Overclock.net › Forums › Video Games › PC Gaming › [Official] VR Gaming - Thread
New Posts  All Forums:Forum Nav:

[Official] VR Gaming - Thread - Page 140

post #1391 of 2151
A curios newcomer (not officially yet, don't have the headset yet) to the VR community wonders if SuperSampling helps (if anyone has tested it) for the seemingly ''poor'' res of the screens. (I know they're not that low res but your face is really close to them therefore it seems that way).
post #1392 of 2151
Quote:
Originally Posted by Lee0 View Post

A curios newcomer (not officially yet, don't have the headset yet) to the VR community wonders if SuperSampling helps (if anyone has tested it) for the seemingly ''poor'' res of the screens. (I know they're not that low res but your face is really close to them therefore it seems that way).
Yes Supersampling helps make the image sharper. How much depends on the game. Some that have poor AA implementation you can see the difference even more. But SS set to x2.0 I can seen the clarity difference on every single game, even the ones that have high AA. I believe the screen being so close it really amplifies the SS affects. On my 3440x1440 monitor I can't really see a difference with high SS.
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
post #1393 of 2151
Quote:
Originally Posted by Swolern View Post

Yes Supersampling helps make the image sharper. How much depends on the game. Some that have poor AA implementation you can see the difference even more. But SS set to x2.0 I can seen the clarity difference on every single game, even the ones that have high AA. I believe the screen being so close it really amplifies the SS affects. On my 3440x1440 monitor I can't really see a difference with high SS.

So basically what you're saying is yes, SuperSampling makes a difference in some VR titles. But my other question will a single 1080 card be enough for SS and VR games at the same time?exhappysmiley.png
post #1394 of 2151
Quote:
Originally Posted by Lee0 View Post

So basically what you're saying is yes, SuperSampling makes a difference in some VR titles. But my other question will a single 1080 card be enough for SS and VR games at the same time?exhappysmiley.png
SS makes a difference in every game, some more than others. 1080 is currently enough with some less intensive VR games with SS enabled, even up to x2 resolution. Other more GPU intensive VR games it will not be enough with high SS.

This is until full Pascal VR features becomes readily available in VR games, then there won't be a problem as these "should" give the 1080 about 80% performance boost in VR. https://developer.nvidia.com/vrworks
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
post #1395 of 2151
Quote:
Originally Posted by Lee0 View Post

A curios newcomer (not officially yet, don't have the headset yet) to the VR community wonders if SuperSampling helps (if anyone has tested it) for the seemingly ''poor'' res of the screens. (I know they're not that low res but your face is really close to them therefore it seems that way).
Quote:
Originally Posted by Swolern View Post

Yes Supersampling helps make the image sharper. How much depends on the game. Some that have poor AA implementation you can see the difference even more. But SS set to x2.0 I can seen the clarity difference on every single game, even the ones that have high AA. I believe the screen being so close it really amplifies the SS affects. On my 3440x1440 monitor I can't really see a difference with high SS.

SS within game can be a bit hit and miss.

If you have the Rift you can use the PPPDO settings to drive the oversampling via the SDK debug tool and this is far more effective. I believe there is a VIVE equivalent as well.
post #1396 of 2151
Quote:
Originally Posted by Wihglah View Post


SS within game can be a bit hit and miss.

If you have the Rift you can use the PPPDO settings to drive the oversampling via the SDK debug tool and this is far more effective. I believe there is a VIVE equivalent as well.
Supersampling (increased rendered resolution) is what both the Rift debug tool and the Vive SteamVR Chaperone tool do. Oversampling is a form of Supersampling.
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
post #1397 of 2151
Quote:
Originally Posted by Swolern View Post

Supersampling (increased rendered resolution) is what both the Rift debug tool and the Vive SteamVR Chaperone tool do. Oversampling is a form of Supersampling.


True but there are many types of supersampling that are either GPU driver driven or game engine driven.

