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post #11 of 166
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Quote:
Originally Posted by Defoler View Post

But... the engine does not support native SLI. So... I still don't understand what he "misspoke" or what he said wrong.
No SLI support means... no SLI support.
Offloading AA or forcing SLI via alternate rendering, is still not native support. Also reviews showed that running two cards give the same performance as a single card. So Not even hybrid SLI or whatever other form or semi-SLI is used.

Many people like to show how they know better, but overall, most of them are also not telling the whole truth in their own statements. Because facing AA offload or alternate rendering, is still forcing the driver to do what the game engine suppose to run natively. So you would not get the same performance so you could if there was real SLI support.

There's not enough information available to form an official conclusion. Some say it uses the same Game Engine as Mad Max, which supported SLI, some say it doesn't use the same engine. Some say it needs to be updated in a future patch for the game, while others say it can be updated via a driver implementation.

I wouldn't distinctively conclude anything yet because of one NVIDIA Representative though.
post #12 of 166
analyzing most 2015 DX11 benchmarks Fury X is just a mid-range card overall. It's usually +/- 5-10% of 980.
post #13 of 166
Quote:
Originally Posted by Klocek001 View Post

analyzing most 2015 DX11 benchmarks Fury X is just a mid-range card overall. It's usually +/- 5-10% of 980.

It's just a bad port that uses GameWorks. Fury X in the right game is as good as a stock 980 ti, could be even better if a damn DX12 game ever hit the shelf.
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post #14 of 166
Quote:
Originally Posted by BiG StroOnZ View Post

There's not enough information available to form an official conclusion. Some say it uses the same Game Engine as Mad Max, which supported SLI, some say it doesn't use the same engine. Some say it needs to be updated in a future patch for the game, while others say it can be updated via a driver implementation.

I wouldn't distinctively conclude anything yet because of one NVIDIA Representative though.

It is still not contradict what I said.
If right now, the game engine in this game, either by removing SLI support features or just requires a patch to enable it, does not support SLI, no matter how you try to twist the words, it will not support SLI.
It is pretty plain and simple.

If you have a bicycle without an electronic motor, but you can install one, and someone tells you "well you don't have an motor in it", you don't just go around and say he just doesn't know what he is talking about, because you have the possibility to install one.

The possibility of having SLI through a patch, still requires, a patch. Without that, you don't have SLI. Isn't that extremely plain and simple? So I don't understand all the talk about could have, should have, maybe, somewhat, sort of, type of, but that has, he is wrong, they are wrong, that is wrong, etc etc.

If it requires a patch, than until there is a patch, there won't be a full SLI profile support. Once there is one, most likely nvidia will bring out a profile.
Quote:
Originally Posted by Klocek001 View Post

analyzing most 2015 DX11 benchmarks Fury X is just a mid-range card overall. It's usually +/- 5-10% of 980.

Fury X came as "980 TI killer" and then as a "we will dominate DX12!" sort of future card because of the AoS early alpha benchmarks. Now, AMD are just keeping a low profile. Hopefully next round of cards we will see improvements, but right now pascal seems to be another leap forward.
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post #15 of 166
CPU is pretty interesting with the AMD chips this time , you don't see AMD chips in 4th place very often. Does look like the game uses lots of cores though so that is maybe what is going on

GPU benchmarks look fine and I am glad they are not wasting their time on SLI/Crossfire
post #16 of 166
Quote:
Originally Posted by SpeedyVT View Post

It's just a bad port that uses GameWorks. Fury X in the right game is as good as a stock 980 ti, could be even better if a damn DX12 game ever hit the shelf.
At this rate by the time DX12 hits Fury X will be old news.
Deus Ex was supposed to be the first big DX12 game and it got pushed by half a year.
post #17 of 166
Thread Starter 
Quote:
Originally Posted by Defoler View Post

It is still not contradict what I said.
If right now, the game engine in this game, either by removing SLI support features or just requires a patch to enable it, does not support SLI, no matter how you try to twist the words, it will not support SLI.
It is pretty plain and simple.

If you have a bicycle without an electronic motor, but you can install one, and someone tells you "well you don't have an motor in it", you don't just go around and say he just doesn't know what he is talking about, because you have the possibility to install one.

