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[Official] Rainbow Six Siege Information & Discussion Thread - Page 17

post #161 of 268
Quote:
Originally Posted by the9quad View Post

I think my favorite part of the game is when you are attacking and it becomes one vs 3 or 4. All the misdirection is just so much fun to do, and it is amazing when you pull it off. Setting up charges, running to make some noise, break a window, throw a nade in another window or door, and then blowing your charge and going in some other way they didnt think of and catching them off guard. Game has so many amazing moments. It's all I play any more.


BTW X-lifted your video is the first time I have seen someone heal a teammate in PVP. 99.9999999% of the time the people who take doc are useless. GJ for restoring my faith in that operator.

thumb.gif I appreciate it!

Doc was my most used operator until recently, as I have been playing with Bandit most of the time now. I had like 15 hours on Doc, but now Bandit is higher.

For some reason R6 has issues with Shadowplay, because I wish it would record some of those CRAZY moments when you heal a guy through a small bullet hole in the wall. Precise healing shots. Those moments kept me playing with Doc, because it is so useful in right hands.

I think because I used to hang around the Objective a lot in the beginning it was my favorite, now it's Bandit, because I pull off crazy flanks and try to clear all the shields before they even reach my teammates. Took a while to learn some of these maps. Oregon was the longest one to learn for me. Everything looked the same at first. tongue.gif

I hear you on those selfish Docs that go roam for an example, or Rooks who don't give armor LOL
Edited by XLifted - 1/31/16 at 9:24pm
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post #162 of 268
What time/time zone are some of you guys typically playing?
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post #163 of 268
Quote:
Originally Posted by PCMADD0CT0R View Post

What time/time zone are some of you guys typically playing?



iam playing WUS WEST USand usually play late night
    
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post #164 of 268
Quote:
Originally Posted by PCMADD0CT0R View Post

What time/time zone are some of you guys typically playing?

EUS, mostly play on the weekends at night.
post #165 of 268
Okay sorry I should have included my time/time zone: EUS Mainly nights. SSTBLADE
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post #166 of 268
WUS normally nights as well. Om1kron
post #167 of 268
Game keeps getting better, new content today. DLC done right and the patch notes!!!!!! nice support.

http://rainbow6.ubi.com/siege/en-US/updates/blackice.aspx


TWO NEW OPERATORS

JTF-2 operators are trained to work under extreme conditions, where over-reliance on electronic devices can be your doom.

Operators have immediate and exclusive access granted to Season Pass holders for seven days, before being made available to all players to unlock with Renown or R6 Credits.

TRAVEL TO THE ARCTIC
In the Baffin Bay, a luxury yacht has crashed into an iceberg breaching the hull. Rainbow has been sent to secure the stranded vessel as an unidentified submarine has docked near the vessel.

The new Yacht map is available for free to all players.

NEW SEASONAL WEAPON SKINS
Each season brings its load of new weapon skins, such as the JTF-2 skin, USA winter camo and Dwyer Hill.
Weapon skins can be purchased either with Renown or R6 Credits. Check the Store to see all new weapon skins on offer.

Additionally, the Black Ice weapon skin is exclusively for sale with R6 Credits for the duration of Season One and can be applied to all weapons in your arsenal.

NEW FEATURE
SPECTATOR CAMERA ON ALL PLATFORMS
The Spectator Camera is now available online on all platforms and the keyboard/mouse controls have been integrated for PC.
Players can now create 5v5 multiplayer custom games on with an 11th player acting as an observer in real time.

We have also integrated some visual feedback for the Spectator Camera in this update, with the goal of helping the viewer better understand the ongoing action while watching gameplay.
To learn more about the Spectator camera, watch this video.

We hope the Spectator Cam will not only make matches fun to watch, but also help players learn more about our game.


BALANCING

Operator shouts are now muted for enemy team
From now on, the enemy team will not be hearing your team’s automatic character shouts. This will allow for stealthier approaches while maintaining non-verbal communication within the respective teams.

Defender objective rotation (for Ranked and Custom Games)
In Ranked and Custom Games, Defenders can vote for the objective location they want to defend. We noticed that certain maps have objective locations that are considered easier to defend than others, and that those are frequently being chosen. We believe that it will make for a more competitive and interesting experience to force variety upon the Defenders. From now on, when on the defending side, if a team wins an objective location, they won’t be able to pick it again until they’ve won the remaining locations. If the match goes into overtime, all objective locations become available again.

Reduced bullet trail intensity, especially for suppressed weapons
Reduced the visibility of bullet trails for all weapons, with an additional reduction for suppressed weapons for a stealthier approach. We believe this tweak will make silenced weapons more useful, as the damage reduction trade-off will now be more worthwhile, on top off the sound reduction.

Increased the flashbang range of effect
We are roughly doubling the range of flashbangs, making them more effective.

