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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 21

post #201 of 701
Quote:
Originally Posted by BradleyW View Post

Tell that to the GTX 780 Ti and GTX TITAN owners.

Edit:

Look at Gameworks at it's best! Such a difference between Low and Ultra!
http://images.nvidia.com/geforce-com/international/comparisons/fallout-4/fallout-4-god-rays-quality-interactive-comparison-004-ultra-vs-low.html

And as for the fps (on Nvidia hardware btw...tut...tut).



I rest my case.

That link is hilarious!!
    
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post #202 of 701
Good. My previous card was a 290 and not only did I have constant BSODs, but my performance was never even close to where it should have been apart from a few select games such as Frostbite engine titles. This happens time and time again, but AMD users just blindly blame Gameworks. I've never seen any proof of developers getting paid by Nvidia to use Gameworks. Not only that, but the GPU market share is drastically higher on Nvidias side, so it would make sense to optimize a game for Nvidia more than AMD. In the case of Fallout 4, just turn god rays to low. It's the only Gameworks option that I've seen drastically impact FPS, but it hurts both sides, not just AMD.
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post #203 of 701
Quote:
Originally Posted by BradleyW View Post

Nvidia, "Tessellating God Rays with no visual impact".

The way some of you guys don the tinfoil hats you'd swear that Nvidia were the developers of the games?

Why not hold the developers responsible? After all, THEY are the sellouts. thumb.gif
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post #204 of 701
Quote:
Originally Posted by Viscerous View Post

Good. My previous card was a 290 and not only did I have constant BSODs, but my performance was never even close to where it should have been apart from a few select games such as Frostbite engine titles. This happens time and time again, but AMD users just blindly blame Gameworks. I've never seen any proof of developers getting paid by Nvidia to use Gameworks. Not only that, but the GPU market share is drastically higher on Nvidias side, so it would make sense to optimize a game for Nvidia more than AMD. In the case of Fallout 4, just turn god rays to low. It's the only Gameworks option that I've seen drastically impact FPS, but it hurts both sides, not just AMD.

It is no secret that Nvidia spends millions upon millions "helping" developers create games.

I would also comfortably state that your issue with the 290 is a clear indication of a hardware problem. As the 290 is a solid performer, and frequent BSOD with any hardware isn't normal.

Quote:
Originally Posted by Remij View Post

The way some of you guys don the tinfoil hats you'd swear that Nvidia were the developers of the games?

Why not hold the developers responsible? After all, THEY are the sellouts. thumb.gif

Ignoring the Tinfoil hat bits and parts of the conversation.

There is legitimate complaint when you have shenanigans like what BradleyW posted.
    
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post #205 of 701
Quote:
Originally Posted by Dudewitbow View Post

1) it depends on partnerships

2) ideally yes, but the problem that AAA developers face is time. many will take as much measures possible to speed up development time, even if it favors only one side of the GPU users.

3) as said in #2, time of development. as you know, to maximize profit, you must maximize sales, and minimize paying for staff/work. The faster a game gets pushed out through the doors, the better the revenue is(assuming the game is good and running). What is mentioned is that nvidia gives developers access to Gameworks, a library of code for post processing effects. This code is to be used for speeding up development time, but its designed to maximize the performance of the "latest" nvidia hardware by its design and harder to optimize for due to its closed nature. In a ideal situation, AMD and Nvidia should have made a shared library together and offer it to developers so that making a split path for the same post processing effect would be easier (for instance GTAV used split paths for its post processing for AMD gpus). The problem is then sort of a 3 way fold, AMD is not picking up slack on making its own post processing library to allow developers to use when they use a similar Gameworks function, Nvidia not allowing anyone else optimize for their own code, and developers not using time to create a split path for users and instead try to maximize profit by forgoing optimizations.

Damn I am learning a lot on this subject tonight! Thanks man for that in depth explanation!

I also really like your idea of having something like Gameworks , but with Nvidia and AMD both create the library's together. Help on the front end of the game , and it wouldn't need so much on the back end after it's been released.
    
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post #206 of 701
Quote:
Originally Posted by PostalTwinkie View Post

Ignoring the Tinfoil hat bits and parts of the conversation.

There is legitimate complaint when you have shenanigans like what BradleyW posted.

I'd agree taking that comparison shot at face value. However, that could simply be a bad comparison shot, or a mixup on Andrew's end? Who's to say that Ultra doesn't interact with shadows better, or doesn't provide more sources for volumetric lighting?

We've all gamed enough to know that screens doesn't always reflect effects in motion.

I'll hold off judgement until I have the game running tomorrow afternoon. smile.gif
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post #207 of 701
Quote:
Originally Posted by Remij View Post

Yall haters biggrin.gif

Get with the winning team wink.gif

Team bias is counter productive to the development of technology. However I think you're aiming to be funny and I do get your satire.
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post #208 of 701
Quote:
Originally Posted by Remij View Post

The way some of you guys don the tinfoil hats you'd swear that Nvidia were the developers of the games?

Why not hold the developers responsible? After all, THEY are the sellouts. thumb.gif

http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/2
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post #209 of 701
Quote:
Originally Posted by Remij View Post

The way some of you guys don the tinfoil hats you'd swear that Nvidia were the developers of the games?

Why not hold the developers responsible? After all, THEY are the sellouts. thumb.gif

I think this is the bigger issue. Gameworks is basically a free cash infusion for the developers of the game and at this point, unless you want a delayed release, you need that extra money to get the game out in time for a simultaneous release.

Game development is so expensive nowadays and most of it is spent on the development for the consoles and pc's are an afterthought. This makes the budget tighter for PC releases and the scheduling much tighter. Thus, If you get a few million dollars sent your way and are given tools that simplify the work(albeit it only effective on one brand of GPU), it makes sense to take the money for most developers, particularly when that brand is 80 percent of the market, to take the money. Although not fair for AMD, it something that the publishers want because they want to capitalize on all platforms at the same time with a simultaneous release. This demand from software publishers are what are killing these releases.

Publisher deadlines are the bane of the PC industry. Most of these game could come out perfect if they were developed for a few more months after release for consoles, but the publisher want them out day one. And as a result, the porting is sometimes done by people that are outsourced and are not as familiar with the code. This was the case for the newest batman game. Considering the variables with a pc environment vs a console environment, this is not a good idea. Outsourcing is an option however with expanded budget from things like cash infusions and gameworks and it makes the developers happy.

This is purely a guess, but let say an high budget came cost 50 million dollars in development costs. 80-90 percent of that is spent in the development of the game and programming the code for consoles. What this means is just a few million dollars is a solid cash infusion for the pc port.
post #210 of 701
Driver Overhead problems.

Something that AMD still continue to avoid from fixing it. I hope all new games burn AMD via overhead.
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