MFAA / FSAA / SSAA / FXAA

Pixel per pixel display overdrive is driven by the SDK.

My experience is that it is better to turn of all forms of SS in game (since they don't have a great effect) set the driver to application controlled and rely on the SDK method.

The SDK method is more closely related to DSR

I have no idea how the Vive responds though.
Edited by Wihglah - 8/5/16 at 3:32am
post #1398 of 2151
Quote:
Originally Posted by Wihglah View Post

True but there are many types of supersampling that are either GPU driver driven or game engine driven.

MFAA / FSAA / SSAA / FXAA

Pixel per pixel display overdrive is driven by the SDK.

My experience is that it is better to turn of all forms of SS in game (since they don't have a great effect) set the driver to application controlled and rely on the SDK method.

The SDK method is more closely related to DSR

I have no idea how the Vive responds though.
I think you are getting confused. While those methods you mentioned are all anti-aliasing methods, there are not all super sampling methods, aka SSAA. Super-sampling is the only method that increases the rendered resolution of the entire scene. Other methods of AA you mentioned either upscale only parts of the frame or uses a edge blur method.
Edited by Swolern - 8/5/16 at 4:00am
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
post #1399 of 2151
Quote:
Originally Posted by Swolern View Post

I think you are getting confused. While those methods you mentioned are all anti-aliasing methods, there are not all super sampling methods, aka SSAA. Super-sampling is the only method that increases the rendered resolution of the entire scene. Other methods of AA you mentioned either upscale only parts of the frame or uses a edge blur method.


Someone is confused. Pretty sure it's not me.

https://en.wikipedia.org/wiki/Supersampling

https://en.wikipedia.org/wiki/Spatial_anti-aliasing
post #1400 of 2151
Quote:
Originally Posted by Wihglah View Post

Someone is confused. Pretty sure it's not me.

https://en.wikipedia.org/wiki/Supersampling

https://en.wikipedia.org/wiki/Spatial_anti-aliasing
Lol you running yourself in circles here man. SSAA stands for SuperSampling Anti-Ailiasing. Spatial anti-aliasing does not stand for SSAA, spatial anti-aliasing is just a broad term for AA.
Edited by Swolern - 8/5/16 at 4:36am
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
VR
(13 items)
 
   
CPUMotherboardGraphicsRAM
4930k on H2O Asus RIVE GTX 1080Ti Ripjaws 16GB 2133Mhz 
Hard DriveMonitorMonitorPower
[x2] Samsung 830 RAID0  VR- HTC VIVE  Acer Predator X34 3440x1440 100Hz Gsync EVGA Classified SR-2 1200w 
AudioAudioAudioAudio
Fostex TH-900 Headphones Asus Xonar Essence One DAC Sennheiser HDVD800 Sennheiser HD800 
Audio
HiFiMan HE-5LE 
CPUMotherboardGraphicsRAM
Intel 3930K Asrock Extreme 11 x4 GTX Titan Quad SLI + EK Blocks Ripjaws Z 16gb 2133  
Hard DriveHard DriveCoolingMonitor
[x2] Samsung 830 SSD 128gb in Raid0 Samsung Spinpoint 2TB HDD D5 Pump, Alphacool NexXxoS Monsta 480 + RX360 R... [x3] Qnix 2560x1440 120hz 
PowerAudioAudio
EVGA SR-2 1200w  Asus Xonar Essence One Amp/DAC Sennheiser HD800 Headphones 
CPUMotherboardGraphicsRAM
Intel I7 3930k Asus RIVE EVGA GTX 670 Quad SLI Ripjaws Z 16GB 2133 CL11 
Hard DriveHard DriveCoolingMonitor
[x2] SSD Samsung 830 126GB RAID0 Samsung Spinpoint 2TB XSPC Raystorm Block, RX360, D5 [x3] ASUS VG278H 27" 3D Monitors 
PowerCase
EVGA Classified SR-2 1200w CM HAF X 942 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] VR Gaming - Thread