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[Various] The Division PC BETA gameplay + Settings - Page 20

post #191 of 381
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Quote:
Originally Posted by locrian1288 View Post

Im interested to know what makes the game look like crap? Maybe other people would also like examples if they are on the fence of buying it
I know its all personal preference and tolerance but im curious as to what makes it look like crap? I think it looks like a lot of third person games out there that were labeled as great looking games.

Id be interested to see a graphical comparison to say GTA V in a similar situation in the game (ie cars parked on the side streets). there are obvious differences in the game and the fact that GTA is a vibrant living city and division is supposed to be a decaying apocolyptic world will obviously change how the images are supposed to look but I im interested to see how each pc version matches up.

Quote:
Originally Posted by locrian1288 View Post

all companies do it. someone posted a comparison of the Witcher, in this thread or another division thread, that shows how much that one changed. its about getting people talking whether its right or wrong is the question but its up to gamers to be skeptical until hands on experiences.

Assassins creed games always look great but how much does the engine change from game to game? If the game isnt downgraded it could be due to the fact that its the same or very similar engine that they know what they can and cannot handle. I played a whole hour of Unity and never went back even after the patches because the gameplay was so terrible.

*wouldnt have taken that personally

As far as I know for Assassin's Creed Unity, their game engine had undergone quite alot of changes from Assassin's Creed 4, to be able to handle large amounts of NPCs as-well as detailed building exteriors and interiors among other things.

In my opinion It also looked fabulous while doing it too.

Perhaps saying The Division looks like "crap" was a bit extreme, it just looks really inferior to the earlier footage and the footage of the snow drop engine.

The game has it's points where it looks fairly good, but it seems that the lighting under delivers at times which can make it appear dull, in particular at certain times of day it doesn't look it's best.

So far I have been enjoying the game though, I just find it misleading and annoying how they have previously represented the game.

The particle quality is very good and is implemented nicely, the destruction which they showed is still in place and adds an extra layer of detail and interactivity to the gameplay.

I think the differences which stand out the most are the shaders, the lighting and the additional detail in the environment from the earlier footage.
Quote:
Originally Posted by kx11 View Post

this beta runs smooth @ 1440 ultra settings

How well does max settings run for you? It seems that in this game Ultra doesn't mean the highest settings available unless the presets aren't applying properly in my game.
Edited by TopicClocker - 1/29/16 at 10:42am
post #192 of 381
Quote:
Originally Posted by TopicClocker View Post


As far as I know for Assassin's Creed Unity, their game engine had undergone quite alot of changes from Assassin's Creed 4, to be able to handle large amounts of NPCs as-well as detailed building exteriors and interiors among other things.

In my opinion It also looked fabulous while doing it too.

Perhaps saying The Division looks like "crap" was a bit extreme, it just looks really inferior to the earlier footage and the footage of the snow drop engine.

The game has it's points where it looks fairly good, but it seems that the lighting under delivers at times which can make it appear dull, in particular at certain times of day it doesn't look it's best.

So far I have been enjoying the game though, I just find it misleading and annoying how they have previously represented the game.

The particle quality is very good and is implemented nicely, the destruction which they showed is still in place and adds an extra layer of detail and interactivity to the gameplay.

I think the differences which stand out the most are the shaders, the lighting and the additional detail in the environment from the earlier footage.
How well does max settings run for you? It seems that in this game Ultra doesn't mean the highest settings available unless the presets aren't applying properly in my game.

I noticed that too, Ultra was not ultra and then I found a bunch of crap I hate turned on that I turned off. Looks so much better now.
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post #193 of 381
The Witcher 3 still looks better than this one graphically that is...
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post #194 of 381
Quote:
Originally Posted by TopicClocker View Post


As far as I know for Assassin's Creed Unity, their game engine had undergone quite alot of changes from Assassin's Creed 4, to be able to handle large amounts of NPCs as-well as detailed building exteriors and interiors, it also looked fabulous in my opinion while doing it.

