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[Various] PlayStation VR price may have leaked thanks to Amazon - Page 11

post #101 of 118
$800... doa if it's true. PC enthusiasts will support new tech. I doubt all 36m console users would buy it since Sony will abandon it like PS Vita.
post #102 of 118
Quote:
Originally Posted by iARDAs View Post



Again, PSVR might be less powerful than others but guess what? PS4 is also less powerful than a gmaing PC but PS4 sales are much stronger. PS4 game sales are much stronger, PS4 hardware sales are much stronger. So the idea of PSVR is not powerful is not a good argument for PSVR sales.

You can play any current game on PS4. They look less atractive and worse than PC versions but they sell more. Same will happen with VR.

What are you talking about? PC game software revenue beats out all three consoles COMBINED! And have done so since 2012. You gotta stop looking at vgchartz.com or even NPD group because those only claim to track physical copies of games sold in stores. PC game sales are over 93% digital downloads these days, and i personally can't recall the last game i bought where it came in a box with a disc. it's been at least 5-6 years.

https://opengamingalliance.org/press/details/core-gamers-are-expected-to-drive-record-growth-for-pc-games

post #103 of 118
Quote:
Originally Posted by Andrew LB View Post

What are you talking about? PC game software revenue beats out all three consoles COMBINED! And have done so since 2012. You gotta stop looking at vgchartz.com or even NPD group because those only claim to track physical copies of games sold in stores. PC game sales are over 93% digital downloads these days, and i personally can't recall the last game i bought where it came in a box with a disc. it's been at least 5-6 years.

https://opengamingalliance.org/press/details/core-gamers-are-expected-to-drive-record-growth-for-pc-games



That's because the analysis also included numerous filter MOBAs/MMOs from Asia, also games like LOL, DOTA 1 and 2 etc , which made up majority share of PC games' annual revenue.

These games are everything but unappealing to hardcore gamers, those who bought a decent PC or consoles only interested in games with more than average production value I.E great graphic, great voice talent, great stories, great competitive features etc. When they look for these type of games, they still come back to to EA, UBI, WB etc. no matter how much they say they hate battlefield, COD, NFS or what not.In another word, multiplat AAAs and console exclusive titles are the only games hardcore audiences care.

I can't say if "PC game software revenue" make's sense here since we are talk about VR games (mostly AAAs) and high profile titles from high end PC and consoles, as matter of fact, there never was an instance where PC version outsold console version. Publishers/developers such as EA, UBI, WB all knew the sells outcome and performance on each respectable platform better than you and me because they are consulted by world class analysis team with very accurate results which won't publish their their data to the public.


Just trying to paint a better picture here.
Edited by CryphicKing - 2/27/16 at 2:13am
    
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post #104 of 118
Quote:
Originally Posted by CryphicKing View Post

I.E great graphic, great voice talent, great stories, great competitive features etc. When they look for these type of games, they still come back to to EA, UBI, WB

Eh, really? I don't find myself considering these companies producing decent stories or engaging settings or great competitive features. Maybe that's just me. Then again, I'm not the target demographic.

I also think they got a dated worldview on monetization.

Edit: also, didn't PC outsell Xbone heavily on rise of the tomb raider?

Also not sure what this has to do with PS4 or PC being a good or bad platform for VR, considering VR monetization is risky, because unproven and relatively small market, so not the traditional triple A market. But both platforms seem decent for VR, imo. thumb.gif

If you want to make a statement about what you think sales figures will look like in a couple years, good luck with that. I don't think anyone can reliably predict that. I'm not going to stop you, though!
Highlighting the viability of PSVR is much appreciated, anyhow.
Edited by Tivan - 2/26/16 at 6:55pm
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post #105 of 118
Quote:
Originally Posted by Andrew LB View Post

What are you talking about? PC game software revenue beats out all three consoles COMBINED! And have done so since 2012. You gotta stop looking at vgchartz.com or even NPD group because those only claim to track physical copies of games sold in stores. PC game sales are over 93% digital downloads these days, and i personally can't recall the last game i bought where it came in a box with a disc. it's been at least 5-6 years.

https://opengamingalliance.org/press/details/core-gamers-are-expected-to-drive-record-growth-for-pc-games


PC game software revenue beats all consoles thanks to F2P games such as LOL or Dota2.