The possibility of having SLI through a patch, still requires, a patch. Without that, you don't have SLI. Isn't that extremely plain and simple? So I don't understand all the talk about could have, should have, maybe, somewhat, sort of, type of, but that has, he is wrong, they are wrong, that is wrong, etc etc.

If it requires a patch, than until there is a patch, there won't be a full SLI profile support. Once there is one, most likely nvidia will bring out a profile.

You keep speaking in absolutes, and incomplete sentences. So it is pretty hard to understand what you are trying to say, in addition to coming off in an arrogant manner which makes it even more difficult to respond to such hotheadedness. You are basing your entire argument on one single NVIDIA Representative. Everyone else, UNLIKE you, is basing their opinion on numerous other forms of information and the fact that the NVIDIA Representative could be wrong.

If this Game Engine is the same Game Engine as used in Mad Max, then it will support SLI, because Mad Max supported SLI. Even if the engine is a modified version, it still is the same base engine, and thus will be able to support SLI. Meaning, the Representative is mistaken.

Read what I said thoroughly before responding. Let's try this again; some people said that it can be updated in a driver, perhaps the next released NVIDIA driver. There is already an SLI Profile in there for the game. This could be a placeholder. Some others said that it might actually require a patch from the game developers. Which again, means explicitly, that the game INDEED supports SLI if either of these methods allow SLI in the future. The way the representative worded his statement was that, there would be no SLI Support for this game ever. None at all. He said, the game was INCOMPATIBLE with SLI. Meaning no SLI, not now, not ever. Not from a patch, not from a driver update. From nothing. Therefore you are basing your entire argument on the fact that this statement is valid. Now, if this statement is invalid. Meaning if SLI is added through a game patch. Then again, that Representative was wrong. If SLI is added through a driver update. Then again, that Representative was wrong.

Isn't that extremely plain and simple?
post #18 of 166
To me, Just Cause is one of the very few games that actually remains quite fluid and responsive at framerates as low as 40. I get dips down into the high 30s at times and it still looks surprisingly smooth and feels good enough. The motion blur implementation may have something to do with this, at least in terms of the visual fluidity.

My OG Kepler Titan, without the new WHQL, is giving me good enough performance at max settings (including SMAA 2x). Having a highly overclocked i7 gives some pretty nice boosts in the physics heavy scenes.
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post #19 of 166
Quote:
Originally Posted by BiG StroOnZ View Post

You keep speaking in absolutes, and incomplete sentences. So it is pretty hard to understand what you are trying to say, in addition to coming off in an arrogant manner which makes it even more difficult to respond to such hotheadedness. You are basing your entire argument on one single NVIDIA Representative. Everyone else, UNLIKE you, is basing their opinion on numerous other forms of information and the fact that the NVIDIA Representative could be wrong.

If this Game Engine is the same Game Engine as used in Mad Max, then it will support SLI, because Mad Max supported SLI. Even if the engine is a modified version, it still is the same base engine, and thus will be able to support SLI. Meaning, the Representative is mistaken.

Read what I said thoroughly before responding. Let's try this again; some people said that it can be updated in a driver, perhaps the next released NVIDIA driver. There is already an SLI Profile in there for the game. This could be a placeholder. Some others said that it might actually require a patch from the game developers. Which again, means explicitly, that the game INDEED supports SLI if either of these methods allow SLI in the future. The way the representative worded his statement was that, there would be no SLI Support for this game ever. None at all. He said, the game was INCOMPATIBLE with SLI. Meaning no SLI, not now, not ever. Not from a patch, not from a driver update. From nothing. Therefore you are basing your entire argument on the fact that this statement is valid. Now, if this statement is invalid. Meaning if SLI is added through a game patch. Then again, that Representative was wrong. If SLI is added through a driver update. Then again, that Representative was wrong.

Isn't that extremely plain and simple?

It's not a case of the engine not supporting it , it's a case of a developer using their time and resources properly. Less than 1% of their potential customers will have an SLI system so why bother ? I'd rather they put all their time into making the game run great on single card systems

If you don't like that then simply don't buy the game
post #20 of 166
Quote:
Originally Posted by SpeedyVT View Post

It's just a bad port that uses GameWorks. Fury X in the right game is as good as a stock 980 ti, could be even better if a damn DX12 game ever hit the shelf.

It is not bad port at all. Digital Foundry comparison shows that Core i3 + GTX 750 Ti can run it on par with PS4
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