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post #1011 of 2148
Quote:
Originally Posted by PU skunk View Post

Doubling the resolution (halving the frame rate?) doesn't seem worth it from what I see here.
http://international.download.nvidia.com/geforce-com/international/comparisons/dynamic-super-resolution/nvidia-dynamic-super-resolution-comparison.html
At this day and age if your performance drops from DSR , it's way passed the time to "think" about upgrade wink.gif At this point it's nessesary thumb.gif
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post #1012 of 2148
Quote:
Originally Posted by PU skunk View Post

Doubling the resolution (halving the frame rate?) doesn't seem worth it from what I see here.
http://international.download.nvidia.com/geforce-com/international/comparisons/dynamic-super-resolution/nvidia-dynamic-super-resolution-comparison.html
It all depends on your GPU setup and the game you are using it in. Most of these new VR games are fairly graphically light. If you have the extra GPU grunt it's a no brainer to use this method.

Plus there are many more render multipliers than just double resolution. And each small step up is a noticeable improvement.
Edited by Swolern - 6/28/16 at 12:25pm
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post #1013 of 2148
Quote:
Originally Posted by Swolern View Post

It all depends on your GPU setup and the game you are using it in. Most of these new VR games are fairly graphically light. If you have the extra GPU grunt it's a no brainer to use this method.

Plus there are many more render multipliers than just double resolution. And each small step up is a noticeable improvement.
What do you use and what are you using it on? DSR does not seem to work on Oculus and OCULUS SDK kinda cripples the game but improves image .
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post #1014 of 2148
I use 1.4 pixel density in the Oculus tool for games like Elite:Dangerous and it runs quite well. I leave it at 1.4 for all other games as well. It makes a noticeable difference in E:D especially because of the text.
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post #1015 of 2148
Freaking Omni has been in presale and about-to-be-released for ages, give us a darn date dammit!
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post #1016 of 2148
Quote:
Originally Posted by Reloaded83 View Post

I use 1.4 pixel density in the Oculus tool for games like Elite:Dangerous and it runs quite well. I leave it at 1.4 for all other games as well. It makes a noticeable difference in E:D especially because of the text.
1.4 PD with SDK TOOLS? i Tried 1 and 2 , 1 gives almost no difference and 2 looks sharp and nice but kills my heavily clocked 980 to 38-50 FPS which is not great. Havent tried 1.4 will report later today thumb.gif
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post #1017 of 2148
Yes, in the Oculus SDK folder under tools. The Oculus Debug Tool.

You can set it to anything between 1 and 4 (or 5, I forget), but anything above 2 has been noted to have diminished returns; that is, it doesn't look any better and just runs worse.
1 is basically normal (even though it'll show "0" in the tool at first). Just make sure to run Home first, then the debug tool, and then change the number to anything between 1-2, and hit Enter.

From what I've read, most (that aren't on a 980 Ti and running easier to run games) tend to run ~1.5
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post #1018 of 2148
Quote:
Originally Posted by Reloaded83 View Post

Yes, in the Oculus SDK folder under tools. The Oculus Debug Tool.

You can set it to anything between 1 and 4 (or 5, I forget), but anything above 2 has been noted to have diminished returns; that is, it doesn't look any better and just runs worse.
1 is basically normal (even though it'll show "0" in the tool at first). Just make sure to run Home first, then the debug tool, and then change the number to anything between 1-2, and hit Enter.

From what I've read, most (that aren't on a 980 Ti and running easier to run games) tend to run ~1.5

Yes thats the thing, setting it to 1 makes almost no difference but *2* kills the performance , tried it with 1.4.0 and the new one out last week 1.5.0
Anyway 1080 is here tomorow , will check out 4 then wink.gif
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post #1019 of 2148
Quote:
Originally Posted by KillerBee33 View Post

What do you use and what are you using it on? DSR does not seem to work on Oculus and OCULUS SDK kinda cripples the game but improves image .
Im on a loaner 980 until i cant find an AIB 1080 in stock. Using Vive and SteamVR looks like 1.5 seems to be the sweet spot for most Vive games.

The 1080 cant come soon enough. We are getting the first game that i know of to use the new Pascal's single pass stereo, Pool Nation VR. Its going to be a massive boost for VR. The devs stated it will be released in July. Anyone hear about any other games to incorporate the Pascal VR tech?
Edited by Swolern - 6/28/16 at 5:31pm
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post #1020 of 2148
Quote:
Originally Posted by Swolern View Post

Im on a loaner 980 until i cant find an AIB 1080 in stock. Using Vive and SteamVR looks like 1.5 seems to be the sweet spot for most Vive games.

The 1080 cant come soon enough. We are getting the first game that i know of to use the new Pascal's single pass stereo, Pool Nation VR. Its going to be a massive boosts. The devs stated it will be released in July. Anyone hear about any other games to incorporate the Pascal VR tech?
Don't see the difference @ 1.5 on Oculus
And thats my 1080 wheee.gif
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