Reduced noise levels of multiple Defender gadgets
Reduced the noise levels of Mute’s jammers. It will now be considerably lower for Defenders and we reduced the verticality of its sound (will not be heard from two floors up or down anymore).
Reduced the electricity noise levels on electrified gadgets.
Reduced the noises levels of the Kapkan trap.

Reinforced walls and Castle barricades now block bullets while being deployed
It used to be possible to get shot while deploying reinforced walls and Castle barricades, even if they seemed to be covering the players. From now on, there will be collision on those surfaces even during deployment and therefore the bullets will be stopped.

Thatcher now has a shotgun available in his loadout options
We added the English shotgun M590A1 to Thatcher’s loadout options.

Removed Bandit’s unique gadget’s (CED-1) electricity damage on the hostage
Removed electricity damage on the hostage. This will avoid some edge cases where it wasn’t clear who was responsible for the hostage’s death.

PLAYER COMFORT

Added map and mode name display during loading and planning phase screens
Reduced screen dust effect
When surfaces break or explosions occur, nearby players get a dust effect on the border of their screen. We reduced it to be less intense and occluding.

Altered matchmaking timer display
Timer now counts up to estimated time.

Fixed weapon damage numbers in menus
We have changed the damage numbers in the menus according to the light armor values.

PLAYLIST CHANGES

Individual spawn location selection for Attackers (Ranked, Custom Games setting)
In Ranked (and as a Custom Game setting), each Attacker can now select their own spawning location instead of having to vote as a group. This will give more tactical flexibility on approaching the building and will also greatly reduce the amount of instances in which Attackers get picked off as a group by the Defenders right as the Action phase begins (team spawn killing).

Ranked population repartition tweak
Our data tracking shows that the upper ranks (Gold, Platinum, Diamond) are less populated than expected. Therefore, we have reworked how our players are distributed through ranks. This means that many players will see their ranks change instantly after the February 2nd update.

Here’s how it was before this update:
1.17% Copper (1-4)
34.6% Bronze (1-4)
58.8% Silver (1-4)
5.27% Gold (1-4)
0.1% Platinum (1-3)
Less than 0.001% Diamond
*Note: Players in Platinum were often matched against Silver players, almost always against Golds and rarely against other Platinums, which gives the impression that matchmaking is unbalanced.

Here’s the repartition we are aiming for with this update:
15% Copper (1-4)
25% Bronze (1-4)
35% Silver (1-4)
20% Gold (1-4)
5% Platinum (1-3)
0.2% Diamond
We will be closely monitoring how the rank repartition evolves over time and will be doing additional tweaks if needed. To learn more about the Ranked System, read this forum post.

Ranked fluctuation parameters tweak
From now on, players ranked Silver 3 and below will have a higher fluctuation rate compared to the ranks above that threshold. For example, Bronze 3 could contain players that have skill ratings between 15 and 16.5 while Gold 3 would have a larger spectrum, between 32.5 and 35. The intention behind this is that players from the lower ranks can climb out of them faster. This will make it more fun for newer or less experienced players, while the constant, highly skilled players will be able to maintain their rank.

OTHER IMPROVEMENTS

Web feature: Tactical Board improvements
Auto-save.
The Tactical Board will now automatically save tactics in progress every 30 seconds. This will prevent you from losing your work if any disconnection or bug occurs while working on a tactic. It will also allow you to leave the Tactical Board without having to hit the Save button. Just make sure you noticed the “Autosaved” text popping on the top of the Tactical Board, to the right of the tactic name.
Maintenance alerts.
The Tactical Board will alert you of upcoming maintenances 15 minutes prior to downtime. Fixing the Tactical Board bugs requires us to switch off the servers for some minutes. When a maintenance is upcoming, you’ll see a warning on the bottom of the board. As we also have the autosaves ongoing, there will be less risks to lose your work, which will occur only if you edit the tactic 30 seconds or less before the maintenance starts.
Texts are now easier to select and edit.
Bug fixes.
Fixed an issue preventing users to validate the removal of the tactician.
Fixing an issue making undo/redo actions sometimes unresponsive until a change of tool was made.
Inviting someone in the tactic will now correctly update the Attendees panel (top right).
Fixing an issue preventing to dismiss a share notification from their dashboard when clicking "See it later".
MAIN BUG FIXES

Please be aware that this is not an exhaustive list and that we are only highlighting fixes that were done about the most commonly raised bugs.

