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post #2111 of 2153
Picked up a PSVR finally. Pretty impressed by the display for only being 960x1080 per eye. Tried out RE7. Damn! The most fullest robust VR game I have tried, Rift or Vive. We need more VR games like that! Just needs some motion controllers to make it perfect. Warning you must have balls of steel to finish this game in VR though, it's nuts!
Edited by Swolern - 9/21/17 at 1:59am
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post #2112 of 2153
Quote:
Originally Posted by Swolern View Post

Picked up a PSVR finally. Pretty impressed by the display for only being 960x1080 per eye. Tried out RE7. Damn! The most fullest robust VR game I have tried, Rift or Vive. We need more VR games like that! Just needs some motion controllers to make it perfect. Warning you must have balls of steel to finish this game in VR though, it's nuts!

Can't wait on native VR support in Resident Evil 7 for PC. thumb.gif
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post #2113 of 2153
Hello to all in the first place smile.gif

So ... i'm in a debate right now. I play race sims all the time and i was thinking about buying a 38" widescreen monitor for this but then i just thought... what about VR?

So my question to you guys is what's your feedback on racing games using VR? Is the way to go?

If so, what's the best set to get to use on a PC?

Thank you all
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post #2114 of 2153
Quote:
Originally Posted by Pedros View Post

Hello to all in the first place smile.gif

So ... i'm in a debate right now. I play race sims all the time and i was thinking about buying a 38" widescreen monitor for this but then i just thought... what about VR?

So my question to you guys is what's your feedback on racing games using VR? Is the way to go?

If so, what's the best set to get to use on a PC?

Thank you all

There is nothing like racing in VR. Oculus and Vive aren't much different and the oculus Rift is much more inexpensive. A good wheel and a Rift and your set.
post #2115 of 2153
Quote:
Originally Posted by the9quad View Post

There is nothing like racing in VR. Oculus and Vive aren't much different and the oculus Rift is much more inexpensive. A good wheel and a Rift and your set.

My Rift is collecting dust in my closet. I'm still bitter that what I paid for it ($599.99) is now about $399.99 (or less, depending where you look). What got me when playing Dirt 3 or any other racing game in VR is that the atrocious screen door effect and godrays were something that I had to train myself to ignore. Also, the compromise in graphics to have a more stable framerate was pretty disappointing. I was getting less than stellar graphics (almost similar to graphics you would get in an Xbox pre-360 game) and running it on a 1080ti. smh. I'll wait till the next gen of VR headsets come by. Seems like VR is dabbled with every decade yet never truly perfected. rolleyes.gif

Seems like playing a racing game with a 1440p ultra wide screen seemed a lot more immersive (and gorgeous) than seeing something via a strap-on shoebox to my face at 1080x1200 (ugh, once I went 1440p or higher, it's really hard to go back to a lesser resolution for me)
Edited by VESPA5 - 10/18/17 at 6:11am
post #2116 of 2153
Quote:
Originally Posted by Pedros View Post

Hello to all in the first place smile.gif

So ... i'm in a debate right now. I play race sims all the time and i was thinking about buying a 38" widescreen monitor for this but then i just thought... what about VR?

So my question to you guys is what's your feedback on racing games using VR? Is the way to go?

If so, what's the best set to get to use on a PC?

Thank you all

The immersion and depth perception of VR more than make of for the lower resolution. You'll never be able to go back to a flat monitor again. The Oculus Rift is most likely significantly cheaper than a 38" widescreen monitor aswell. For seated cockpit games, vr is the way to go imo.
post #2117 of 2153
Quote:
Originally Posted by FatalProximity View Post

The immersion and depth perception of VR more than make of for the lower resolution. You'll never be able to go back to a flat monitor again. The Oculus Rift is most likely significantly cheaper than a 38" widescreen monitor aswell. For seated cockpit games, vr is the way to go imo.
From Nintendo VR to the Oculus Rift, each decade has had its stab at VR with something new. I've owned a Rift since it was released before the Touch Controllers came out for it, played over 40 15+ minute experiences, I mean, games on it, and was more than happy to go back to my 27" 1440p IPS Gsync monitor.

I really want VR to take off, but it just isn't there yet. Here's an article that makes some very good points about the state of VR today.

https://www.cnet.com/news/vr-virtual-reality-future-depends-on-you-buying-a-dorky-headset-oculus-zuckerberg-playstation-vive/
post #2118 of 2153
Well I'm not turning anything down to get the necessary frame rate. Also have a 3440x1440 34" Gsync monitor. I wouldn't play a driving game on my monitor. I guess to each their own. I know plenty of people feel the same as me.



Also get real with the exaggerations people,you don't need to turn down graphics to pre Xbox 360 levels unless you are playing on a potatoe. Just state your opinion, no need for exaggeration it doesn't do anyone any good to overstate it.
Edited by the9quad - 10/18/17 at 12:07pm
post #2119 of 2153
[quote name="the9quad" url="/t/1586226/official-vr-gaming-thread/2110#post_26400094"Also get real with the exaggerations people,you don't need to turn down graphics to pre Xbox 360 levels unless you are playing on a potatoe. Just state your opinion, no need for exaggeration it doesn't do anyone any good to overstate it.[/quote]

I've run everything with supersampling up to 1.7 via the Oculus dashboard tool and the graphics are not as pretty as your run of the mill 1080p monitor. The graphics are good, but not great. If you put an image shown via your Oculus Rift headset side by side with the same shot in 1440p with everything on Ultra, I'm pretty sure there would be quite a significant difference between the two.
post #2120 of 2153
Quote:
Originally Posted by VESPA5 View Post


I've run everything with supersampling up to 1.7 via the Oculus dashboard tool and the graphics are not as pretty as your run of the mill 1080p monitor. The graphics are good, but not great. If you put an image shown via your Oculus Rift headset side by side with the same shot in 1440p with everything on Ultra, I'm pretty sure there would be quite a significant difference between the two.

And that is a far cry from pre Xbox 360 graphics. Everything in ultra is everything in ultra either way btw. The disadvantage of the Rift is screen door effect, lower resolution, and some rays. The advantage is uhm it's VR so you are totally immersed. I enjoy gaming normal and VR, but if I am playing a driving or space sim it's no contest VR wins.
Edited by the9quad - 10/18/17 at 2:47pm
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