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[NVIDIA] Engaging the Voyage to Vulkan - Page 7

post #61 of 83
Quote:
Originally Posted by PostalTwinkie View Post

Interesting....

So if you have these feelings about Nvidia, what are your feelings about AMD and them pretty much ignoring all of DX9 and several DX 10 issues? How about the frame pacing and micro-stutter issues for several years that AMD had? In reality it was Nvidia's FCAT that allowed the issue of frame pacing to be shown and thus fixed. Unfortunately not before several of us tossed up our lunches over getting motion sickness.
I hold same feelings for both vendors. They both need to step up the plate and properly implement the standardized APIs so PC gaming is less divided based on that GPU you buy.
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post #62 of 83
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Originally Posted by L36 View Post

I hold same feelings for both vendors. They both need to step up the plate and properly implement the standardized APIs so PC gaming is less divided based on that GPU you buy.

+1

Roger that!!
    
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post #63 of 83
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Originally Posted by Ksireaper View Post

This is exactly why i did not purchase the Acer X34. I purchased the Dell 34" ultrawide instead. Do not want to get tied down to a single standard like that. My next cards will prob be AMD.

Well Dell is not 100Hz and no VRR. Also is half the price. I too world not invest double the cost for such monitor. Also with Del you get much better QC.
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post #64 of 83
Quote:
Originally Posted by PostalTwinkie View Post

Interesting....

So if you have these feelings about Nvidia, what are your feelings about AMD and them pretty much ignoring all of DX9 and several DX 10 issues? How about the frame pacing and micro-stutter issues for several years that AMD had?

In reality it was Nvidia's FCAT that allowed the issue of frame pacing to be shown and thus fixed. Unfortunately not before several of us tossed up our lunches over getting motion sickness.

Didn't they fix crossfire framepacing (and improved on it in general) with Dx9 on the Crimson driver? Only took a couple years. thumb.gif

Still waiting for that Dx10/11 improved CPU utilization thing, but for now I don't even play Dx10+ games much at all.

edit: oh right, you said 'had'. I see now!

AMD definitely need a competitor in the market to get things right. So do Nvidia, but from a completely different angle!
Edited by Tivan - 1/25/16 at 4:46pm
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post #65 of 83
Quote:
Originally Posted by PostalTwinkie View Post

Interesting....

So if you have these feelings about Nvidia, what are your feelings about AMD and them pretty much ignoring all of DX9 and several DX 10 issues? How about the frame pacing and micro-stutter issues for several years that AMD had?

In reality it was Nvidia's FCAT that allowed the issue of frame pacing to be shown and thus fixed. Unfortunately not before several of us tossed up our lunches over getting motion sickness.
He was talking about API implementation, not driver issues. I believe he's specifically referring to nVidia more or less refusing to implement DirectX 10.1. AMD had implemented DirectX 10.1 with the HD4000 series in '08, and only a select-few low end GeForce 200 series released at the very end of 2009 supported DirectX 10.1.

It didn't matter much at the time, but it started making a pretty big impact later on. DirectX 10.0 cards are utterly incapable of running DirectX11-only games, which started coming out several years ago. DirectX 10.1 cards, like the HD4000 series generally can run DirectX11 games without a problem. I've seen quite a few angry GeForce 200 series owners upset that their card couldn't run some DX11 title, while someone else with an older, lower-end HD4000 card could.
post #66 of 83
Actually the HD3xxx series had dx10.1 as well, and it's implemented too, in the very first Assassin's Creed. It was quite the fiasco too.

https://techreport.com/news/14707/ubisoft-comments-on-assassin-creed-dx10-1-controversy-updated
    
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post #67 of 83
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Originally Posted by AmericanLoco View Post

He was talking about API implementation, not driver issues. I believe he's specifically referring to nVidia more or less refusing to implement DirectX 10.1. AMD had implemented DirectX 10.1 with the HD4000 series in '08, and only a select-few low end GeForce 200 series released at the very end of 2009 supported DirectX 10.1.

