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post #1321 of 2191
Quote:
Originally Posted by seabiscuit68 View Post

I have a GTX 1080 and the VR Funhouse worked without any issues on High. I never noticed any slowdown...not sure how you guys are telling if it is 90fps the whole time, but it was perfectly smooth.

The BrookHaven Demo never lagged or stuttered on my 1080 either. Seems like something else is causing your issues.

I have my SS set to 1.5 btw.

That said, the VR Funhouse blows. I got in there and it was soooooo blurry. I thought something was wrong with my headset. Hitting the menu button brought up the steam interface though, which was very clear. I read it has something to do with the engine and AA and you need to go manually turn off AA in games that are blurry like that. Wasn't a fun enough "experience" for me to bother though. Did about one round of each of the minigames and headed out. Much better content out there. And with the blurriness, I wouldn't even think about showing this as a demo to someone who hasn't tried the Vive. So many better, clearer games out there (the Lab...)
If you on Oculus this is the Tool to use which has Performance HUD looks like that


https://developer.oculus.com/downloads/pc/1.6.0/Oculus_SDK_for_Windows/
Edited by KillerBee33 - 7/20/16 at 12:42pm
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post #1322 of 2191
Quote:
Originally Posted by KillerBee33 View Post


If you on Oculus this is the Tool to use which has Performance HUD looks like that


https://developer.oculus.com/downloads/pc/1.6.0/Oculus_SDK_for_Windows/

 

That's cool for those Occulus owners. Now what about us VIVE owners? 

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post #1323 of 2191
Quote:
Originally Posted by seabiscuit68 View Post

I have a GTX 1080 and the VR Funhouse worked without any issues on High. I never noticed any slowdown...not sure how you guys are telling if it is 90fps the whole time, but it was perfectly smooth.

The BrookHaven Demo never lagged or stuttered on my 1080 either. Seems like something else is causing your issues.

I have my SS set to 1.5 btw.

That said, the VR Funhouse blows. I got in there and it was soooooo blurry. I thought something was wrong with my headset. Hitting the menu button brought up the steam interface though, which was very clear. I read it has something to do with the engine and AA and you need to go manually turn off AA in games that are blurry like that. Wasn't a fun enough "experience" for me to bother though. Did about one round of each of the minigames and headed out. Much better content out there. And with the blurriness, I wouldn't even think about showing this as a demo to someone who hasn't tried the Vive. So many better, clearer games out there (the Lab...)
Sounds like you have a bug with the rendered resolution becoming extremely low. I believe it might be the multiplier messing with some applications. When rendered correctly even 1.0 target multiplier is perfectly clear. To fix erase the target multiplier line in SteamVR config or reinstall SteamVR. High setting calls for a SLI solution due to the amount of complex physics, if your rendering at 360p though due to the bug you will maintain 90fps easily.
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post #1324 of 2191
Quote:
Originally Posted by Swolern View Post

Sounds like you have a bug with the rendered resolution becoming extremely low. I believe it might be the multiplier messing with some applications. When rendered correctly even 1.0 target multiplier is perfectly clear. To fix erase the target multiplier line in SteamVR config or reinstall SteamVR. High setting calls for a SLI solution due to the amount of complex physics, if your rendering at 360p though due to the bug you will maintain 90fps easily.

It isn't a rendering bug, it is a problem with ALL Unreal 4 games. It is the AA which I mentioned. It has nothing to do with resolution. This is a commonly known problem and has been thoroughly discussed on other forums.

I suppose I could reference one source for you: http://steamcommunity.com/app/468700/discussions/0/359543542240420951/?ctp=3
Edited by seabiscuit68 - 7/20/16 at 12:54pm
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post #1325 of 2191
Quote:
Originally Posted by seabiscuit68 View Post

It isn't a rendering bug, it is a problem with ALL Unreal 4 games. It is the AA which I mentioned. It has nothing to do with resolution. This is a commonly known problem and has been thoroughly discussed on other forums.

I suppose I could reference one source for you: http://steamcommunity.com/app/468700/discussions/0/359543542240420951/?ctp=3
Blurry= resolution. Jaggies= AA. Funhouse for me is perfectly clear all the way from low to high settings and 1.0 res. Are other games like the Lab blurry for you also?
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post #1326 of 2191
Quote:
Originally Posted by hyp36rmax View Post

That's cool for those Occulus owners. Now what about us VIVE owners? 
I might be wrong , just asuming VIVE would have same exact TOOLS rolleyes.gif since everyone Screaming VIVE is better biggrin.gif
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post #1327 of 2191
Quote:
Originally Posted by KillerBee33 View Post

I might be wrong , just asuming VIVE would have same exact TOOLS rolleyes.gif since everyone Screaming VIVE is better biggrin.gif
You know the Vive has totally different tools than the Rift. Hardware & software.
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post #1328 of 2191
Quote:
Originally Posted by Swolern View Post

You know the Vive has totally different tools than the Rift. Hardware & software.
Shouldn't VIVE have same options ? Like Performance monitoring...May be named , look and work different from Oculus tools but do just that Monitor Performance wink.gif
I think thats what @@hyp36rmax is asking for.
Edited by KillerBee33 - 7/20/16 at 2:49pm
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post #1329 of 2191

It doesnt matter to me as long as we have the ability to monitor performance like this.  MSI Afterburner, FRAPS, whatever application can give us access to implement this would be cool.

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post #1330 of 2191
Is there any "work" applications out yet. I want to do some ground changes in my yard like raise some areas, paver stones some plants. Has anyone developed software. I was thinking worst case perhaps on of the game engines but idk
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