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[Official] Rise Of The Tomb Raider Information & Discussion Thread

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[Official] Rise Of The Tomb Raider - Information & Discussion Thread






SYSTEM REQUIREMENTS (MIN)


SOURCE


Developer: Nixxes
Publisher: SQUARE-ENIX
Engine: Foundation
Release: 28th Jan 2016



PC Trailer



UK Advert




Official Main Theme Song "I Shall Rise" By Karen O




PC Collector Edition - Available For Pre-Order At The SQUARE-ENIX Store





Collector Edition: UK Price £109.99 -- US Price $159.99


PC PATCH LOGS (Click to show)
Patch 1.0.610.1 (Patch 1 - 5th Feb 2016)
Quote:
Startup issues (Steam Only):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
Independent mouse sensitivity control for aim and regular navigation.
Mouse and Gamepad X axis inversion
Option to disable keyboard button prompts.
Option to disable mouse smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
New graphics option to disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality, including better occlusion for distant objects.
Improved NVIDIA SLI performance. (Steam only)
Fixed SLI glitches during water/snow effects. (Steam only)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma effects. (Steam Only)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not always being hidden when using gamepad.
Fixed major stuttering in Endurance mode.
Fixes for Endurance leaderboards.
Fixed Remnant Resistance missions occasionally not starting.
Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
A variety of other smaller optimizations, bug-fixes, and tweaks.


Patch 1.0.616.4 (Patch 2 - 14th Feb 2016)
Quote:
Fixed Map sometimes not showing or showing the wrong region.
Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
Fixed graphics glitches on NPC clothing on NVIDIA 6x0 and 7x0 hardware.
Fixed rare crashes with a "DX11 Internal Heap" error.
Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
Added option to reduce in-game camera shake, for users that prefer this.
Added audio-cue for finding secrets in the relic viewer.
Fixed game changing system screen saver settings for some users. (Steam Only)
Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
A variety of other smaller optimizations, bug-fixes, and tweaks.

Patch 1.0.623.2 (Patch 3 - 19th Feb 2016)
Quote:
Added new option to disable the camera automatically centering behind the player when strafing.
Fixed problems where animals may not appear on a 2nd play-through of the game.
Fixed a problem where occasionally the door to the Voice of God tomb is closed and cannot be opened.
Fixed a problem causing the game to not start on machines with 32 or more hardware threads.
Fixed some foliage flickering when Dynamic Foliage is set to High while the game is running 30fps or lower.
Fixed artifacts when SSAO/HBAO+ was enabled in combination with SSAA.
A variety of other smaller optimizations, bug-fixes, and tweaks.

Patch 1.0.629.3 (Patch 4 - 1st Mar 2016)
Quote:
Stereoscopic 3D rendering support added.
Supports explicit side-by-side rendering for 3D TVs.
Supports NVIDIA 3DVision or AMD HD3D (On Steam version).
Supports Windows DXGI 1.2 Stereo 3D (On Windows Store version).
Addressed some problems when the display DPI was not set to 100%, including not being able to select all resolutions.
Added some logic to retroactively grant achievements in cases where Steam failed to grant them shortly after release.
A variety of other smaller optimizations, bug-fixes, and tweaks.

Patch 1.0.638.6 (Patch 5 - 11th Mar 2016)
Quote:
Added support for DirectX 12
DirectX 12 is a new advanced graphics API that on the right hardware can offer far better performance.
Adds NVIDIA VXAO Ambient Occlusion technology. This is the world’s most advanced real-time AO solution, specifically developed for NVIDIA Maxwell hardware.
Added a new benchmark feature to allow easy comparison of performance on different systems, as well as at different graphics settings.
Fixed some HBAO+ and other Ambient Occlusion issues.
Fixed motion blur problems in Stereoscopic 3D mode.
A variety of other smaller optimizations, bug-fixes, and tweaks.

Patch 1.0.647.2 (Patch 6 - 29th March 2016)
Quote:
Fixed an issue in the Byzantine Bath House that occasionally prevented Lara from interacting with the crank on the raft.
Fixed an issue in the Byzantine Bath House where the raft physics could become erratic and break the puzzle.
Fixed several issues with the basecamp after completing Baba Yaga that could prevent players from accessing outfits or fast travel until the checkpoint was reloaded.
Added chance to loot Deer Antlers from resource chests in Endurance.
Minor Gameplay fixes
Prevented achievement progress for ‘Season of the Witch’ and ‘Complete History of Witchcraft’ from being obtained in Replay Mode.
Prevented Survival Caches obtained in Replay Mode from counting towards ‘The Witch Bottles’ achievement.
Added a default Gold Star for Baba Yaga in Score Attack mode after completing it.
Disabled ability to select the ‘Cocktail Party’ challenge in the Witch’s Cave in Baba Yaga.
Fixed appearance of the Wraithskin and Valiant Explorer outfits in some core campaign cinematics.
Prevented Lanterns in the Ropeworks from counting twice in Score Attack mode.
Added cosmetic improvements to the final cinematic in Baba Yaga.
Additional miscellaneous fixes to Baba Yaga and Endurance mode traversal.
Some improvements to stereoscopic 3D rendering.
A variety of other smaller optimizations, bug-fixes, and tweaks.