It didn't matter much at the time, but it started making a pretty big impact later on. DirectX 10.0 cards are utterly incapable of running DirectX11-only games, which started coming out several years ago. DirectX 10.1 cards, like the HD4000 series generally can run DirectX11 games without a problem. I've seen quite a few angry GeForce 200 series owners upset that their card couldn't run some DX11 title, while someone else with an older, lower-end HD4000 card could.

Lol!

Not supporting, on any reasonable level, DX9 isn't just a driver issue. It is an issue with them not supporting the API, at least not properly. How can you, in one sentence, say with Nvidia it is an APi issue, and the next sentence say the same issue with AMD is a driver issue?

What kind of logic is that? AMD screwed up on DX9, plain and simple.
Edited by PostalTwinkie - 1/25/16 at 8:58pm
    
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post #68 of 83
Quote:
Originally Posted by PostalTwinkie View Post

Lol!

Not supporting, on any reasonable level, DX9 isn't just a driver issue. It is an issue with them not support the API, at least not properly. How can you, in one sentence, say with Nvidia it is an APi issue, and the next sentence say the same issue with AMD is a driver issue?

What kind of logic is that? AMD screwed up on DX9, plain and simple.
AMD was quite good on Dx9. If anything, the lack of supersampling support missing in Directx 11 for a while was an issue, but not any more. Claiming some form of superiority for the Nvidia side of the argument is unwarranted. No CSAA, no transparency antialiasing for MSAA. AMD is better for filtering quality, plain and simple. I seriously don't get what you are getting at.
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post #69 of 83
Quote:
Originally Posted by PostalTwinkie View Post

Lol!

Not supporting, on any reasonable level, DX9 isn't just a driver issue. It is an issue with them not supporting the API, at least not properly. How can you, in one sentence, say with Nvidia it is an APi issue, and the next sentence say the same issue with AMD is a driver issue?

What kind of logic is that? AMD screwed up on DX9, plain and simple.
I'm really not sure I follow.

Things like cross-fire, SLI, etc... are driver level things, and issues with them (frame pacing, CPU usage, etc...) are not related to supporting the API. Frame pacing, etc... has nothing to do with how the DirectX 9 API is implemented in hardware. The GeForce 8000 series, 9000 series and 200 series do not support DirectX 10.1 on the hardware level, the Radeon HD4000 series does. The HD4000 series can run DirectX 11 games because of it - the GeForce 200 series and earlier cannot.

I'm also not sure how AMD screwed up on DX9 either? AMD (well ATi) has fully supported the DirectX 9 API since ~2002. Their DirectX 9 performance was legendary (especially with the Radeon 9700/9800 and x800 series). Their DirectX 9 performance was still excellent even with the HD4xxx+ series as well.
Edited by AmericanLoco - 1/25/16 at 9:43pm
post #70 of 83
Quote:
Originally Posted by AmericanLoco View Post

I'm really not sure I follow.

Things like cross-fire, SLI, etc... are driver level things, and issues with them (frame pacing, CPU usage, etc...) are not related to supporting the API. Frame pacing, etc... has nothing to do with how the DirectX 9 API is implemented in hardware. The GeForce 8000 series, 9000 series and 200 series do not support DirectX 10.1 on the hardware level, the Radeon HD4000 series does. The HD4000 series can run DirectX 11 games because of it - the GeForce 200 series and earlier cannot.

I'm also not sure how AMD screwed up on DX9 either? AMD (well ATi) has fully supported the DirectX 9 API since ~2002. Their DirectX 9 performance was legendary (especially with the Radeon 9700/9800 and x800 series). Their DirectX 9 performance was still excellent even with the HD4xxx+ series as well.

Look into the long list of issues AMD has with DX 9, or just hit up Knucklehead, he has them memorized.

AMD's performance issues in DX 11 would be a Driver problem, as it is their overhead issue. In DX 9, AMD just straight up doesn't support a lot of it.
    
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