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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 23

post #221 of 701
Quote:
Originally Posted by criminal View Post

Says you. If the game play and story don't interest you then why are you here? So you can complain too...lol

Reading comprehension issues plus getting defensive for no reason? You should look into it. Also at what point exactly have I said that gameplay and story does not interest me? Right, I haven't.I bought the game day 1, which means I am expecting to get value out of it. And as a customer I have every freaking right to complain for the pathetic graphics it has. If you don't like it, move to the next post.
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post #222 of 701

Modding will make the game look 100X better regardless of its original quality, so it's moot.

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post #223 of 701
Quote:
Originally Posted by SoloCamo View Post

Regardless of AMD clearly doing bad here (wasn't unexpected to be honest knowing bethesda and nvidia's relationship overall) the game itself doesn't look good and yet the performance is worse off than games that look much better.. like GTA V for example.

I can excuse less than stellar graphics, but the performance for the visuals offered is a joke at it's current state. Nvidia or AMD.

I feel the same way about blops 3... graphics were better in blops 2 and required ton less to run it... to each his own I guess tho.
    
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post #224 of 701
Quote:
Originally Posted by Asmodian View Post

In the past AMD has made significant performance improvements with driver updates for titles with Gameworks so it isn't like it is impossible to optimize for it without the source code. AMD's disadvantage is that they cannot optimize the source code itself to run better on their hardware.

Libraries are critical in most programs today, sure it is almost always possible to get better performance using custom tailored code to implement similar functionality but that is much more expensive and time consuming. Also attempting in-house versions often results in much worse performance unless you have skilled developers and give them plenty of time. Assuming that if they did not use Gameworks the developer would implement their own superior technologies is very unrealistic.

Nvidia does not pay developers to support Gameworks, they simply offer the developers assistance implementing it for free. This is sort of like paying but no checks are written.

I have 13 years of programming experience but I don't know what that means in this context, I have never implemented Gameworks or tried to optimize GPU drivers for a particular game. In my experience good libraries can offer much better performance than anything I could write to accomplish the same task, or they can be significantly worse, it is all down to the particular library, how I use it, how good I am, and how much time I have.

Feel free to boycott over minor features you can disable. rolleyes.gif
What case does that prove, that God Rays lighting is hard for current GPUs? eek.gif

Oh no, a feature that is too hard for my GPU.. must turn up to Ultra anyway.. cannot resist.. they must remove the option so I don't have to turn it on. thumb.gif

thumb.gif

Quote:
Originally Posted by Kuivamaa View Post

Reading comprehension issues plus getting defensive for no reason? You should look into it. Also at what point exactly have I said that gameplay and story does not interest me? Right, I haven't.I bought the game day 1, which means I am expecting to get value out of it. And as a customer I have every freaking right to complain for the pathetic graphics it has. If you don't like it, move to the next post.

Whatever. You should have waited to buy the game then. Next time show some constraint. You will be happier for it.
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post #225 of 701
Quote:
Originally Posted by Insidous View Post

I can take a close up like that of any current game "witcher 3 or whatever" in the worst possible location and make it look like crap but to pass it off as an example of how the entire game supposedly looks is pure bs.

Did you make an account just to come in and defend this game..............................................?


It is not a close up,my character is standing a good 1.5-2metres in game area away from the sink. Want more screenies?





Dog is decently modeled. That's about it.
post #226 of 701
Quote:
Originally Posted by criminal View Post

thumb.gif
Whatever. You should have waited to buy the game then. Next time show some constraint. You will be happier for it.

Wait why? Would it suddenly get a visual upgrade out of thin air? It is what it is,and I want to play it. And still have every right to point the finger at its shortcomings. Perhaps this way beth will up its game, you know.
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post #227 of 701

I'm waiting for it to come into my own hands until i make judgement on the quality of the game( images don't really do games justice)

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post #228 of 701
Quote:
Originally Posted by Zero989 View Post


*Looks at PS4*

Oh wait, that version that framerate issues well.

Fallout is overrated anyway.

lol if you expect an even moderately functional Bethesda game on a Sony console.
Quote:
Originally Posted by sugalumps View Post

Quote:
Originally Posted by criminal View Post

Nuff said about what? The graphics? If you are playing Fallout for the graphics you are doing it wrong. thumb.gif

As opposed to what? Playing it for the buggy experience?

indeed. people's endless tolerance for Bethesda's technical incompetence is amazing.
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post #229 of 701
Quote:
Originally Posted by Kuivamaa View Post

AAA game, 2015, full ultra. Nuff said.


This image might represent the worst case in-game graphics. but still the worst case shouldn't be like that in a 2015 game. That image looks like it is taken from a 2005 game.
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post #230 of 701
Quote:
Originally Posted by hanzy View Post

Fella's I will admit I did not read the whole thread, but is there any info if SLI is functional in this title at this time?

Not available at launch, but...

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