Other than that when a AAA is released good luck thinking PC sales is bigger than PS4 and Xbone combined. PS4 sales pretty much always lead. Ubisoft themselves says that 40% of their sales are PS4. PC is well below 20%.

Now you are going to say but PC gamers do not buy Ubisoft bla bla bla, than I would like you to show me proofs that games sell more on PC than PS4.
post #106 of 118
Quote:
Originally Posted by Tivan View Post

Eh, really? I don't find myself considering these companies producing decent stories or engaging settings or great competitive features. Maybe that's just me. Then again, I'm not the target demographic.

I also think they got a dated worldview on monetization.

Edit: also, didn't PC outsell Xbone heavily on rise of the tomb raider?

Also not sure what this has to do with PS4 or PC being a good or bad platform for VR, considering VR monetization is risky, because unproven and relatively small market, so not the traditional triple A market. But both platforms seem decent for VR, imo. thumb.gif

If you want to make a statement about what you think sales figures will look like in a couple years, good luck with that. I don't think anyone can reliably predict that. I'm not going to stop you, though!
Highlighting the viability of PSVR is much appreciated, anyhow.

What you think or what I think doesn't mean much on the grand scale, everyone has a type, however majorities' preference rules the outcome The point I wanted to get to is, gamers who devoted to consoles and high end PCs are the kind of gamers only attracted to high end visual and audio experience. For that reason PC's software revenue from Asian MOBA/MMO(also LOL, DOTA, SMITE etc) is not a part of this pie.

Like I said, no matter how much you think people hate EA, UBI, WB, Square Enix etc. in the end of day, they still depend on these publisher/studios to make quality AAAs, if you think any "ex-modder", start up or indie studios have the resource and talents to roll out the same quality product such as BF, TW3, Arkham knight, the divison in term of visual and audio quality, good luck with that. Speaking for myself, I'm looking forward to BF5, for honor, the division, and the new ghost recon.

At this point, there's no question that PC has became one important platform can't be ignored by any AAA publishers/developers, but it's still on the bottom of their priority list compare to console.

About Tomb raider's sales, If PC version released around the same time as FO4, it will hurt just as much. so far X1 sold around 1.4 million units, on PC, it barely reached 500,000 according to steam spy, There's little chance for PC to catch up another million in 2 month after the strong first week launch, and that's compare to the weaker console platform of the 2. like I said, there's almost no instance where PC version multiplat could outsell console.

""If you want to make a statement about what you think sales figures will look like in a couple years, good luck with that."" Well, I didn't. I said my personal idea is not important compare to professional option. However above graph I quoted from another user is entirely based on "educated prediction". Product forecast analyst do this type of thing for living. and they tend to believe there are enough interest in the market about VR to put up high price tag and make global scale multibillion dollar companies to finically back up this idea or build their own VR products. It was never about what "I think"
Edited by CryphicKing - 2/27/16 at 2:12am
    
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post #107 of 118
Why even bother pushing this now? Wait till next gen and build consoles around the vr tech..
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post #108 of 118
Quote:
Originally Posted by CryphicKing View Post

What you think or what I think doesn't mean much on the grand scale, everyone has a type, however majorities' preference rules the outcome The point I wanted to get to is, gamers who devoted to consoles and high end PCs are the kind of gamers only attracted to high end visual and audio experience. For that reason PC's software revenue from Asian MOBA/MMO(also LOL, DOTA, SMITE etc) is not a part of this pie.

Like I said, no matter how much you think people hate EA, UBI, WB, Square Enix etc. in the end of day, they still depend on these publisher/studios to make quality AAAs, if you think any "ex-modder", start up or indie studios have the resource and talents to roll out the same quality product such as BF, TW3, Arkham knight, the divison in term of visual and audio quality, good luck with that. Speaking for myself, I'm looking forward to BF5, for honor, the division, and the new ghost recon.

