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post #1291 of 2137
Quote:
Originally Posted by KillerBee33 View Post

Default on that game is everything LOW or OFF , best visual is all Medium and PPDO 1.8 but a single 1080 @ 2100MHz can't handle it frown.gif
No sure what Nvidia meant from those performance charts for VR.
Nvidia's VR performance charts showed VR performance after SPS, MRS, & LMS new Pascal VR rendering technologies. But the technologies have to be programmed by the game developer. Nvidia Funhouse & Raw Data are the only 2 VR games that currently support Nvidia's Pascal VR tech.
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post #1292 of 2137
Quote:
Originally Posted by Swolern View Post

Nvidia's VR performance charts showed VR performance after SPS, MRS, & LMS new Pascal VR rendering technologies. But the technologies have to be programmed by the game developer. Nvidia Funhouse & Raw Data are the only 2 VR games that currently support Nvidia's Pascal VR tech.

Ehhh.. still makes me want to sell the 1080 and keep the 980 @ 1544Mhz , VR performance is exactly the same, and wait for titan maybe rolleyes.gif
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post #1293 of 2137
Quote:
Originally Posted by cravinmild View Post

PSVR is a whole different animal, an animal both HTC and Oculus should be worried about. We PC users can beat the "higher res" on PC until that horse falls dead at our feet but it will fall on deaf ears.

The fps you get from a PC is really important too. Console relies heavily on some type of Asynchronous Timewarp which has a lot of drawbacks.

https://developer.oculus.com/blog/asynchronous-timewarp-examined/
https://www.youtube.com/watch?v=WvtEXMlQQtI
post #1294 of 2137
The prices for a lot of these games are hard to swallow. I understand the whole early adopter / devs have to make their money back (small amount of users), but I feel like some of them are hurting themselves with the high prices vs. what you are getting.

Take the Gallery...
Pricing the first episode in a little lower to draw in an audience, and then charging more for the rest of the episodes makes more sense then pricing out a lot of your audience. At the price of this game, I plan on waiting until all of the episodes are released and buying as a package once the price falls. But by then, there will be significantly better games out and I will have forgotten all about "The Gallery" and therefore they will have lost my sale completely....

You can tell some of these indie developers aren't strong in the business aspects of their company...

Either way, how the heck am I supposed to stomach $30 for 1 hour of gameplay. I can't even think of another hobby that has such a terrible price/time ratio. I could find a hooker for a better price/time. I could find designer drugs for a better price/time. I could go on a 10 day trip to an all-inclusive hotel in the Caribbean for a better price/time.

Just ridiculous.
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post #1295 of 2137
Quote:
Originally Posted by seabiscuit68 View Post

The prices for a lot of these games are hard to swallow. I understand the whole early adopter / devs have to make their money back (small amount of users), but I feel like some of them are hurting themselves with the high prices vs. what you are getting.

Take the Gallery...
Pricing the first episode in a little lower to draw in an audience, and then charging more for the rest of the episodes makes more sense then pricing out a lot of your audience. At the price of this game, I plan on waiting until all of the episodes are released and buying as a package once the price falls. But by then, there will be significantly better games out and I will have forgotten all about "The Gallery" and therefore they will have lost my sale completely....

You can tell some of these indie developers aren't strong in the business aspects of their company...

Either way, how the heck am I supposed to stomach $30 for 1 hour of gameplay. I can't even think of another hobby that has such a terrible price/time ratio. I could find a hooker for a better price/time. I could find designer drugs for a better price/time. I could go on a 10 day trip to an all-inclusive hotel in the Caribbean for a better price/time.

Just ridiculous.
Not really an argument but you already paid atleast $630 for the Headset and atleast $1500 for PC to run it, the most expencive game is 59$ and there are very few of them, most VR games are under 25$.
Say what you wish but VR is still in experimental stage and there are sales wink.gif Oculus just had one , most expencive game was 39$ for Project Cars which ihas much longer gameplay than an hour .
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post #1296 of 2137
Quote:
Originally Posted by KillerBee33 View Post

Not really an argument but you already paid atleast $630 for the Headset and atleast $1500 for PC to run it, the most expencive game is 59$ and there are very few of them, most VR games are under 25$.
Say what you wish but VR is still in experimental stage and there are sales wink.gif Oculus just had one , most expencive game was 39$ for Project Cars which ihas much longer gameplay than an hour .

The computer will be played / used for thousands of hours...

And the Steam Summer Sale didn't have half the expensive / big name games on sale at all...
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post #1297 of 2137
Quote:
Originally Posted by seabiscuit68 View Post

The computer will be played / used for thousands of hours...

And the Steam Summer Sale didn't have half the expensive / big name games on sale at all...
Try VorpX, you can run most PC games in VR Mode
https://www.youtube.com/watch?v=GdvC2hebF6M
This is not the best video but you get the Idea thumb.gif Personally it was worth the 30$ they are asking .
Edited by KillerBee33 - 7/19/16 at 10:30am
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post #1298 of 2137
Quote:
Originally Posted by KillerBee33 View Post

Try VorpX, you can run most PC games in VR Mode
https://www.youtube.com/watch?v=GdvC2hebF6M
This is not the best video but you get the Idea thumb.gif Personally it was worth the 30$ they are asking .

I heard playing "normal" games in VR causes motion sickness. Have you found this to be the case at all?

Thanks for the suggestion - I will check this out.
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post #1299 of 2137
Quote:
Originally Posted by seabiscuit68 View Post

I heard playing "normal" games in VR causes motion sickness. Have you found this to be the case at all?

Thanks for the suggestion - I will check this out.
\
You really got to try it to understand , there are 2 View Options and Option for HeadTracking ON or OFF
I always have head tracking OFF bcz. thats whats giving all the people motion sickness , just play like an FPS with a Controller.
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post #1300 of 2137
Quote:
Originally Posted by seabiscuit68 View Post

I heard playing "normal" games in VR causes motion sickness. Have you found this to be the case at all?

Thanks for the suggestion - I will check this out.

Playing FPS can cause motion sickness but it varies from person to person. When looking around there is no problem, but as soon as you move you feel as if the floor is moving in the opposite direction, kind of like standing in a bus and then it suddenly moves. It's worse when strafing as this ain't a natural movement.
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