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post #91 of 217
Quote:
Originally Posted by OC'ing Noob View Post

1. Crysis did not have to cater to console parity, which takes out from the budget available
2. Crysis was a linear FPS, which is much less demanding than an open world sandbox game on the scale of Fallout 4
3. The GPU needed to run Crysis on even high was extremely demanding when released
4. Fallout is using a new 64-bit engine so optimization from dev and GPU will take some time
5. Atmospheric lightning and dynamics are way, way more advanced than anything Crysis had

I'm not specifically comparing this game to crysis I'm saying generally this theme applies. Look at games like Rage, Just Cause 2, Battlefield 3... and remember that game called skyrim? All those games came out over 4 years ago. Why did those games all run well on a 5870, and many games today that look the exact same if not worse sometimes, require like 2x the graphical horsepower to get the game running on lowest settings and reduced resolution at 60 fps?
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Sorry AMD
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post #92 of 217
Quote:
Originally Posted by OC'ing Noob View Post

2. Crysis was a linear FPS, which is much less demanding than an open world sandbox game on the scale of Fallout 4

Crysis was not a "linear" FPS.
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post #93 of 217
Quote:
Originally Posted by Ultracarpet View Post

I'm not specifically comparing this game to crysis I'm saying generally this theme applies. Look at games like Rage, Just Cause 2, Battlefield 3... and remember that game called skyrim? All those games came out over 4 years ago. Why did those games all run well on a 5870, and many games today that look the exact same if not worse sometimes, require like 2x the graphical horsepower to get the game running on lowest settings and reduced resolution at 60 fps?

1. Fallout 4 is far better looking than any of those games you mentioned IMO, especially considering atmospheric and lightning dynamics





IMO, FO4 is clearly superior in terms of textures, edges, and lighting

2. Just because games look similar does not mean that they are anywhere close to being the same. Here is a great example:



You eventually get to a point where you can add a lot more (which also takes more GPU to generate), but the end result is not the huge leap that one would expect.
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post #94 of 217
Quote:
Originally Posted by Oubadah View Post

Crysis was not a "linear" FPS.

Completely wrong. Crysis was a linear shooter game placed in what one could consider as an open world level. At the end of the day however, An actual open world game would be like Just Cause 2 or Far Cry 3 for example.
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post #95 of 217
Quote:
Originally Posted by OC'ing Noob View Post

Warning: Spoiler! (Click to show)
1. Fallout 4 is far better looking than any of those games you mentioned IMO, especially considering atmospheric and lightning dynamics





IMO, FO4 is clearly superior in terms of textures, edges, and lighting

2. Just because games look similar does not mean that they are anywhere close to being the same. Here is a great example:



You eventually get to a point where you can add a lot more (which also takes more GPU to generate), but the end result is not the huge leap that one would expect.

The lighting is really the only thing that stands out to me... textures really don't look that different.
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post #96 of 217
Quote:
Originally Posted by vmatt1203 View Post

While personally I think FO4 looks fantastic, I really dont think people understand how a game is made. Look at the budgets for lets say GTA:V vs Fallout 4.

GTA V development officially started in Sept. 2009 (according to official statement by take two) and was launched in 2013 for 360 and ps3, it looked like crap. Good for that generation, but crap. The another full 2 years go by for it to finally be released on PC. They had 6 years and $265,000,000.00 THATS 265 MILLION DOLLARS to improve upon its engine, graphics and detail. One LARGE studio focusing on one game for 6 YEARS.

According to what I can find Fallout 4 officially started production shortly after the release of Elder scrolls: Skyrim on a QUARTER OF THE BUDGET that went into GTAV with a studio that is much smaller and had less time to push out a working title, mind you they only have one go at it; its there first game with this rendition of creation engine. Fallout has much more to interact with than GTA and much more detail.

What I am trying to point out is:

6 years and $265 Million (and 3 tries at a release) = GTAV PC
3 years and about $66 Million = Fallout 4

YOU CANT COMPARE THEM GRAPHICALLY.


Fallout is in a class of its own, and it is reining king. show me another Post Apocalyptic game of this detail, and amount of content, and this good of graphics and I will gladly eat my own words.

Um, what about Crytek? They are no where the size of Rockstar yet they managed to make the best looking game ever made on PC (Crysis 3).
post #97 of 217
Quote:
Originally Posted by Majin SSJ Eric View Post

Um, what about Crytek? They are no where the size of Rockstar yet they managed to make the best looking game ever made on PC (Crysis 3).
wait that isnt Homefront which will be open world?
post #98 of 217
Quote:
Originally Posted by OC'ing Noob View Post

Crysis was a linear shooter game placed in what one could consider as an open world level.

So not a linear shooter then. F.E.A.R is a linear shooter, Crysis is not.
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post #99 of 217
I decided to jump into the hype of Fallout 4, and I found the graphics worse than I thought.

The textures are extremely bland, and the Anisotropic filtering in game is also very poor.

There's also mouse lag.

Not very happy with the game at the moment.
post #100 of 217
Quote:
Originally Posted by Oubadah View Post

So not a linear shooter then. F.E.A.R is a linear shooter, Crysis is not.

Feel free to believe what you want to believe. Just know that you are completely wrong.
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