Patch 1.0.668.0 (Patch 7 - 8th July 2016)
Quote:
Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations.

The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers.

Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.

On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version).

Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D.

Improved default settings for certain integrated GPUs.

Removes the Voidhammer Shotgun for users that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens.

A fix for a save issue where some game state could get lost in very rare circumstances.

This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12.

A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.

A variety of other smaller optimizations, bug-fixes, and tweaks.

DLC INFORMATION (Click to show)
Quote:
Over on the Xbox store the season pass details what the game will come bundled with, which includes three major expansions for Rise of the Tomb Raider. The first is called the Endurance Mode, which is about surviving in extreme conditions. I do wonder if this is a focus on the game's eating and survival aspects? It was one of the more underutilized aspects of the first game, where Lara rarely had to actually hunt animals to eat – it would be interesting to see if they focus on that aspect as well as the weather conditions for this Endurance Mode.

The second major expansion is Baba Yaga: The Temple of the Witch, which will see Lara exploring a new tomb with all new challenges to overcome. One of the biggest complaints about the first game – or rather, the reboot that released back in 2013 – was that Lara didn't get to raid enough tombs. In the original Tomb Raider games it was literally all about raiding tombs. Just lots and lots of tombs to raid and dealing with plenty of traps, puzzles and even dinosaurs and tigers to battle.

The third major expansion will be the the Cold Darkness Awakened. This expansion is about combating waves of infected creatures, or rather “infected predators”. These predators aren't really detailed as to what they do or how they go about doing what they do, but I assume this is like a zombie survival mode where players will utilize Lara's skills and weapon arsenal to take down the infected. This mode actually sounds like it would be really cool if it were designed with co-op in mind.
SOURCE



Rise of the Tomb Raider CPU Scaling Test (DX11) (Click to show)
AMD 290X CFX
4.5GHz 3930K
DDR3 2400MHz Quad.

Settings:



HT OFF CFX OFF
Warning: Spoiler! (Click to show)
ONE CORE



TWO CORE



FOUR CORE




SIX CORE



HT OFF CFX ON
Warning: Spoiler! (Click to show)
ONE CORE



TWO CORE



THREE CORE



FOUR CORE



SIX CORE



So the game does not seem to use more than 3 cores at most, two of which are being utilized by each 290X when CFX is enabled. The game uses 2 cores well, and a bit of the 3rd, despite task manager showing usage on all threads when 6 cores are enabled. HT did not improve things sadly. In comparison, TR 2013 used 4 cores extremely well.

Just so you are all aware, I retested with SSAA at x2. The FPS remained at 48. That's a sign of a CPU bottleneck. One things for sure, this game is seriously heavy on the CPU in this location.

So my min FPS is 48, with a 3930K. That's just pathetic!

Edited by BradleyW - 7/8/16 at 9:05am
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post #2 of 1066
Thread Starter 
I've just pre-ordered the collector edition!

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post #3 of 1066
Nice requirements but that 6gb ram is scary (bad memories from call of duty 6gb ram requirement). tongue.gif
post #4 of 1066
Thread Starter 
Quote:
Originally Posted by hht92 View Post

Nice requirements but that 6gb ram is scary (bad memories from call of duty 6gb ram requirement). tongue.gif

Don't worry, I remember Metro Last Light asking for i7 with HT and 8GB of RAM. biggrin.gif
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post #5 of 1066
Heck yeah, only 3 weeks to go. This is supposed to be equally as good as the first one thumb.gif
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post #6 of 1066
Thread Starter 
Quote:
Originally Posted by Dunan View Post

Heck yeah, only 3 weeks to go. This is supposed to be equally as good as the first one thumb.gif

I can't wait. I'm shaking!
Can't wait for the collector edition to get here!
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post #7 of 1066
Quote:
Originally Posted by BradleyW View Post

I've just pre-ordered the collector edition!


nice one. I didn't know there was a collectors edition for the PC version of this game.
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post #9 of 1066
Picked up a sweet screen print last week from the store. I cant wait till it gets here.

Quote:
Originally Posted by Dunan View Post

Heck yeah, only 3 weeks to go. This is supposed to be equally as good as the first one thumb.gif
I personally liked Tomb Raider II more than the first one. But the first one was pretty revolutionary in 1996
Edited by NKrader - 1/7/16 at 2:56pm
     
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post #10 of 1066
Rise of the Tomb Raider GeForce GTX Bundle
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