Originally Posted by Tivan
Eh, really? I don't find myself considering these companies producing decent stories or engaging settings or great competitive features. Maybe that's just me. Then again, I'm not the target demographic.
I also think they got a dated worldview on monetization.
Edit: also, didn't PC outsell Xbone heavily on rise of the tomb raider?
Also not sure what this has to do with PS4 or PC being a good or bad platform for VR, considering VR monetization is risky, because unproven and relatively small market, so not the traditional triple A market. But both platforms seem decent for VR, imo.
If you want to make a statement about what you think sales figures will look like in a couple years, good luck with that. I don't think anyone can reliably predict that. I'm not going to stop you, though!
Highlighting the viability of PSVR is much appreciated, anyhow.
What you think or what I think doesn't mean much on the grand scale, everyone has a type, however majorities' preference rules the outcome The point I wanted to get to is, gamers who devoted to consoles and high end PCs are the kind of gamers only attracted to high end visual and audio experience. For that reason PC's software revenue from Asian MOBA/MMO(also LOL, DOTA, SMITE etc) is not a part of this pie.
Like I said, no matter how much you think people hate EA, UBI, WB, Square Enix etc. in the end of day, they still depend on these publisher/studios to make quality AAAs, if you think any "ex-modder", start up or indie studios have the resource and talents to roll out the same quality product such as BF, TW3, Arkham knight, the divison in term of visual and audio quality, good luck with that. Speaking for myself, I'm looking forward to BF5, for honor, the division, and the new ghost recon.
At this point, there's no question that PC has became one important platform can't be ignored by any AAA publishers/developers, but it's still on the bottom of their priority list compare to console.
About Tomb raider's sales, If PC version released around the same time as FO4, it will hurt just as much. so far X1 sold around 1.4 million units, on PC, it barely reached 500,000 according to steam spy, There's little chance for PC to catch up another million in 2 month after the strong first week launch, and that's compare to the weaker console platform of the 2. like I said, there's almost no instance where PC version multiplat could outsell console.
""If you want to make a statement about what you think sales figures will look like in a couple years, good luck with that."" Well, I didn't. I said my personal idea is not important compare to professional option. However above graph I quoted from another user is entirely based on "educated prediction". Product forecast analyst do this type of thing for living. and they tend to believe there are enough interest in the market about VR to put up high price tag and make global scale multibillion dollar companies to finically back up this idea or build their own VR products. It was never about what "I think"Edited by CryphicKing - 2/27/16 at 2:12am