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[Kotaku] Brace yourself, Fallout 4 is a Bug-Apocalypse - Page 19

post #181 of 453
Quote:
Originally Posted by Alvarez View Post

Nice fix for mouse, i was thinking that i've became a noob for FPS, glad to see that wasn't the case. (Comes from BF3 player).

Do we also any fix for removing the ridiculous loading screens between places ? Seriously ? Do I have to wait each time I enter a cave or a house ? Who thought that's a good idea ?

Someone mentioned that transition from Witcher 3 to Fallout 4 is not easy... He's right.

But, since this is Fallout we're not going to complain about it.

Sure....

All FO and TES have what are called cells and when you go from one cell to another, there is generally a loading screen, so yes you most likely will have to wait every time. Witches 3 was one of the first of the bigger games that I remember where most of it was completely connected without loading screens. There was a mod in Skyrim called Open Cities that seemed to do the same thing, but it was buggy as hell.
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post #182 of 453
Quote:
Originally Posted by OC'ing Noob View Post

All FO and TES have what are called cells

speaking of....have you seen this game at ugrids=13???? Looked pretty dang good, although I imagine it would have the same issue of scripts starting long before you arrived and ruining your chances at some quests
post #183 of 453
Quote:
Originally Posted by Smokey the Bear View Post

No physics problems beyond 60hz if you use vsync or gsync. But of course we can't cry too hard over that, so let's pretend that isn't the case.

The terminal bug definitely needs to be fixed.

Ι am on 144hz/1440p freesync. I got stuck with v-sync on btw, 120fps.
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post #184 of 453
Quote:
Originally Posted by majin662 View Post

speaking of....have you seen this game at ugrids=13???? Looked pretty dang good, although I imagine it would have the same issue of scripts starting long before you arrived and ruining your chances at some quests

Not yet. I am waiting for a UGrids stability mod/patch before messing with them. biggrin.gif
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post #185 of 453
Sad that you cant just skip time anywhere now, have to be in a bed or chair guess that is more realistic though. Games looks great though really nailed the atmosphere, though when you go close to 90% of the objects the textures are ye.................... not the best.


Since I changed the ini to FOV 90 I am getting eye fatigue and a bit of a sore head irl, is fov 90 to much at 1440p 27 inch?
Edited by sugalumps - 11/10/15 at 3:27pm
post #186 of 453
Quote:
Originally Posted by XAslanX View Post

That right there would be a game killing bug for me, 10 hours wasted for a simple bug that should have been addressed before release.

I wouldn't call it "game killing". Annoying, sure but it wasn't that big of a deal. Plus it's been the only issue I've had so far. Just to clarify tho, the spot I'm talking about is right in the beginning. It's when the vaultec guy shows up and asks questions, then you do your S.P.E.C.I.A.L stats and name.
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post #187 of 453
http://www.giantbomb.com/reviews/fallout-4-pc-review/1900-726/

Finally a review that does not sweep the problems under the rug, onnly gave the xbox version a 3 start because it's the worst running one.

http://enbdev.com/index_en.html

Enb out for it fixing some bugs.

enbdev.com/enbseries/forum/viewtopic.php?f=28&t=4648&sid=ff8f3ef58307c1a25d0b3fb50ee36b30#p65691g
Quote:
Folks, game is awful from inside. It's like the made by indie who just want to develop games and ask on the forums what engine do they need for survival zombie point and click racing game. And this both bad gamebryo engine changes and new renderer pipeline. Some basic features of the mod like post process and ssao replacement simple to make, but even adjusting lights intensities and lot of other parameters from Skyrim is hundred or thousand times harder, especially with upcoming patches. I can't use automatic shader recompiler with their shaders, so 2000+ of them must be patched manually. Shadows from lights with such heavy conditions is the worst nightmare. Objects are not split by their native types, latex ravens sounds like ravens, trees sharing same properties as metal, stones and grass are the same. Seems F4 will not be any better than F3/NV with ENBSeries.

Edited by sugalumps - 11/10/15 at 3:56pm
post #188 of 453
Quote:
Originally Posted by sugalumps View Post

Sad that you cant just skip time anywhere now, have to be in a bed or chair guess that is more realistic though. Games looks great though really nailed the atmosphere, though when you go close to 90% of the objects the textures are ye.................... not the best.


Since I changed the ini to FOV 90 I am getting eye fatigue and a bit of a sore head irl, is fov 90 to much at 1440p 27 inch?

I have mine set to 90 also 1440p 27inch. So far no strain. Will update after a longer stretch.

The game in motion definitely looks good. But in tight spaces yeah..the textures start to be noticeable but really who stops to just gawk at a fridge unit ..know what i mean.

So far digging it aside from the couple bugs ive run into.
post #189 of 453
Pretty sure everyone was expecting this. Bethesda does not disappoint.
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post #190 of 453
Quote:
Originally Posted by XAslanX View Post

That right there would be a game killing bug for me, 10 hours wasted for a simple bug that should have been addressed before release.

I think you misread that. He said over the course of 5 hours.

That scene happens in the first 5 minutes of the game.

Even if it was 5 hours in, just load a save. It auto saves every 10 min by default. I've had one issue myself with a computer and being stuck unable to move after using it. Was a buzz kill, but, it had saved like 30 seconds before.
     
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