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[Official] Rise Of The Tomb Raider Information & Discussion Thread - Page 50

post #491 of 1066
Quote:
Originally Posted by sepiashimmer View Post



That is DLC over there.
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post #492 of 1066
I get a lot of loading lag in Soviet Installation. Also really hate the fact that I have to unlock a lot of things before clearing the map and moving to the next one.
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post #493 of 1066
Since there was a bit of discussion about the season pass, I figured I give you guys my opinion. I just finished the "Baba Yaga" quest line. I don't think the quest line alone is worth the 30 bucks for the season pass (I give 0 cares about the vanity outfits)...However, if they do 1/2 as good on upcoming DLC as they did with Baba Yaga, then it will, in time, become worth every penny. I finished the main game to 100% a few days ago, and I am almost more satisfied with the end of the Baba Yaga quest-line than I am the main story line. Very rich story with the best combat sequence in the game to date. A little disappointed that it was advertised at 3 hours or extra content...they must have meant if you go looking for all the relics, docs, salvage, and consumables too.

I cant wait for the next round of DLC...This game rocks thumb.gif
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post #494 of 1066
finally came back from cny ...

so many games to play
tomb raider sli patches fixed sli.. tested and finally seeing real fps 2x ( that SLI hack all the ppl been spawning about is just placebo)

dying light following

xcom 3...

downloaded all but lol need a bit of dota first.
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post #495 of 1066
Quote:
Originally Posted by inedenimadam View Post

That is DLC over there.

Which DLC? How did you find out?

Yes, you are right. Here it is in Baba Yaga DLC:

Edited by sepiashimmer - 2/13/16 at 2:07am
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post #496 of 1066
New Patches SLi etc all working

1440p SSAA 2X Maxed out ( Motion BLur/Vignette BLur/Depth of Field Disabled)

Min 60 fps AVG 80 FPX MAx 120 FPS anywhere..

awesome
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post #497 of 1066
Quote:
Originally Posted by cstkl1 View Post

tomb raider sli patches fixed sli.. tested and finally seeing real fps 2x ( that SLI hack all the ppl been spawning about is just placebo)

So, wait, we should revert those changes made in inspector back to the profile defaults? Let me try and see what I get.

EDIT: Ran a quick test. My 970s seem to be pegged at 98-99 percent more often with the 2F5 and HAWX bit. Also, FPS is a bit higher with those changes. Maybe it depends on where the test is performed and the "hack" is better in some places and the official bits are better in others? To me, higher fps numbers cant be placebo.
Edited by HunterKen7 - 2/13/16 at 8:01am
post #498 of 1066
Quote:
Originally Posted by HunterKen7 View Post

So, wait, we should revert those changes made in inspector back to the profile defaults? Let me try and see what I get.

EDIT: Ran a quick test. My 970s seem to be pegged at 98-99 percent more often with the 2F5 and HAWX bit. Also, FPS is a bit higher with those changes. Maybe it depends on where the test is performed and the "hack" is better in some places and the official bits are better in others? To me, higher fps numbers cant be placebo.

The game is now using both 99% on default nvidia profile...

the change was via engine

meaning its a Major Change in Coding on how the command list is given to the driver for the GPU to execute. So why would anybody think the sli bits is still good??

Lets recap

The First Release Tomb Raider had
1. Inconsistent Usage. Initial open areas it was doing 55% on both cards and in caverns etc doing 99% both but while looking at certain areas it drops.

Changing Sli profile to use only two cards instead of 4. Showed the sli bit was placebo. The EXACT place where the default drops.. FPS was same.

Now after few updates by tomb raider dev ( Not beta btw).. we are getting full 90-99% on both cards on default ( My profile still uses only 2 cards for sli instead of 4)...
and getting about 30-40% increase in frame rates..Also look at the power Limit usage.. this is way higher than the placebo

so
Soviet Installation
60-120 FPS 1440p Maxed out (Motion Blur/Vignette BLur/Depth Of Field Disabled) SSAA 2x
Soviet
PbJpLwzp.png
UKqKaUAG.png
HTMowowx.png
DNQFoDvk.png
Ot6JI6ou.png
TV0srI7F.png

Geothermal
sVyGS8gN.png
pznSJ3gq.png
XEB8LvMN.png

Gameplay 80Fps AVG..

so as far as maths goes.. playing this with two cars maxed out SSAA 2x @1440p and getting avg 80fps with min 60 max 120...

Best is if we all start showing screenshots of the area ure having issue with... then we do a comparison on exact area .
Edited by cstkl1 - 2/13/16 at 11:49am
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post #499 of 1066
Well for sure the "hack" SLI settings were no placebo back when the game came out before the SLI fixes, I can tell you that. There were huge gains on fps with 99 percent usage on both cards up from 70-80 percent.

I just ran a test at a different camp than before and the official profile was 1 or 2 fps faster. I'll stick with the official bits for now and run some more tests. Its quite possible the "hack" works better in some areas and the official profile works better in others.
post #500 of 1066
Quote:
Originally Posted by axiumone View Post

Game running in portrait surround 5x1, if anyone wanted to check it out. biggrin.gif
Quote:
Originally Posted by cstkl1 View Post

The game is now using both 99% on default nvidia profile...

the change was via engine

meaning its a Major Change in Coding on how the command list is given to the driver for the GPU to execute. So why would anybody think the sli bits is still good??

Lets recap

The First Release Tomb Raider had
1. Inconsistent Usage. Initial open areas it was doing 55% on both cards and in caverns etc doing 99% both but while looking at certain areas it drops.

Changing Sli profile to use only two cards instead of 4. Showed the sli bit was placebo. The EXACT place where the default drops.. FPS was same.

Now after few updates by tomb raider dev ( Not beta btw).. we are getting full 90-99% on both cards on default ( My profile still uses only 2 cards for sli instead of 4)...
and getting about 30-40% increase in frame rates..Also look at the power Limit usage.. this is way higher than the placebo

so
Soviet Installation
60-120 FPS 1440p Maxed out (Motion Blur/Vignette BLur/Depth Of Field Disabled) SSAA 2x
Soviet
PbJpLwzp.png
UKqKaUAG.png
HTMowowx.png
DNQFoDvk.png
Ot6JI6ou.png
TV0srI7F.png

Geothermal
sVyGS8gN.png
pznSJ3gq.png
XEB8LvMN.png

Gameplay 80Fps AVG..

so as far as maths goes.. playing this with two cars maxed out SSAA 2x @1440p and getting avg 80fps with min 60 max 120...

Best is if we all start showing screenshots of the area ure having issue with... then we do a comparison on exact area .

I am getting ~ the same low FPS as you and averaging in the 70's with highs up near 100FPS. I have the all the effects on, I know those come down to preference like blur, vignette and DOF etc.I am getting higher usage though because I have the inspector fix in use. I am also using 2xSMAA and a GSYNC 144hz monitor. I like the way the game plays, but yeah our computers are over the top expensive. But as I tell my wife, I don't spend money on anything else or spend $100 every weekend on the bar, so I am in the clear to make one large purchase a year right smile.gif I will try to remove nvidia inspector tonight and re-install drivers to see if things are in fact better. My usage stays pinned at 99% both cards tho using the bits.
Edited by chronicfx - 2/13/16 at 2:26pm
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