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[Official] Tom Clancy's The Division Information & Discussion Thread - Page 28

post #271 of 2121
Quote:
Originally Posted by gunslinger0077 View Post

Gonna be playing this!! Look forward to paying with some of you guys. My uplay is gunslinger077 if anyone wants to add me.

The OCN MP group is linked in OP and in my sig. Sign up! smile.gif
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post #272 of 2121
Ill be playing with my group sadly, im restricted from telling anyone where I play as well so hopefully I meet you guys by chance in game.
    
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post #273 of 2121
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post #274 of 2121
There's a The Division channel on the OCN TeamSpeak for people to use! thumb.gif See you guys on Launch!
^_^
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^_^
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post #275 of 2121
How was the Beta reception? Is this game going to be worth it? I can get it for $25 right now, but I never got to play the beta. Is this game mostly PvP or PvE? Can you do co-op main campaign? Will there be any official OCN groups/teams or whatever? Will I be able to max out graphics at 1080p + FXAA/SMAA and get my smooth 60fps?

What is so impressive about this game? Every time I watch gameplay, it looks like another 3rd person shooter... Looks linear, graphically good for 2016, but not amazing. Gameplay consists of shooting and picking up items. Am I missing something?

I feel so hyped up to spend money on this game because everyone else is hyped, but I practically don't know much about it... Still - TAKE MY MONEY because I feel happy today.
Edited by MonarchX - 3/6/16 at 5:34pm
post #276 of 2121
The Division Day 1 - Patch Notes

Warning: Spoiler! (Click to show)
03/03/2016 03:13 PM

Tom Clancy’s The Division 1.01

After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.

APPEARANCE MENU HAS BEEN UPDATED:

Now displays as a grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" feature added

VISUAL IMPROVEMENTS:

Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced

MEGA MAP AND OPEN WORLD UPDATES:

New "Mission Overview" has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not

GAMEPLAY IMPROVEMENTS:

New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can't be picked up
The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)

FIXES AND GENERAL IMPROVEMENTS:

Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish

*notice the graphic updates. biggrin.gif
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post #277 of 2121
Quote:
Originally Posted by keikei View Post

The Division Day 1 - Patch Notes

Warning: Spoiler! (Click to show)
03/03/2016 03:13 PM

Tom Clancy’s The Division 1.01

After the success of the Closed and Open Betas, and the overwhelming feedback we received from all of you, our team has been hard at work to fix a lot of issues and implement more improvements based on your suggestions. Take a look at some of the most notable changes that have been added since the Open Beta.

APPEARANCE MENU HAS BEEN UPDATED:

Now displays as a grid making it much easier to browse items
"Outfit Sets" option added to quickly equip all the items in a set
"Inspect" feature added

VISUAL IMPROVEMENTS:

Fixed several lights that did not cast global illumination
Fixed missing volumetric lights on traffic lights
Illuminated signs now cast actual light
Improved atmospheric haze in several time and weather combinations
Improved night time lighting and contrast
Adjusted exaggerated rim light shader on characters
Improved car window reflections
Improved Screen Space Ambient Occlusion (SSAO) to be more pronounced

MEGA MAP AND OPEN WORLD UPDATES:

New "Mission Overview" has been added to the Mega Map
Contaminated zones will now display the required filter level on the Mega Map
Field data with audio will automatically play when you pick them up
If you start listening to field data with audio from the menu, you can keep listening outside the menu
Subtitles added for all Field Data that play audio
Mission entrance menu usability has been improved
Significantly increased the number of crafting materials obtained from loot crates
The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not

GAMEPLAY IMPROVEMENTS:

New "Help" menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
Added information to the in-game loot pickup UI that displays why an item can't be picked up
The deployable turret no longer targets non-rogue players and doesn't damage neutral players caught in the line of fire
Skill modifiers have been added directly to gear (previously only available on gear mods)

FIXES AND GENERAL IMPROVEMENTS:

Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc).
Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators.
Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
Overall stability increased
Further backend improvements and optimizations
Localization adjustments and bug fixes
Additional minor bug fixes and polish

*notice the graphic updates. biggrin.gif

Posted it last page. tongue.gif


For those who participated in the Beta, remember to grab your exclusive Beta Clothing in the Rewards shop when the game comes out. Just a tad over 24 Hours before the game is released!

http://www.divisiondps.com/

A nice site to calculate your DPS.
^_^
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post #278 of 2121
post #279 of 2121
Well that's when the servers come online officially even tho they're already online since people on consoles are playing it already lol, the PC version has a global release time of 12:01 EST March 8th...
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post #280 of 2121
Quote:
Originally Posted by NicksTricks007 View Post

http://tomclancy-thedivision.ubi.com/game/en-US/news/152-241692-16/the-division-servers-opening-time

Looks like we'll be able to play in about half hour.

That's much earlier than they said before. Is this for people who pre-ordered the hard copy?
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