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G-SYNC or ULMB?

Poll Results: Which do you use in games?

 
  • 61% (32)
    G-SYNC always
  • 9% (5)
    ULMB always
  • 28% (15)
    Both depending on the game
52 Total Votes  
post #1 of 80
Thread Starter 
This poll is only for those who have a monitor that provides both G-SYNC and ULMB functionality.

Now that there are numerous G-SYNC and ULMB monitors and many of us have one, I'd like to see just how lopsided the results of this poll are. I realize most people use G-SYNC and that there's an alarming amount of people who buy a monitor that has both and never even try ULMB. Which do you use?

I own the Acer Predator XB270HU and use both. Let me sum up my experience with ULMB:

  • It's only optimal at 120 Hz with V-Sync enabled in-game, thus keeping the game tied to 120 FPS. So not only do refresh rate and frame rate have to match (which is always the ideal scenario), it has to be at 120 (I'm sure 144 Hz strobing looks even better on the few monitors that provide it).
  • Way too much strobe crosstalk when refresh rate and frame rate are mismatched, at any refresh rate too.
  • Flicker not noticeable at all at 120 Hz.
  • Too much crosstalk with ULMB at 100 Hz, even with V-Sync on. Flicker is somewhat noticeable on the desktop but not in games.
  • Way too much crosstalk and flicker with ULMB at 85 Hz, even with V-Sync on.
  • Lower pulse width does not reduce motion blur or strobe crosstalk further to my eyes, so might as well just keep it at 100. Pulse width below 65 makes brightness too dim for any use even at 100 brightness.
  • My monitor's brightness in ULMB 120 Hz mode with pulse width at 100 seems to be brighter than TFTCentral indicated it would be. 55 brightness looks about equal to 22 brightness with ULMB disabled.
  • ULMB makes my color temp slightly cooler. Without ULMB I use the same color settings that TFTCentral suggests in their XB270HU, with ULMB I lower the Blue value by a few notches.
  • With ULMB at 120 Hz and V-Sync set to 1/2 refresh rate, there's still way too much crosstalk, which is unfortunate since 60 FPS + black frame insertion looks great in this test with ULMB enabled at 120 Hz. Not much crosstalk at all.
  • Crosstalk is always most obvious toward the bottom of the screen.

So I only use ULMB if I can maintain 120 FPS in a game without dips, thus using V-Sync to cap games to 120 FPS. Otherwise I use G-SYNC. I am somewhat irritated by my monitor's response time below 60 Hz (which occurs when using G-SYNC and dipping below 60 FPS in games), there is a lot of blur at these lower refresh rates and this is where the 144 Hz TN monitors will strongly surpass the IPS ones.

I definitely suggest everyone to do their own tests with both, and when testing ULMB at 120 Hz be sure to try it in a game which you can run at 120 FPS with V-Sync on! These pictures say a lot:
Quote:
Originally Posted by TFTCentral 

ASUS ROG Swift PG279Q, OD normal, ULMB off.
dZq0S.jpg

ASUS ROG Swift PG279Q, ULMB @ 120 Hz.
5Cnty.jpg

Edited by boredgunner - 1/27/16 at 9:06am
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post #2 of 80
G-sync 99% of the time, i dont like that ULMB introduces flickering, even though i dont notice it my eyes get tired from it regardless. I also don't like the reduction in contrast and the degradation of picture quality. 144hz with gsync is plenty smooth and what little blur exists doesn't bother me in desktop usage or gaming. I don't need to see a target that's moving fast being crystal clear, so long as i can track the character across the screen the same im not worried about whether their details are blurred out compared to ULMB.
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post #3 of 80
I never tried g sync and don't really care about it because I never get tearing or stuttering for any of the games that I play. I try to get 120fps+ though for all the games I play so blur reduction is perfect for me.

I'm using the xl2411z and with proper set up you can get crystal clear motion like a CRT. Benq monitors are the best for blur reduction as you can use the blur reduction utility + vt tweak to get it brighter and lower crosstalk and even further eliminate motion blur. Contrary to what most people say with a little bit of calibration + icc profile the colors actually look pretty decent for a TN.

I play CS GO and even going from 144hz to blur reduction + tweaks is a huge improvement in my performance.
post #4 of 80
I just use G-Sync because I'm too lazy to switch between the two and the blur doesn't really bother me.
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post #5 of 80
Thread Starter 
Quote:
Originally Posted by Malinkadink View Post

G-sync 99% of the time, i dont like that ULMB introduces flickering, even though i dont notice it my eyes get tired from it regardless. I also don't like the reduction in contrast and the degradation of picture quality. 144hz with gsync is plenty smooth and what little blur exists doesn't bother me in desktop usage or gaming. I don't need to see a target that's moving fast being crystal clear, so long as i can track the character across the screen the same im not worried about whether their details are blurred out compared to ULMB.

ULMB doesn't affect contrast or color accuracy that much, although it does require further tweaking of these things and if you're really picky additional calibration.
Quote:
Originally Posted by Harrywang View Post

I never tried g sync and don't really care about it because I never get tearing or stuttering for any of the games that I play.

Well, if your refresh rate and frame rate are mismatched, especially below 120, you get tearing but you may not notice it. Some are more sensitive than others, like with flicker.
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post #6 of 80
Why use vsync and not simply cap max frames at120.
post #7 of 80
Thread Starter 
Quote:
Originally Posted by El Scotch View Post

Why use vsync and not simply cap max frames at120.

That's also an option, although a less reliable one from my experience. I used to use FPS cap almost exclusively but it doesn't eliminate tearing for me.
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post #8 of 80
I only have one game installed where ULMB would be relevant so I stick with G-Sync when possible at the moment. Whenever I get around to adjusting the picture with ULMB on I'll probably use it in any game that won't run with G-Sync.
post #9 of 80
G-Sync all the way. Tearing is very noticeable to me and G-Sync is the only thing that fixes it well. Especially helpful during FPS drops.
post #10 of 80
Thread Starter 
Quote:
Originally Posted by Shardnax View Post

I only have one game installed where ULMB would be relevant so I stick with G-Sync when possible at the moment. Whenever I get around to adjusting the picture with ULMB on I'll probably use it in any game that won't run with G-Sync.

I don't know about other monitors but my XB270HU remembers my ULMB picture settings and non ULMB picture settings. So to switch, all I have to do is disable G-SYNC, set refresh rate to 120 Hz, and then turn ULMB on in the OSD.
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