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post #901 of 2149
So which one actually looks like its going to end up being the better purchase? If one members post was correct, and its a 3:1 ratio of vive to rift owners, that would suggest that the vive likely turns out to be the better product, or at least has better value.
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post #902 of 2149
Quote:
Originally Posted by PhotonFanatic View Post

So which one actually looks like its going to end up being the better purchase? If one members post was correct, and its a 3:1 ratio of vive to rift owners, that would suggest that the vive likely turns out to be the better product, or at least has better value.

Yeah.. that ratio is wrong.

Most Rift owners dont log into Steam VR.

There is equal speculation that the Rift has shipped 300k units.

They shifted 119,000 DK2s remember.
Edited by Wihglah - 6/20/16 at 7:44am
post #903 of 2149
Quote:
Originally Posted by PhotonFanatic View Post

So which one actually looks like its going to end up being the better purchase? If one members post was correct, and its a 3:1 ratio of vive to rift owners, that would suggest that the vive likely turns out to be the better product, or at least has better value.

Wait a second there. You're appealing to popularity and committing a questionable leap of logic.

If Vive is simply supposed to be a PC peripheral and platform-agnostic, then how can anyone argue that install base should inform a purchasing decision? How does popularity figure into it having better value? Popularity as a reason for buying would indicate that you can only play certain experiences on the Vive, which is technically true for motion controlled games at the moment, but Touch is coming, Hydra is available now, Leap Motion has several applications, and so on.

Vive is allegedly not playing the exclusives game that Oculus is playing, right. That seems to be an argument tailor made for a platform that has "exclusives", not a simple peripheral.
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post #904 of 2149
Ok another question. IF I purchase the Rift, is it a MUST that I use the rift store? Or Can I just use steam and avoid the rift store?
post #905 of 2149
Not everything for the rift is on steam.
post #906 of 2149
Quote:
Originally Posted by iARDAs View Post

Ok another question. IF I purchase the Rift, is it a MUST that I use the rift store? Or Can I just use steam and avoid the rift store?



You could buy everything on SteamVR and (once Touch comes out) play everything.

When you launch Steam VR it autolaunches the Rift Runtime, it's very slick actually in that regard. But the UI for Steam VR I find tiresome TBH. OH is much better.

The stuff that comes with the Rift (Luckeys Tail / Eve :V / Henry etc) I think you would have to use OH for.

Of course if you are worried about playing stuff with Vive 2, then SteamVR is the place to buy everything.
Edited by Wihglah - 6/20/16 at 7:47am
post #907 of 2149
Should be noted that much of the Oculus funded short form storytelling is actually free, even if it's only available on Oculus Home. Aside from all that, I really only recommend buying Eve: Valkyrie on Oculus Home, unless you have "ethical" or "philisophical" or "DRM" concerns, in which case, you can wait for it to be released in Steam later this year.

Just about everything else of note (and cost) I got from Steam.

Very notably, Virtual Desktop, a frequent essential on most people's lists, is available from Steam and grants you an Oculus Home access code. I recommend this method. Some other games do the same, but I don't have a list in front of me...
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post #908 of 2149
Quote:
Originally Posted by Wihglah View Post

You could buy everything on SteamVR and (once Touch comes out) play everything.

The stuff that comes with the Rift (Luckeys Tail / Eve :V / Henry etc) I think you would have to use OH for.

Thanks and +rep

So When Oculus touch comes out Most Vive games will be Rift compatible?
post #909 of 2149
Quote:
Originally Posted by iARDAs View Post

Thanks and +rep

So When Oculus touch comes out Most Vive games will be Rift compatible?

SteamVR uses OpenVR.

Consequently the games don't distinguish between the Vive wands and Touch. The only thing you might have to do is re-map the default buttons / actions - and that's on officially unsupported titles. Most of them are supported titles, so they will have the right default actions anyway.

I have heard that Unseen Diplomacy is specifically not supported, but that is due to the room size required - but I have also seen people get round that anyway. Plus it's like only a $3 demo really.
post #910 of 2149
Quote:
Originally Posted by Wihglah View Post

SteamVR uses OpenVR.

Consequently the games don't distinguish between the Vive wands and Touch. The only thing you might have to do is re-map the default buttons / actions - and that's on officially unsupported titles. Most of them are supported titles, so they will have the right default actions anyway.

I have heard that Unseen Diplomacy is specifically not supported, but that is due to the room size required - but I have also seen people get round that anyway. Plus it's like only a $3 demo really.

Thanks once again.

If I can get my hands on a Rift I will buy it but unfortunately it is shipped on August and my brother in law is coming at the end of July from USA. I couşd buy a Vive but it is a bit more expensive upfront and is a huge package and brother in law wouldnt be able to bring it.

So sad actually.

I will buy a PS4Neo and PSVR combo but cant see that being sold in Turkey before feb 2017.

I wish I had not canceled my pre order for Rift few months back.
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