Originally Posted by PhotonFanatic
Alright well believe it or not, that does help. Couple of points after reading some of this thread though:
1. I can't imagine why anyone wouldn't want it to have exclusives. Ever heard of... CONSOLES?? lol So what if its some kind of peripheral. Is that somehow supposed to matter? To me its just another sony playstation. Another Nintendo. Exclusives are a useful tool to help get it off the ground. Consoles have been doing it for years. Its called business. Learn how it works, kids. This isn't free happy fairy magic land where money grows on trees, and everything will succeed just because it made the attempt to exist. If this is actually good, I'd like it to have every advantage to take off instead of flopping on the ground and then no one else dares to try for 10-15 years. Sorry rant over
2. How do you walk forward? You can move your arms and do things, but legs... hmm. You're going to crash into stuff at your house.
3. I'm sure they don't compare, but I still have to ask... how they compare. As usual, a host of knock offs and opportunists have sprung up. I'm not talking about legitimate competitors, like the Vive. What about all the rest? You see ones now that use a cell phone lol. Are those things even worth a... crap? Not that I'd be interested in any of that. Just curious I guess.
1. Sigh, long rant, no, the exclusives on console vs exclusives on Rift is NOT the same thing and why it should be shot down.
The reason consoles get away with it is because that's their ecosystem, completely self-contained, the Sony/Microsoft invested in their own universe and are free to do that, as hated as it is. But THEY, alone control that ecosystem, from the hardware, OS, everything.
The Oculus Rift's exclusives is not the same thing. Oculus doesn't control the hardware or the OS, all they have is basically a glorified monitor on a head and a storefront, making VR Headsets a PERIPHERAL. When was the last time you had a Asus Monitor that only plays Battlefield 1 and doesn't play on say, a Dell monitor?
They are trying to set a closed garden without even controlling the entire ecosystem's OS or hardware at all, leeching off of our individual hardware and Windows 10 to do so.
That is the difference, and that is why so many people are railing against it. It sets an extremely dangerous precedent. It's a dark future for PC if Facebook/Oculus gets their way.
And admit it, exclusives suck, they're the only reason the consoles have any selling point. Not saying the exclusive game sucks, but the fact that they're EXCLUSIVE is what sucks. Yes, I would love to play the new God of War on my PC, but no, I can't, Sony restricts it to PS4 and I basically have to pay $300 and the game.
Now imagine that, but for a glorified monitor. At least Sony controls their ecosystem top to bottom. Oculus does not, and they don't have the same advantage that the console makers do.
2. I've walked all over my room and did not break my monitors or anything, it's called Chaperone, and basically it's a Tron-like grid that pops up whether you get too close to your real world wall, Once you see the grid, you just know and back away.. To move around in VR outside of the room we have, we use teleportation, edge-grab, swing-arm locomotion, and many methods, some not even discovered yet, to move around in the VR world. We use both real world walking within our room and artificial locomotion.
3. Google Daydream and GearVR is basically using the phone's hardware and screen to make a VR experience. While it works, it's like comparing a mobile Angry Birds game to DOOM 2016 on PC. Completely different expectations and no, phone based VR is not going to do Vive/Rift VR anytime soon. There's basically no freaking GTX 970 in a phone SOC yet.