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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 26

post #251 of 701
The best thing to do is don't buy a game at launch. Almost always buggy and not optimise.Wait for say 3 to 6 months. It wil be in the first place cheaper and at that time running much better on all systems. thumb.gif
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post #252 of 701
Quote:
Originally Posted by Kinaesthetic View Post

Man, if I took a shot for every single fanboy comment in this thread, I'd be dead. Give it a break you all. AMD will release a driver for this game, and most everything will be hunky-dory in the end. It amazes me that people don't have the comprehension to realize that AMD hasn't even optimized their drivers for this game yet. It also amazes me that people don't seem to understand that newer, more accurate physics simulations require more power/time to solve.

Ughh, I think I'm going to go get drunk after reading this thread anyhow...

How can you get any more drunk when you're already drunk? Go to sleep. I do agree that we haven't seen a driver yet. Too soon to judge, but this game screams broken by either AMD or Nvidia fanboy.
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post #253 of 701
gameworks.
post #254 of 701
the fury and fury x are performing fine. it's just the usual 7970 and 7950 owners complaining that their ancient* tech isn't performing up to their expectations (as at launch, at least)


*ancient in the tech world...
post #255 of 701
Well that wouldn't be me. My specs below aren't up to date. I ditched both the 7970's and am using a Sapphire R9 Fury Tri-X card now. smile.gif
    
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post #256 of 701
Quote:
Originally Posted by BradleyW View Post

1) Nvidia pay game developers to use Gameworks, not the other way around.
2) This saves developer's money from having to create their own technologies.
3) Gameworks is a black box procedure with attached functions and library assets which can't be accessed by the developer to optimize.
4) Competition can't analyse this black box code for their own driver optimization. Performance greatly suffers.
6) Black box procedures and assets aren't optimal in their "sort of copy/paste implementation".
7) Gameworks is designed to be overly taxing without any justification. Not a single reason of justification.
8) Yes, you can turn off Gameworks, but there aren't any substitutes in their place that have an "equal" visual impact (See point 2).
9) Gameworks overly reduces performance on the intended target hardware (in this case, Nvidia GPU's, especially the GTX 700 series).
10) Gameworks convinces users to purchase the latest Nvidia hardware in an unethical and sabotaging way. Again, look at the GTX 700 users. They've suffered incredibly with bad performance.

My points are based on 6 years of programming experience. I've not directly mentioned AMD in any of my points. Point 3 goes for ALL GPU vendors, not just AMD.

Boycott every business and then they might change their ways to meet the customers demands instead of suiting their own agenda.

1. And doesn't AMD pay to other developers? Also, no one needs to pay for gameworks. It is free. Even you can use it.
2. Well, of course. Isn't that why it is there?
3. No it is not. Nvidia will happily tailor gameworks to the game developer's request. It was never a fully black box. All the game developer has to do is sign a contract which prevents him from sharing the gameworks base code with any third parties. AMD did the same thing with mantle, and with HairFX, etc etc.
4. Competition isn't mean to run that code. Also needing the code doesn't make optimisation impossible. It has been shown numerous times in the past that this excuse, is a huge BS.
5. I see what you did.
6. See point 3.
7. Do you have any proof of that? Gameworks is to create visual tech, and that cost in performance everywhere, every time. You don't expect to run today's games (even without gameworks) on 5 years old cards do you?
8. Is there an alternative? And why should nvidia offer any? And why doesn't AMD offer any?
9. Tech requires power. The same as tessellation required new cards, the same as DX11 features required new cards, the same as HairFX requires stronger cards. New tech requires more power. This is true to both nvidia and AMD. No exceptions.
10. That is it's job. To offer something extra to buying nvidia. The 700 suffered with bad performance? The 700 is running fine for it's tech. Are you claiming that the 7xxx series from AMD should be toe to toe in today's performance with the Fury X? Because if the 700 series came out to rival the 7xxx series, than on that account, fury X should run equal terms with the 7970 GE. Why isn't it? Why did AMD gimped the 7xxx series? And why aren't you angry about them?

Your 6 years programming experience seems to know very little about developing games.

Boycotting... right...
So lets buy cards from the company which doesn't deliver any new tech in the last 6 years to mention about, and stay put on the tech side, because who cares about moving forward. It's overrated...
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post #257 of 701
The real travesty here isn't how poorly AMD cards do in Fallout 4, it's how poorly Fallout 4 performs on pretty much everything given that it looks like crap.
Quote:
Originally Posted by fleetfeather View Post

the fury and fury x are performing fine. it's just the usual 7970 and 7950 owners complaining that their ancient* tech isn't performing up to their expectations (as at launch, at least)

The 7900 series is still quite potent, and given the graphical quality of the title in question, it's not unreasonable to expect good performance out of them.
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post #258 of 701
Quote:
Originally Posted by criminal View Post

Nuff said about what? The graphics? If you are playing Fallout for the graphics you are doing it wrong. thumb.gif
Why not both? rolleyes.gif

A great game is the game that not just have good gameplay/story, it also have very good graphics.

It is only the average games have to pick one of those above. rolleyes.gif
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post #259 of 701
Maybe turn off God rays for 7950 and 7970 users?
post #260 of 701
Quote:
Originally Posted by DeathMade View Post

This "AMD driver overhead" is BS IMO. If this was such a major problem it would be seen in almost every game. But it isn't.

Well said. thumb.gif Why is it that AMD GE titles do not show these CPU driver overhead ? AMD rocks in Starwars Battlefront which uses the latest Frostbite engine. GCN performs very well on Cryengine and Frostbite engine games. Its very clear that every time a game is a TWIMTBP / Gameworks title it sucks on AMD cards. Then after lots of game patches and driver updates the gap reduces a bit. But still the game runs vastly better on Nvidia cards. Contrast that to AMD GE titles which run well on AMD and Nvidia cards from day 1. This is the fundamental difference. Nvidia's Gameworks / TWIMTBP program produces unoptimized dog crap. The visuals do not justify the performance. Almost every single Gameworks game in the last 12 months is an embarrasment at launch. Buggy, underperforming and sometimes runs like crap even on Nvidia Kepler GPUs.

Quote:
GTAV, TW3 and SWBF seem to be nicely multithreaded. TW3 even shows FPS increase if you have better CPU and yet the performance Nv/AMD is balanced as it should be.

This exact "AMD driver overhead" phenomenon can be seen in 1 other game as well. PCars. And guess what connects it? Nvidia! #PutsTinFoilConspiracyHatOn

I don't think AMD drivers do absolutely nothing to add to this the overhead is bad but not bad enough to cause stuff like this. Maybe they'll improve it but there is definitely a fault on Bethesda lazyworks as well.

Another thing: Am I the only one who thinks that the performance is not so good given how bad the game looks?

Exactly. Games like GTA V, Witcher 3 run well on AMD GPUs. So blaming AMD CPU driver overhead for lazy developers and their poor code optimizations is just passing the blame.
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