace to simply run god rays on low? You don't like the quality/performance of the high and ultra options so they should be removed?!?
Don't we want the engine to give us quality options that when all the way up run a bit too slow on current hardware? I know I do, sure you don't want to run ultra god rays now but when Arctic Islands or Pascal is out it would be great to have quality improving options available, even if they don't offer a lot of extra quality. My opinion is that ultra everything should not
run well on current hardware. I hate it when games don't implement the very high quality options in the interest of making it run with everything all the way up on anything. It probably does make people feel good when they can run it with everything all the way up on a potato but that means those with better hardware don't have any room for improvement.
This option runs bad on AMD so it should be removed.
Originally Posted by Xuper
How About Async Compute? do you really want AMD to Exploit it to beat Nvidia?
YES! Absolutely, not "to beat Nvidia" but if it gives any extra quality then they better try as hard as they can to implement it as much as possible. If this also gives them an advantage in some reviews more power to them. I seriously do not want developers to avoid implementing things because they don't run well on a specific piece of current hardware. I will probably want to run some current games on my new computer in 2022.Edited by Asmodian - 11/9/15 at 1:44pm