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[WCCFTech] Carmack: Vulkan Gets Impressive Improvements With Native Code - Page 7

post #61 of 62
Quote:
Originally Posted by ZealotKi11er View Post

They cant force dev but right now they have the market. Just look at the games that came out 2015. I think 80 are GimpWorks. They all have performance problems. Even if in theory AMD card where fast having GimpWorks games levels the ground for Nvidia. Nvidia is either as fast or faster then AMD and never slower. Yes GimpWorks can be turned off but because such libraries where implemented something else had to go. I have used CFX for 6 years now and this year has been the worse yes for CFX. Its really hard to not blame Nvidia.
its very simple really

nvidia cant really do much when it comes to api adoptation simply because dx12 and vulkan aka mantle is identical to the bone the only difference is that vulkan is open source
also dx12 isnt like 10 or 11 that they didnt really had many improvments over the previous versions... right from the beggining big companies showed interest when mantle came out...that was what they needed till dx12 came and now its pretty much a standar among big graphic engines..
post #62 of 62
Quote:
Originally Posted by airfathaaaaa View Post

its very simple really

nvidia cant really do much when it comes to api adoptation simply because dx12 and vulkan aka mantle is identical to the bone the only difference is that vulkan is open source

I also do not believe Nvidia would be able to sabatoge DX12 beyond being slow at async compute so developers don't use it much.

However, DX12 and Vulkan are not "identical to the bone" or exactly the same as Mantle, they share similar features and design philosophies but are not at all identical. Mantle informed both of them, probably a lot, but neither Vulkan or DX12 was a straight "port" of mantle.
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