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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 20

post #191 of 701
Quote:
Originally Posted by clubber_lang View Post

Can I ask a couple silly questions here?

1.) When a game developer creates a game , why would they create it to only work good on one brand of GPU's?

2.) Wouldn't it be in their best interest to create a game that runs good on both?

3.) in an instance like this , what is the big plus in making a game perform good on only one brand? Like what did Nvidia give the developer , to have them make the game perform great on their cards , and not the competition?

I'm clueless to this whole mess on why certain game titles do this. You would think that they would shoot themselves in the foot. Make a lot of people a little pissed off?

I believe NVidia invests a lot more than AMD to maintain a form of edge over its competitor by either excluding AMD from some features (that NVidia pushes the devs to implement for money) and/or make the devs unwillingly to make the life easier for AMD. It's clear that something is behind that but I have to admit AMD always lagged a bit behind before every release.
Same is true for NVidia, some games are terrible at launch. Especially for kepler lately.
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post #192 of 701
Quote:
Originally Posted by Asmodian View Post

In the past AMD has made significant performance improvements with driver updates for titles with Gameworks so it isn't like it is impossible to optimize for it without the source code. AMD's disadvantage is that they cannot optimize the source code itself to run better on their hardware.

Libraries are critical in most programs today, sure it is almost always possible to get better performance using custom tailored code to implement similar functionality but that is much more expensive and time consuming. Also attempting in-house versions often results in much worse performance unless you have skilled developers and give them plenty of time. Assuming that if they did not use Gameworks the developer would implement their own superior technologies is very unrealistic.

Nvidia does not pay developers to support Gameworks, they simply offer the developers assistance implementing it for free. This is sort of like paying but no checks are written.

I have 13 years of programming experience but I don't know what that means in this context, I have never implemented Gameworks or tried to optimize GPU drivers for a particular game. In my experience good libraries can offer much better performance than anything I could write to accomplish the same task, or they can be significantly worse, it is all down to the particular library, how I use it, how good I am, and how much time I have.

Feel free to boycott over minor features you can disable. rolleyes.gif
What case does that prove, that God Rays lighting is hard for current GPUs? eek.gif

Oh no, a feature that is too hard for my GPU.. must turn up to Ultra anyway.. cannot resist.. they must remove the option so I don't have to turn it on. thumb.gif


I wish I would of read this before I posted my questions above. Thanks for the info!
    
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post #193 of 701
Quote:
Originally Posted by Zero989 View Post

I have 3 980s and 2 980Ms.

I'm on the winning times 5 times over, and yet might not buy this because of the trashworks.

You might as well just stop gaming. thumb.gif
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post #194 of 701
Quote:
Originally Posted by BradleyW View Post

Tell that to the GTX 780 Ti and GTX TITAN owners.

Edit:

Look at Gameworks at it's best! Such a difference between Low and Ultra!
http://images.nvidia.com/geforce-com/international/comparisons/fallout-4/fallout-4-god-rays-quality-interactive-comparison-004-ultra-vs-low.html

And as for the fps (on Nvidia hardware btw...tut...tut).



I rest my case.
So just use low? thumb.gif
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post #195 of 701
Damn son, I was hoping to have my fallout obsessed wife run this on my 7870

I'm gonna have to buy a 970 just for this???
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post #196 of 701
Quote:
Originally Posted by NuclearPeace View Post

If hidden tessellation was the cause of poor performance, than you would have seen Kepler and non GCN 1.2 GPUs perform even more poorly. Since that's not the case (280x > 380) from the benchmarks its hard to see that it's tessellation.

Its probably just lack of drivers from AMD. I'm going to buy a 280x/380x soon and I guarantee by then AMD cards will be back to regular form in the benchmarks of this game.

780ti is about as good as a 980. The thing is, to bring out this difference between kepler, AMD and big maxwell, nvidia has to use stupid amounts of tessellation.

post #197 of 701
Quote:
Originally Posted by Remij View Post

So just use low? thumb.gif

Nvidia, "Tessellating God Rays with no visual impact".
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post #198 of 701
Quote:
Originally Posted by Remij View Post

You might as well just stop gaming. thumb.gif

*Looks at PS4*

Oh wait, that version that framerate issues well.

Fallout is overrated anyway.
post #199 of 701
Quote:
Originally Posted by clubber_lang View Post

Can I ask a couple silly questions here?

1.) When a game developer creates a game , why would they create it to only work good on one brand of GPU's?

2.) Wouldn't it be in their best interest to create a game that runs good on both?

3.) in an instance like this , what is the big plus in making a game perform good on only one brand? Like what did Nvidia give the developer , to have them make the game perform great on their cards , and not the competition?

I'm clueless to this whole mess on why certain game titles do this. You would think that they would shoot themselves in the foot. Make a lot of people a little pissed off?

1) it depends on partnerships

2) ideally yes, but the problem that AAA developers face is time. many will take as much measures possible to speed up development time, even if it favors only one side of the GPU users.

3) as said in #2, time of development. as you know, to maximize profit, you must maximize sales, and minimize paying for staff/work. The faster a game gets pushed out through the doors, the better the revenue is(assuming the game is good and running). What is mentioned is that nvidia gives developers access to Gameworks, a library of code for post processing effects. This code is to be used for speeding up development time, but its designed to maximize the performance of the "latest" nvidia hardware by its design and harder to optimize for due to its closed nature. In a ideal situation, AMD and Nvidia should have made a shared library together and offer it to developers so that making a split path for the same post processing effect would be easier (for instance GTAV used split paths for its post processing for AMD gpus). The problem is then sort of a 3 way fold, AMD is not picking up slack on making its own post processing library to allow developers to use when they use a similar Gameworks function, Nvidia not allowing anyone else optimize for their own code, and developers not using time to create a split path for users and instead try to maximize profit by forgoing optimizations.
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post #200 of 701

For such a demanding setting, the end result is almost identical between ultra and low. Easy decision for most people. Set to low or off. Good post.

The decal setting is also a frame killer. Not as bad as the 'god ray's' though.
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