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[Official] Assassin's Creed Syndicate Information And Discussion Thread

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Assassin's Creed Syndicate Information And Discussion Thread




Patch Information

Update 1.12
Warning: Spoiler! (Click to show)
Quote:
Improved Multi-GPU functionality
Improved PCSS and HBAO+ render quality
Added VRAM Meter in Video Options
Added HBAO+ Ultra parameter in Graphic Options
Fixed various window mode issues
Fixed Alt+Tab issue in Fullscreen mode
Fixed issues on switching displays in Fullscreen
Fixed various render issues
Fixed various UI issues
Fixed various online issues

Source

Update 1.21
Warning: Spoiler! (Click to show)
Quote:
Fixed infinite loading screen in Sequence 7.
Fixed several geometry explosion and missing geometry issues.
Fixed various render issues.
Fixed several online issues.
Minor UI improvements.
Fixed an issue where there was no rating for the final mission
Fixed an issue where the lip-sync was not synchronized with the cinematics
Fixed an issue where the subtitles weren't exactly matching the audio
Fixed some issues with some audio missing or being played incorrectly
Fixed some collisions issues for carriages and trains
Fixed some spawning issues with the vehicles
Fixed some popping issues
Improved reactions for the allies
Improved reactions for NPC on the ground
Improved reactions for NPC on carts and trains
Improved navigation for NPC
Fixed some issues with the replay system
Fixed some balancing issues
Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
Fixed an unlocking issue with the Train Raids
Fixed an issue with the "Artisan" Trophy/Achievement
The Time Anomaly icon was increased to have a better visibility on the map
Fixed some issues with the messages for the mission in the HUD
Fixed some icon issues
Fixed some lighting issues
Fixed some low resolution and corrupted texture issues
Fixed some level of detail issues
Fixed issues with props in the world
Fixed some issues during fights with NPCs
Fixed issues with counter attacks
Fixed some camera issues
Fixed an issue in the Fight Club
Fixed an issue where the player could not enter the Time Anomaly mission
Fixed some issues with the mission objectives and secondary constraints not updating properly
Fixed issues with the fast travel
Fixed some issues where the missions could be blocked after some cinematics
Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"
Fixed some issues with the coerce system
Fixed some issues with the cover system
Fixed some issues with the parkour and navigation
Fixed some animation issues
Fixed some camera issues
Fixed some issues with the rope launcher
Fixed an issue where the player could sometimes fall under the map
Improved performance and stability

Source

Update 1.31
Warning: Spoiler! (Click to show)
Quote:
Added DLC Jack The Ripper support
Added additional parameter to AC.ini for disabling cloth motion 30FPS limits
Fixed crash in multi-monitor mode in London
Fixed FXAA with enabled MSAA
Fixed changing of display in fullscreen mode issues
Fixed flickering panel in World Map
Fixed various render issues
Fixed several online issues
Minor UI improvements
Fixed a display issue with add-on price for the Season Pass owners
Fixed an issue where sometimes The Ubisoft Club Rewards couldn't be equipped right after redeeming them
Fixed an issue in the Gang War activity where enemy NPCs would sometimes disappear after eliminating the gang leader
Fixed an issue where it was sometimes possible to switch gear when the player was not supposed to
Fixed an issue where switching characters could cause two instances of Evie to appear
Fixed an issue where the “Letter from the Front“ collectibles would not appear on the minimap
Fixed an issue with the brightness of the map in the “Strange Bed fellows” mission
Fixed some collisions and navigation issues
Fixed some icons issues
Fixed an issue where the Kenway flag model would not appear after obtaining it
Fixed an issue where, in some cases, the player would not always play his hurt animation
Fixed an issue with ally stations that sometimes prevented the player from hiring them
Fixed an issue in the "Change of Plans" mission where the gate from the sewers could be locked, thus blocking the player's progression
Fixed some issues with the player's animations
Fixed some issues where the player could get stuck in specific places
Fixed an issue in the "Darwin kidnapping" mission where, in some cases, the player could not carry him anymore
Improved performance and stability

Source

Update 1.4
Warning: Spoiler! (Click to show)
Quote:

