Originally Posted by Swolern
Supersampling (increased rendered resolution) is what both the Rift debug tool and the Vive SteamVR Chaperone tool do. Oversampling is a form of Supersampling.
True but there are many types of supersampling that are either GPU driver driven or game engine driven.
MFAA / FSAA / SSAA / FXAA
Pixel per pixel display overdrive is driven by the SDK.
My experience is that it is better to turn of all forms of SS in game (since they don't have a great effect) set the driver to application controlled and rely on the SDK method.
The SDK method is more closely related to DSR
I have no idea how the Vive responds though.Edited by Wihglah - 8/5/16 at 3:32am