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[TT] NVIDIA should launch its next-gen Pascal GPUs with HBM2 in 2H 2016 - Page 13

post #121 of 724
Disregard that obvious madeup release schedule that was posted a few days ago, Im starting to doubt Nvidia got anything to release for many months from now.
The lack of any real leaks regarding Pascal is very frustrating.

No sneak photos from AIBs testing them, no benchmark results of any sort, not even from Chiphell which always post charts months ahead., no test software that supports Pascal, no hits on Zauba other than pieces of what some think is building blocks to build a freakin card.
We dont even have the bloody name on any of the Pascal cards for crying out loud. They could be named GTX 1, The Destroyer, GTX 1080, GTX 1800 for all we know.
Im starting to feel that this is the notorious crappy TSMC messing up a node once again, leaving everyone hanging...sigh
Edited by iLeakStuff - 1/29/16 at 10:19am
post #122 of 724
Quote:
Originally Posted by DNMock View Post

For sure, it's just that every gameworks deal like HBAO+, Hairworks, and Godrays are all destroyers of performance. With all settings on max, the hair on Geralts head shouldn't be consuming 30% of my GPU processing budget. A good ENB will have superior lighting to HBAO+ and have less of a performance hit on any architecture gpu. I believe ENB can out Godray Gameworks as well, so it's not like it's impossible to get quality for minimal performance as ENB profiles show us, it's just that Pedro and Juan don't speak english so they can't understand the actual coders and devs when they explain to them how to improve the performance on these gameworks effects.

So you are claiming that it would be very easy to code GameWorks in such a way that it looked the same but ran much faster on old hardware or GCN, but at the same time it wouldn't run much faster on Maxwell?

This seems like wishful thinking to me. Usually there is a noticeable drop in quality with those easy to code and faster options, the performance may be worth it to some but it isn't the same thing. I am sure there is some optimization that could be done for older hardware or lowering the quality some to reduce the performance hit, but that would cost time and money that could better be spent somewhere else.

If HBAO+ is too slow for your system turn it off, a slightly lower quality version to run on Kepler is pretty pointless (people already say it doesn't help quality enough to use so a lower quality version would not help). Just because it is there doesn't mean you have to use it and a game is not better if all its "Ultra" options work well on Kepler.

(Also using Pedro and Juan as joke names of people who cannot code well is pretty offensive)
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post #123 of 724
Quote:
Originally Posted by iLeakStuff View Post

Im starting to feel that this is the notorious crappy TSMC messing up a node once again, leaving everyone hanging...sigh

Considering that Samsung was ready and willing with a 16nm process of their own, kinda makes you wonder why they decided to go with TSMC?
 
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post #124 of 724
Quote:
Originally Posted by iLeakStuff View Post

Disregard that obvious madeup release schedule that was posted a few days ago, Im starting to doubt Nvidia got anything to release for many months from now.
The lack of any real leaks regarding Pascal is very frustrating.

No sneak photos from AIBs testing them, no benchmark results of any sort, not even from Chiphell which always post charts months ahead., no test software that supports Pascal

Nvidia must be something, even if we cant see it. Some weeks ago our very own joedirt found this in latest nflash version. Keep the faith my friend thumb.gif



http://www.overclock.net/t/1521334/official-nvflash-with-certificate-checks-bypassed-for-gtx-950-960-970-980-980ti-titan-x/460#post_24802169
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post #125 of 724
Quote:
Originally Posted by Maintenance Bot View Post

Nvidia must be something, even if we cant see it. Some weeks ago our very own joedirt found this in latest nflash version. Keep the faith my friend thumb.gif



http://www.overclock.net/t/1521334/official-nvflash-with-certificate-checks-bypassed-for-gtx-950-960-970-980-980ti-titan-x/460#post_24802169

Ooo, fascinating. Thanks for bringing this to my attention!
post #126 of 724
Quote:
Originally Posted by Asmodian View Post

So you are claiming that it would be very easy to code GameWorks in such a way that it looked the same but ran much faster on old hardware or GCN, but at the same time it wouldn't run much faster on Maxwell?

This seems like wishful thinking to me. Usually there is a noticeable drop in quality with those easy to code and faster options, the performance may be worth it to some but it isn't the same thing. I am sure there is some optimization that could be done for older hardware or lowering the quality some to reduce the performance hit, but that would cost time and money that could better be spent somewhere else.

If HBAO+ is too slow for your system turn it off, a slightly lower quality version to run on Kepler is pretty pointless (people already say it doesn't help quality enough to use so a lower quality version would not help). Just because it is there doesn't mean you have to use it and a game is not better if all its "Ultra" options work well on Kepler.

(Also using Pedro and Juan as joke names of people who cannot code well is pretty offensive)

I'm saying it's garbage to begin with. Nvidia's proprietary add-ons shouldn't have a devastating effect on FPS, especially when using the newest and most powerful card(s) from Nvidia. Again, Titan-X GPU, Hairworks on Witcher 3 when turned to ultra (all other settings at ultra as well) takes up 30% of the rendering budget. That shouldn't happen.

As for your social justice warriorism, I sell landscaping materials in Texas, guess who my friends, customers, and parts of my heritage are comprised of? Now go find another cause you know nothing about to get offended about... Now, silencio, por favor.
Edited by DNMock - 1/29/16 at 11:44am
post #127 of 724
Well here we are, almost into February and still no sign of Pascal. I'm starting to think it's further away than we all think...

I was told to wait for Pascal back in August 2015, and ended up buying my cards in October. Christ if i'd have waited i'd have felt bloody stupid...
 
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post #128 of 724
Quote:
Originally Posted by Maintenance Bot View Post

Nvidia must be something, even if we cant see it. Some weeks ago our very own joedirt found this in latest nflash version. Keep the faith my friend thumb.gif



http://www.overclock.net/t/1521334/official-nvflash-with-certificate-checks-bypassed-for-gtx-950-960-970-980-980ti-titan-x/460#post_24802169

That have been hidden from many people, wow, didnt know it existed. GP100 too, which is the bigboy smile.gif

So what can one read/guess from nvflash supporting GP100? When does that happen in production cycle?
post #129 of 724
I have two EVGA GTX 980 SC right now in SLI.

I game at 1440p/144Hz on an ROG Swift and have noticed that in some of the newer titles I'm having trouble running games at maximum settings. Obviously I'm getting nowhere near 144fps, but I do like to get around 80-100 if possible.

Anyone have an input on if I should wait for Pascal or make the jump to 980Ti's?
Edited by Burke888 - 1/29/16 at 2:08pm
post #130 of 724
Quote:
Originally Posted by Burke888 View Post

I have two EVGA GTX 980 SC right now in SLI.

I game at 1440p and have noticed that in some of the newer titles I'm having trouble running games at maximum settings.
Anyone have an input on if I should wait for Pascal or make the jump to 980Ti's?

1440p as in 60Hz?
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