Perhaps saying The Division looks like "crap" was a bit extreme, it just looks really inferior to the earlier footage and the footage of the snow drop engine footage.

The game has it's points where it looks fairly good, but it seems the lighting under delivers at times which can make it appear dull, particular at certain times of day it doesn't look its best.

So far I have been enjoying the game though, I just find it misleading and annoying how they have previously represented the game.

The particle quality is very good and is implemented nicely, the destruction which they showed is still in place and adds an extra layer of detail and interactivity to the gameplay.

I think the differences which stand out the most are the shaders, the lighting and the additional detail in the environment.

AC did modify the engine starting with Unity. but considering it was a new version of the previous I would expect them to still know what it can and cannot handle. And given the performance issues at launch it shows that sometimes you cant push out what you thought you could.

Maybe people can hold on the hopes that texture packs be offered to help alleviate some of these shadow and other graphical concerns. regardless of graphics I think the game has potential to be fun as a casual coop shooter.
post #195 of 381
Lol. If you die in the dark zone,players can gank your gear. smile.gif
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post #196 of 381
just played 2 minute running around.

Game definitely feels very smooth (nothing happened so far), but in terms of running around etc.

Gonna test more later and tweak settings. So many options
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post #197 of 381
Thread Starter 
Quote:
Originally Posted by locrian1288 View Post

AC did modify the engine starting with Unity. but considering it was a new version of the previous I would expect them to still know what it can and cannot handle. And given the performance issues at launch it shows that sometimes you cant push out what you thought you could.

Maybe people can hold on the hopes that texture packs be offered to help alleviate some of these shadow and other graphical concerns. regardless of graphics I think the game has potential to be fun as a casual coop shooter.

Yeah I agree.

Assassin's Creed Unity launched in an awful state performance wise, it improved later but the fact that it released in that state perhaps means that they were over their deadline and were pushed to release it in that state.

The Division seems fairly demanding, at "Ultra" settings which aren't the highest settings available I can hold close to 60 fps with my GTX 970 overclocked to 1546MHz, and with a 7600MHz overclock on my memory.

When I tweaked the settings and pushed them up further it really struggled but stayed above 30fps in the short time I tested it with those settings, I'm so used to 60 fps that anything below 45-50fps to me looks pretty bad.

So I prefer the higher frame rate over the increased graphical fidelity, which I must admit I didn't notice too much, and I'm really good at spotting differences in graphical quality.
Shadow quality settings and ambient occlusion make a noticeable difference but I couldn't justify the frame-rate hit.

I think I need to play around more with the graphical settings as sometimes they don't apply properly, like how Ultra doesn't set the graphical settings to their highest which this setting usually does in other games.
Edited by TopicClocker - 1/29/16 at 11:14am
post #198 of 381
Running it @high with AA @low. 40-70 fps (1440p). The game is demanding, I can see why it was downgraded. It looks good even now. GPU usage is pegged @100%

Shooting is solid, with lots of recoil. And the sound of guns is great.

I don't like all the stuff that pops on the HUD, see through walls and other cr@p, but it's an AAA game, didn't expect anything more, especially not from Ubisoft.
post #199 of 381
Quote:
Originally Posted by Ha-Nocri View Post

Running it @high with AA @low. 40-70 fps (1440p). The game is demanding, I can see why it was downgraded. It looks good even now. GPU usage is pegged @100%

Shooting is solid, with lots of recoil. And the sound of guns is great.

I don't like all the stuff that pops on the HUD, see through walls and other cr@p, but it's an AAA game, didn't expect anything more, especially not from Ubisoft.

yeah mine is pegged @ 100% permanently too.

My GPU is pretty fast jumping to 87°C.

I guess I need to clean it again biggrin.gif
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post #200 of 381
It's good to see that people are throwing around good impressions so far. I honestly think the game can't be judged without actually being at the controls. Prior the the beta release I was starting to sway towards not liking it but for gameplay reasons. I'm happy with the game so far and can see the play time will justify the cost. Especially picking it up when gmg had it for 37 this week
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