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[PCGHW]Fallout 4 in art test with benchmarks for release - Page 42

post #411 of 701
Quote:
Originally Posted by Olivon View Post

Sweclockers review show the same trend :





http://www.sweclockers.com/test/21270-snabbtest-grafikprestanda-i-fallout-4/3#content

And if you look to another recent game, Anno2205, no Gameworks effects at all, results are the same, with big drivers problems if you look at the difference between 1080p and 4K

https://www.techpowerup.com/reviews/Performance_Analysis/Anno_2205/
http://www.pcgameshardware.de/Anno-2205-Spiel-55714/Specials/Technik-Test-Benchmarks-1175781/
http://www.computerbase.de/2015-11/anno-2205-benchmarks/2/#diagramm-anno-2205-3840-2160
Irrelevant if they are using godrays.

Do people even realize that the godrays are supplied by Nvidia,aka they are gameworks? That seems to be the only thing Nvidia implemented. And it has a huge impact on FPS meanwhile doing nothing
post #412 of 701
The game is mediocre at best as far as graphics go. I was playing with my brother on PS4 earlier and the game is awesome though, it's a ton of fun, very dense, and feels alive.

I don't mind saying i'm a graphics snob, the terrible textures kill the immersion for me.. But with mods? It's going to be spectacular. thumb.gif I just hope the mods drop sooner than later, i won't be playing through the game without them.

Godrays in this game do absolutely nothing.. It's pointless turning them on, that's probably more to do with Bethesda's archaic engine than anything else, i'm not sure what the effect looks like in other games.

I actually like some of Nvidia's GW effects, i just don't know why they are taking the black box route with Gameworks (Well, i have a tinfoil hat theory that involves AMD), there are other ways they could protect their IP without resorting to that..
Edited by GorillaSceptre - 11/11/15 at 5:27am
post #413 of 701
Quote:
Originally Posted by Ultracarpet View Post

from like 6 pages back...
Also, with reports of a FX-9590 losing to a stock i3... I'm calling bull crap on it being multithreaded well, at least in areas where people have been benchmarking.

I see moderate usage in 6-8 threads in my machine which agrees with the russian bench.

http://gamegpu.ru/images/remote/http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Fallout_4-test-proz.jpg

As for pclab, it consistently posts bogus benches. For example I have yet to see framerate dropping from 42fps and I am running 8320@4.7-r9 290X/1440p/ultra/godrays low while they report an average 36fps or so with a 9590-980Ti@1080p ultra, so yeah , I call BS.
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post #414 of 701
Quote:
Originally Posted by Kuivamaa View Post

I see moderate usage in 6-8 threads in my machine which agrees with the russian bench.

http://gamegpu.ru/images/remote/http--www.gamegpu.ru-images-stories-Test_GPU-RPG-Fallout_4-test-proz.jpg

As for pclab, it consistently posts bogus benches. For example I have yet to see framerate dropping from 42fps and I am running 8320@4.7-r9 290X/1440p/ultra/godrays low while they report an average 36fps or so with a 9590-980Ti@1080p ultra, so yeah , I call BS.
they tested with high godrays
post #415 of 701
Quote:
Originally Posted by Klocek001 View Post

they tested with high godrays

Largely irrelevant as it hits the GPU and they use nvidia, faster than mine. And I am on 1440p,mind you.
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post #416 of 701
Quote:
Originally Posted by sviru View Post

Quote:
Originally Posted by Raven Dizzle View Post

Doesn't look nearly as bad as people claim...

people are dramatizing. Game looks nice. I mean - pump ugrid, shadows, grass etc etc... use DSR and tell me this game looks bad... When some textures will be replaced it will look awesome.
I love the look of the wrold. I like the artistic vision. Ofc it could look better but with ugrid 13 the view distance is so big... so many details. Witcher 3 looks horrendously bad on distance... wait what distance????

ugrid 5


ugrid13


ugrid13+max


ultra settings default from luncher

this game looks like HL2 lost coast from 2005. in fact, the water and ground textures look worse.
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post #417 of 701
Quote:
Originally Posted by PureBlackFire View Post

this game looks like HL2 lost coast from 2005. in fact, the water and ground textures look worse.

I am starting to think that their engine has some very steep poly-count limitations and they can only do so much per model before annihilating performance. Probably mods can't go around this either without murdering framerates regardless of system.
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post #418 of 701
Quote:
Originally Posted by GoLDii3 View Post

Irrelevant if they are using godrays.