Added DLC – The Last Maharaja support
Fixed "Jack's message" puzzle issue
Fixed crash in World War I mission
Fixed crash on Title Screen when downloading Jack The Ripper
Fixed geometry corruption on Intel integrated GPU
Fixed TXAA shaking
Fixed several render issues
Fixed several UI issues
Fixed few online issues
Fixed an issue where glitches might fail to award the player Helix rewards
Fixed an issue where the permanent XP Boost from the Season Pass would not be present in some cases
Fixed a typo with the Military Chapel's bombing description
Fixed an issue where the "Legendary Assassin kukri" would appear uncrafted and unusable after crafting it
Fixed an issue with some achievements unlocking when they should not
Fixed an issue in the "A Night to Remember" mission where the user could be stuck outside the vault in some rare cases, leaving no possibility to progress further
Fixed an issue, in the "Jack the Ripper" DLC, in the "Jack’s Lieutenants" mission where the objective would not update
Fixed an issue, in the "Jack the Ripper" DLC, in the "Letter of Intent" mission where it could fail without a desynch in some specific cases
Improved performance and stability

Source
PC Technology Demonstration Video


Edited by BradleyW - 2/28/16 at 6:30am
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post #2 of 164
Thread Starter 
Experiece Update 1:

Crossfire is working reasonably well. The only issue was some stuttering on the first level when riding on the back of a train. This is most likely a resource streaming issue. Very common among open world games, especially when travelling fast. Usually better CFX drivers clear most stuttering up, or alternmatly, a game patch. I also had a drop to 55 FPS in an environemnt full of smoke on level 1.

Ultra - MSAA4 - FXAA - HBAO+ - Text High - Shad High.
Vsync OFF - 21:9 - 2560x1080.
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post #3 of 164
Thanks for making a thread for ACS thumb.gif looks like most PC gamers forgot this game existed. one of the best AC in recent years
    
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post #4 of 164
Thread Starter 
Quote:
Originally Posted by CryphicKing View Post

Thanks for making a thread for ACS thumb.gif looks like most PC gamers forgot this game existed. one of the best AC in recent years

It is a beautiful game. I will be playing more tonight. biggrin.gif

I sure hope people realise that Ubisoft have fixed their mistakes with Unity and FC4 (both run perfect post patch due to their extensive CPU optimizations) and have made another AC which pretty much works straight out of the box with multi GPU support and great visuals. Sure, it needs a patch to fix a few minor points, but overall it's looking good.
Edited by BradleyW - 11/23/15 at 4:28pm
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post #5 of 164
Yes, been enjoying AC Syndicate alot. When Battlefront, Fallout 4, and AC Syndicate comes out within weeks of each other....I have found myself playing AC Syndicate more than the newer titles. Guessing its due to skipping AC Unity. Anyways, the one issue that I am having with the game is with Afterburner. Afterburner will display when cutscenes are playing. However, when your actually playing the game, Afterburner goes away.

using latest beta drivers and using current version of afterburner. anyone else experiencing this. Afterburner works with 4 other games that I have tested.
 
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post #6 of 164
Is there a reason I can't run this game on constant 60fps with sli 970s on either very high or ultra on 1080p?

Bad optimization or ???
post #7 of 164
Thread Starter 
Quote:
Originally Posted by bustacap22 View Post

Yes, been enjoying AC Syndicate alot. When Battlefront, Fallout 4, and AC Syndicate comes out within weeks of each other....I have found myself playing AC Syndicate more than the newer titles. Guessing its due to skipping AC Unity. Anyways, the one issue that I am having with the game is with Afterburner. Afterburner will display when cutscenes are playing. However, when your actually playing the game, Afterburner goes away.

using latest beta drivers and using current version of afterburner. anyone else experiencing this. Afterburner works with 4 other games that I have tested.

Many are having this issue, but not everyone. A fix was found on Guru3D Forums somewhere in the AMD section. Either on the AMD driver thread or the AC Syndicate performance thread (In the AMD section).
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post #8 of 164
The advanced shadows are FPS killers in this. I had to drop them down a setting and I am running SLI 980tis at 1440p 144hz. I feel it is pretty smooth for a Ubisoft launch game. I am sure it will be nice in a couple of patches.
post #9 of 164
Thread Starter 
Quote:
Originally Posted by joeh4384 View Post

The advanced shadows are FPS killers in this. I had to drop them down a setting and I am running SLI 980tis at 1440p 144hz. I feel it is pretty smooth for a Ubisoft launch game. I am sure it will be nice in a couple of patches.

I'm surpised AMD managed to get a CFX profile out on the 15th Nov and it works reasonably well. The game is fairly smooth so far. I did have stuttering on the train in level 1 when background objects were loading. Hopefully that's fixed soon.
PCSS Ultra gives me about 7fps. PCSS Normal on the other hand gives me 60+.
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post #10 of 164
Changed my settings to this for constant 60fps.

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