At this point, there's no question that PC has became one important platform can't be ignored by any AAA publishers/developers, but it's still on the bottom of their priority list compare to console.

About Tomb raider's sales, If PC version released around the same time as FO4, it will hurt just as much. so far X1 sold around 1.4 million units, on PC, it barely reached 500,000 according to steam spy, There's little chance for PC to catch up another million in 2 month after the strong first week launch, and that's compare to the weaker console platform of the 2. like I said, there's almost no instance where PC version multiplat could outsell console.

""If you want to make a statement about what you think sales figures will look like in a couple years, good luck with that."" Well, I didn't. I said my personal idea is not important compare to professional option. However above graph I quoted from another user is entirely based on "educated prediction". Product forecast analyst do this type of thing for living. and they tend to believe there are enough interest in the market about VR to put up high price tag and make global scale multibillion dollar companies to finically back up this idea or build their own VR products. It was never about what "I think"

So what's the point you're trying to make again? Triple A being a different pie than gameplay focused games? I agree, but cannot see the context with the discussion.

It's the same on consoles, really. Ever looked at the diversity of titles, and diversity in sales expecations of some titles?

(edit: They're not necessarily mutually exclusive pies, either. You might have noticed that today's small budget games look better than many triple A games from a decade ago. Cheaper access to better engines would further accelerate this.)
Quote:
Originally Posted by methadon36 View Post

Why even bother pushing this now? Wait till next gen and build consoles around the vr tech..

They got the hardware out with the customer now, there's no point in building a console from the ground up around VR, when you can just sell a peripheral, that can break even with a lower market penetration. No big publisher or even console maker would bet all their money on a VR specific console, or VR only game, given the extra cost of the headset. You'd just never market the thing that way, unless you got hard proof that 90% of traditional gamers want to join in on the VR train.

Of course that doesn't mean that they can just botch the additional VR support and hope it sells to that audience, either, but it'd be a supplementary sales path for any big players. Be it via spinoff VR only games that run on the big engine you built for your flagship title. If you go for the more niche pie, be it on PC or PSVR, you can of course dedicate your whole small/medium size studio to VR, if you believe in the vision. It wouldn't be triple A by any means, but then again, most console games aren't triple and still look adequate.
Edited by Tivan - 2/27/16 at 6:19am
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post #109 of 118
Quote:
Originally Posted by methadon36 View Post

Why even bother pushing this now? Wait till next gen and build consoles around the vr tech..

Appereantely PSVR is the almost on par with a PC VR with a GTX970 thanks to fix hardware, reprojection and a new box coming with PSVR.

So far I never ever heard anything bad about PSVR from the people who tried it.

Here is a video for those interested
post #110 of 118
Thread Starter 
Quote:
Originally Posted by iARDAs View Post

PC game software revenue beats all consoles thanks to F2P games such as LOL or Dota2.

Other than that when a AAA is released good luck thinking PC sales is bigger than PS4 and Xbone combined. PS4 sales pretty much always lead. Ubisoft themselves says that 40% of their sales are PS4. PC is well below 20%.

Now you are going to say but PC gamers do not buy Ubisoft bla bla bla, than I would like you to show me proofs that games sell more on PC than PS4.

Ubisoft's sales breakdown.

Source (PCGamer)
Quote:
All very nice. But what's interesting to us is the way those revenues break down by platform. The PC accounted for 23 percent of Ubisoft's sales this quarter, an amount only (and only slightly) surpassed by the PlayStation 4, which totaled 27 percent of sales. Xbox One sales made up just 11 percent of Ubisoft's sales for the quarter, as did the Xbox 360 and PlayStation 3. The Wii U came in a distant last with three percent, and "other"—mobile and ancillaries—grabbed the remaining 14 percent. The PC's 23 percent share also represents a dramatic increase over the 14 percent of total sales last it achieved last year.

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