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[Kotaku] Brace yourself, Fallout 4 is a Bug-Apocalypse - Page 6

post #51 of 453
Quote:
Originally Posted by Sir Amik Vase View Post

If it has the same level of fanboyism that Skyrim had people will treat the bugs like features.

Hilarious and brilliant. LOL
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post #52 of 453
Gamers have terrible memories or something. Fallout 3, NV, and Skyrim were all buggy as hell at launch, and for weeks after, I played them anyway.
post #53 of 453
VPN trickery has allowed me to sink 9h and 40mins into this game.

Outside of overly-tessellated godrays causing FPS sinks. Not a single crash or game breaking bug.
Companion path finding isn't "buggy", it's straight up bad most of the time.
post #54 of 453
Quote:
Originally Posted by Omega X View Post

"Fallout 4 is a Bug-Apocalypse"





That's obvious. Its Bethesda.

Nuke it with fire and Raid?
post #55 of 453
Game runs great here. Zero crashes after 6 hours.

1440p, all maxed, FOV110 + SweetFX = 60+ fps at pretty much at all times, very few drops below 60, most often around 80-120.

But there's a few bugs here and there tongue.gif Nothing gamebreaking so far..

And I'm not a Fallout fanboy.. This is my first real Fallout game, tried Fallout 3 a few years after release, but it didnt impress me. This seems much better.
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post #56 of 453
No bugs here. Most other people are also reporting a minimum of bugs. It's a well optimized and doesn't have too many bugs. It's cool though that you all have prejudice towards Bethesda because prior games were not bug free. Also NV was made by Obsidian.
post #57 of 453
yep 12 hours in and no real bugs to speak of, just a few glitchy body parts after killing a ghoul. The only other thing that was weird is when your FPS is too high (say over 110) the game seems to speed up (very noticeable when lock picking, the lock barrel turns almost instantly rather than smoothly), but it doesn't have the same physics issues that skyrim had with higher fps.. And have played a 6 hour straight session with no crashes at all, game started up first go and ran smoothly (after doing the normal bethesda ini file editing).
The biggest thing in this game for me that they fixed was scoped weapons, now the bullet actually goes where you aim rather than having random deviations. I'm very happy with the game so far.
I'm not saying there isn't major bugs (there probably is), but to play a bethesda game for 12 hours and have no major bugs is pretty amazing.
 
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post #58 of 453
Lol you guys are hilarious.

Gamers after years of awful pc game launches, pre-order bribes, etc: "We finally get it, no more preorders! No more blind trust for developers or franchises just because a decent game was released under the same name in the past. Let's actually wait for reviews and show the industry that we will only buy games based on their own merit, and that releasing inferior games will no longer be a viable buisness stragagy!"

Bethesda announces FO4: "OMG OMG BEST THING EVER DAY ONE PREORDER OMG I CAN'T WAIT! Sure, Bethesda has never actually made a finished game before, and instead relies on nostalgia, double standards, and community made fixes, but I DON'T CARE IT'S FALLOUT SO IT'S GREAT!"

Update to Creation engine (same engine used in Skyrim, which in turn was just a customized version of Gamebryo) announced: "Ah, see? There is a brand new engine, so it will solve all the problems Bethesda games have ever had in the past! Don't bother looking at anything they've done before, this is a NEW ENGINE so everything is different!"

Creation engine updates specified (a couple new graphics features, an unknown AKA minor ammount of 64bit code, and some small changes to the editor to allow live editing features such as the house building mechanic. Not a single change to the core engine): "Yeah well you see the only problem Bethesda ever had in the past was poor graphics. Adding new graphics features will fix everything!"

Screenshots are released, showing the game to look quite dated, similar to Skyrim on launch and far behind Oblivion and Morrowind (lets not forget these two games were literally used as the golden standards for graphics before Crysis) levels of graphics for their ages: "Bah, who cares, no one cares about graphics at all. Anyone who does is an immature manchild. And besides, it looks pretty good right? It's so much better looking than games I normally play on my Nintendo 3DS! Best graphics ever!"

People start playing the game and showing it for the bug riddled, broken, bland looking mess it really is: "Shaddup, I can't hear you. LALALALALALALA! Game works great for me, it only crashed three times in my first five minuits, that's great for a Bethesda game, right? I mean, everyone KNEW it would be really buggy because Bethesda games always are, so it's fine right? RIGHT? Look, I haven't actually played it yet, but I still like the game and my subjective preformed opinions overides other peoples' informed opinions as well as just plain objective facts. Just deal with it, I don't care! Leave Bethesda alone!"

Pure comedic gold.
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post #59 of 453
This is why I hadn't pre-order anything in the last few years. And why I'm going to wait for better drivers and more patches before I make my decision if to play the game, or wait for half a year or so for discounts.
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post #60 of 453
Quote:
Originally Posted by Sir Amik Vase View Post

If it has the same level of fanboyism that Skyrim had people will treat the bugs like features.

FPS tied to physics, huge mouse lag - nothing new here, Skyrim 2015 edition
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