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[TT] NVIDIA should launch its next-gen Pascal GPUs with HBM2 in 2H 2016 - Page 30

post #291 of 724
Quote:
Originally Posted by spyshagg View Post

I missed the part about the fallout 1.3 fiasco. What was the correct conclusion about the 1.3 patch?

As I understood it, bethesda switched the game renderer from one which was nvidia "optimized", to another which hadn't got the chance to be "nvidia optimized". That resulted on a huge performance jump on amd cards, perhaps proving that the original "nvidia optimized renderer" was holding back AMD cards just because they could. We actually saw this in Crysis as well.

Was this the wrong conclusion?

There were 3 versions of the 1.3 patch. The first version was so bad, Beth released a fix a few days after.

http://www.maximumpc.com/fallout-4-graphics-revisited-patch-13/

http://www.computerbase.de/2016-02/fallout-4-patch-1.3-benchmarks-treiber-hbao-plus/

https://www.youtube.com/watch?v=UdBEaKFXvB8

None of these tests show a 20% drop like gamegpu did. But the first patch was so bad, even I uninstalled it because it killed performance downtown. The second patch 1.5.47 worked great.

Either gamegpu ran the test on the first patch or they missed a setting. Either way, their results haven't been duplicated by other reviews or users.
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post #292 of 724
I see, thx. But I mentioned the amd jump in performance not the kepler loss of performance. Did AMD cards maintained the performance jump from that analysis on the patches that followed? Its was a 30% gain out of nowhere
post #293 of 724
Quote:
Originally Posted by spyshagg View Post

I see, thx. But I mentioned the amd jump in performance not the kepler loss of performance. Did AMD cards maintained the performance jump from that analysis on the patches that followed? Its was a 30% gain out of nowhere

The patch helped AMD and they also had a driver release with optimizations that helped as well.

The current results now pretty much mirror most other games with the 980 Ti and Fury X neck and neck.
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post #294 of 724
OK so why do some games supposedly need new drivers, what's wrong with the older drivers. I think a lot of this driver business is BS how can you keep so called optimizing drivers constantly forever.
Most games run on normal drivers and don't need or get specific work done like some of these so called AAA titles which are usually console ports. I update my graphics drivers like once a year and have hardly noticed any difference ever maybe it's the games I play not so many AAA console ports.

Usually the game is optimized to work with the drivers and hardware not the other way round. Taken for a ride much by nvidia and amd... seems like they play some funny games here and there.
Edited by Ding Chavez - 2/11/16 at 4:53am
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post #295 of 724
Quote:
Originally Posted by Ding Chavez View Post

OK so why do some games supposedly need new drivers, what's wrong with the older drivers. I think a lot of this driver business is BS how can you keep so called optimizing drivers constantly forever.
Most games run on normal drivers and don't need or get specific work done like some of these so called AAA titles which are usually console ports. I update my graphics drivers like once a year and have hardly noticed any difference ever maybe it's the games I play not so many AAA console ports.

Newer drivers are for newer games and bug fixes. If you are playing an older game that already had a driver released for it, then no new drivers usually won't show any benefits.
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post #296 of 724
Quote:
Originally Posted by spyshagg View Post

Hi
skip the cutscenes of the video. Jump to gameplay, compare the framerates. I see reason to complaint honestly.
The 290x is still gaining speed purely out of the drivers, a card from 2013.
edit: some context about performance gains (watch the 600 series VS 7000 series part of the video)
https://www.youtube.com/watch?v=nw-QA1BanJw
yes the 290x has made some strides:

GTX 780 Ti vs R9 290X; The Rematch

and it's a tip of the hat to AMD.

however lets take off the blinders and look at the big(ger) picture. AMD only had GCN arch for the last ~3+ years with VLIW previously. in the same time period NV had the last of fermi, kepler and now maxwell.

a few months ago AMD push VLIW to legacy while NV added WDDM 2 support to fermi for DX12.

so even though NV is still supporting a FIVE YEAR OLD arch - people are going to criticize them for not optimizing all arches as well as the newest?

i hope they don't get run over by a unicorn.
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post #297 of 724
Quote:
Originally Posted by mcg75 View Post

The patch helped AMD and they also had a driver release with optimizations that helped as well.

The current results now pretty much mirror most other games with the 980 Ti and Fury X neck and neck.

Not quite, IIRC. That huge boost for AMD came from the patches alone. That's what raised some eyes torwards nvidia practices in the first place
post #298 of 724
Quote:
Originally Posted by Ding Chavez View Post

OK so why do some games supposedly need new drivers, what's wrong with the older drivers. I think a lot of this driver business is BS how can you keep so called optimizing drivers constantly forever.
Most games run on normal drivers and don't need or get specific work done like some of these so called AAA titles which are usually console ports. I update my graphics drivers like once a year and have hardly noticed any difference ever maybe it's the games I play not so many AAA console ports.

Usually the game is optimized to work with the drivers and hardware not the other way round. Taken for a ride much by nvidia and amd... seems like they play some funny games here and there.

Honestly? an article existed (which I cannot find anymore) that shed some light as to why the drivers have so much impact on new games.

The article was from engineers of AMD camp IIRC.

It was not flattering. It literally said that game developers were ignorance on how to code for PC or graphics pipelines in general. Some of them made errors so flagrant that the drivers made for that game includes shaders made by the AMD/NVIDIA to replace the shaders made by the game developers them selves, hence, the size (350megs for a driver!). Its baffling. Drivers have become road patches to cover the holes.
post #299 of 724
Quote:
Originally Posted by spyshagg View Post

Honestly? an article existed (which I cannot find anymore) that shed some light as to why the drivers have so much impact on new games.

The article was from engineers of AMD camp IIRC.

It was not flattering. It literally said that game developers were ignorance on how to code for PC or graphics pipelines in general. Some of them made errors so flagrant that the drivers made for that game includes shaders made by the AMD/NVIDIA to replace the shaders made by the game developers them selves, hence, the size (350megs for a driver!). Its baffling. Drivers have become road patches to cover the holes.

Yep. That's what happens when developers get lazy. :/
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post #300 of 724
That's because neither nv, nor AMD are really working with the developers and soliciting their feedback about the effects of shaders being used so that the game developers can optimize them accordingly for a large variety of hardware configurations, before launch. Game studios probably bear the chunk of this irresponsibility. Of course, it doesn't help if the developers don't have access to an effect's shader code to begin with... Lol. I vote that only Intel proprietary libraries be used from now on... tongue.gif
The reality is no one really gives a hoot of this segment of the PC market anymore, and that's why you have NV out there chasing car parts and toy helicopters, .... Next Gen consoles or bust.... Lol
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