Do people even realize that the godrays are supplied by Nvidia,aka they are gameworks? That seems to be the only thing Nvidia implemented. And it has a huge impact on FPS meanwhile doing nothing

Nvidia didnt implement anything. rolleyes.gif
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post #419 of 701
Quote:
Originally Posted by Kuivamaa View Post


I am starting to think that their engine has some very steep poly-count limitations and they can only do so much per model before annihilating performance. Probably mods can't go around this either without murdering framerates regardless of system.

I know businesses are slow to throw out their tools for new ones, but this engine, the game assets that have been used over and over (basically every game series does this, especially the ones that come out with "new" games annually and bi-annually) for years are just so tired and beat. Bethesda needs to do better. well, obviously not as the game industry's user base is the most sick and twisted consumer base. the more you berate, punish, scam, belittle and deceive them, the more they support their now soulless hobby. but my point is that looking at this crap is sad. this looks and plays just like Fallout 3 when I was playing it on xbox360 and my HD4670 back in 2008. they can't even present well or make working products but are haled as a top tier studio/publisher. I shouldn't worry, mods will fix it. biggrin.gif
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post #420 of 701
Quote:
Originally Posted by Serandur View Post

??? - Seriously, whatever you're trying to say there makes absolutely no sense. I demonstrated my point there and you're just dismissing it with incomprehensible statements. All three resolutions demonstrate exactly what I calculated. No additional variance between the Gameworks off and on benchmarks at any resolution, completely invalidating the point you were trying to make about the gap at 1080p meaning the 980 somehow has more CPU overhead. That gap remains constant at all resolutions for the obvious reason that Maxwell will handle Gameworks tesselation better. There's nothing more to say about that, the only thing that changes whatsoever is the 390X's relative positioning in general across the resolutions, Gameworks or not.
Your whole point was that the opposite was true, which I clearly demonstrated as being baseless. Now, the point's become to dismiss the obvious with "what ifs" despite no evidence provided on your own end.

The gap is not constant. And if my statements are incomprehensible, what exactly are you replying to?

The point has remained the same, only you seem too stubborn to see it. It's not fairly obvious that AMD are struggling with CPU bottleneck issue, that you'd think gameworks should have the same hit regardless of whether CPU bottleneck changes or not, is wrong.
Quote:
My point was that there was something wrong, which would most likely be a CPU overhead problem given Bethesda and Fallout 4's CPU-limited issues (which new benchmarks verify) and the dissipation of the gap once crossing 4K. If there is at all any reason to believe it is instead a front-end problem, evidence would be nice. Otherwise, the obvious culprit does remain CPU overhead.
The general interpretation of higher-end CPUs usually reducing the issue to a non-factor isn't a definite rule. There are clear exceptions out there like WoW at 1080p. As I've said -> Bethesda = CPU problems = overhead becomes a bigger issue.

Which new benchmarks? pclab.pl? They are notorious for having them so different from others that it's quite likely that they're faking them.

As for WoW being a clear exception, again, it's not a f'airly obvious' conclusion that this is CPU overhead problem on AMD. I hope I'm being perfectly comprehensible now? Did the previous Bethesda games ran so poorly on AMD hardware? From looking at Skyrim benches, they are slower on AMD, but not this badly.
Quote:
As I said in the post you quoted, the general consensus is that the 390X is generally on par with the 980 these days. I'll stress it again, I said the same thing. Hence why deviation from that in the absence of Gameworks in a game from a developer notorious for CPU performance issues and in a game that should not be abnormally stressing any GPU's front-end does seem to be pointing towards AMD CPU overhead. You've not presented any reason to believe it's anything else.

Absence of gameworks(whatever they're toggling off there) doesn't magically rid itself of the AMD performance issues, Project Cars didn't have them, still ran quite badly on AMD and afaik Anno 2205 doesn't either.
Quote:
The side with the better CPU scaling and significantly higher FPS with all those tested CPU configurations because it's otherwise proven itself to have superior CPU overhead management would be my guess. That chart doesn't really look like a CPU-limited test on the Fury X's end given it's consistently lower FPS, in any case.

Indeed, just because one of the GPUs has higher fps with the same CPU doesn't mean that the one with the lower fps is CPU bottlenecked.
    
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