GAMEPLAY FIXES
Right stick dead zone is resetting to default after exiting the game - FIXED
Thermite can’t place an Exothermic Charge on damaged and reinforced walls - FIXED
Attackers win if a teammate kills Fuze as soon as he detonates his cluster charge on the hostage – FIXED
Guard break does not work if a shield-wielding Operator moves while receiving a melee hit - FIXED
When in rappel mode, the Operator does not have collision under specific structures and clips through textures when moving upwards – FIXED
End of round camera clips through the Operator – FIXED
PVE: on rare occasions one of the AI doesn’t spawn at the start of a match - FIXED
PVE: AI Engineers end up in a loop between evade and idle reaction for every damage tic received from poison gas – FIXED
LEVEL DESIGN FIXES
Defenders are able to pass through red blocker walls during the preparation phase - FIXED
Players in support mode sometimes don’t get a correct replication of the watched player’s point of view. For example, the player could have destroyed a wall and seen through it while the player watching in support mode would see an intact wall. - FIXED
On the Hereford Base map, players are able to get out of the building through the red blocker wall when vaulting over the sandbags during the preparation phase. - FIXED
On the Oregon map, players can see through the ceiling when vaulting over the bunk bed. – FIXED
On the Kafe Dostoevsky, character can remain stuck when vaulting on a recycle bin in EXT Park Alley – FIXED
On Consulate map, character can remain stuck between chairs at the Visa Office location – FIXED
On the Kanal map, players can see out of world through the ceiling if he placed his drone over the air vents in the Hallway. – FIXED
There are minor lighting issues on our maps. – FIXED
ONLINE FIXES
The game sometimes boots on CENTRAL-US data center instead of WEST-EUROPE – FIXED
Some players don’t receive renown after a match. – FIXED
0-0x00000602 error is sometimes being received when returning from a matchmaking game to looking for players step - FIXED
2-0x00000067 error is sometimes being received when trying to join a squad having previously went through a direct disconnection - FIXED
2-0x00000068 error is sometimes being received when accepting a party invite. - FIXED
Some players from a squad are left in the main menu when searching for a match if specific steps were not followed - FIXED
There is no timer present during the lobby screen - FIXED
Player gets stuck indefinitely loading a lobby when joining in progress if a player of the same game got killed and then quit the lobby first. - FIXED
Some users are getting the "Connection Failure" error every time challenges reset while in-game – FIXED
PVE: On some occasions, players are not awarded XP points and Renown after finishing Terrorist Hunt sessions. – FIXED
Ranked: Players leaving for any reason except a network disconnection receive no warning and are automatically banned for 2 minutes – FIXED
PC, Ranked: Players leaving match using F10 don’t receive reconnect message – FIXED
PC, Ranked: Players leaving match using ALT+F4 don’t receive reconnect message - FIXED
UI FIXES
A placeholder appears on the prompt with the abandoned match message after quitting a Ranked game – FIXED
On the House map, missing location indicator in Laundry Room - FIXED
MISCELLANEOUS FIXES
PC: If the player switches Aiming settings From Hold to Toggle, the player can’t ADS in Tachanka’s Turret - FIXED
PC: Some keys are hard binded in the game involving movement and chat box - FIXED
PC: Push-to-talk functionality is missing in the Options menu - FIXED
Uplay: Alpha Team Uplay action is not unlocked after completing 50 ranked matches - FIXED
post #168 of 268
nice I didn't see any mention of the Kapkan invisible trip mine glitch being fixed.
post #169 of 268
Just played the new map, and tried out the new operators. The map is HUGE! Going to take a week or so of playing to wrap my head around that one. As far as the new operators go:

Frost: the SMG or whatever it's called that she has seems weak, but it has pretty much no recoil, and it seemed pretty accurate without even ADS'ing. It's low ROF is probably the only thing keeping it from being a beast. Still managed to get 2 kills with it. Also got one or two people with the traps, they seem easy to spot, so it's gonna take being creative with them. I like that theyDBNO people, it could lead to getting more than one kill with one. The shotgun she had seemed alright, got a kill or two with it as well.

Buck: Tried his DMR and it seemed pretty decent, not sure if I would want to use it though (my aim is awful). The shotgun ability on it though was pretty amazing. Not sure how much range it had, but killing people with it had an incredible feel. Overall I think I got one kill with his DMR and one or two kills with the shotgun. I didn't get a chance to try his other rifle, since we won all 3 rounds. I went 7 kills, 3 assists, and one death...so considering it was a new map and every one was clueless, Frost probably was more effective than what she will be down the line. Her ability I imagine will be borderline ineffective, and her guns weren't that impressive. Buck though could be the go to operator on attack, he seemed really deadly at any range.

I think in the future if I can't get thermite on attack, I would take buck if available. I'll probably take Frost for a bit to see if her guns are better than they seem, if not I will go back to smoke.

pardon the high gamma and low settings (i'll never change). Also never played the map before so I kind have no idea where I am going, and I am old so my aim is terrible ha!
.
Edited by the9quad - 2/2/16 at 4:40pm
post #170 of 268
absolutely impressed with the new update release i am not running crossfire but it feels more optimized for my system i was stuck in 59 fps now i can run between 65 and 114 with a secondary low dpi monitor to boot!
FEBRUARY TITLE UPDATE
As part of our ongoing efforts to address our top priorities for Rainbow Six Siege, we are releasing title update 2.1 on February 11, 2016 for PC, and February 16, 2016 for console.
02/11/2016
Edited by mcspawnagain - 2/15/16 at 8:52am
    
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