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[TT] NVIDIA should launch its next-gen Pascal GPUs with HBM2 in 2H 2016 - Page 52

post #511 of 724
Quote:
Originally Posted by carlhil2 View Post

Lol, what happened to the Pascal launch date talk...

Great question. That's the only reason I am checking this thread.
 
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post #512 of 724
Quote:
Originally Posted by jezzer View Post

No its starting now, better tune in.

EDIT

I have been using Gsync for maybe 1 year and it's worth every penny to me. There are also benefits for Gsync compaired to Freesync (unless there have been recent changes) and not the otherway around unless you would consider the costs as a benefit smile.gif

I think GSync is just one of those things where you either see the difference or you don't. Really hard to make blanket statements when I've seen more than one member (myself included) say apart from getting rid of screen tearing, they can't see any difference in fluidity. And believe me when I say I can still make the screen tear even with GSync on.
post #513 of 724
Quote:
Originally Posted by magnek View Post

I think GSync is just one of those things where you either see the difference or you don't. Really hard to make blanket statements when I've seen more than one member (myself included) say apart from getting rid of screen tearing, they can't see any difference in fluidity. And believe me when I say I can still make the screen tear even with GSync on.
Um, if you see tearing, g-sync isn't active, period. If your framerate is above your monitor's max refresh rate you need a framerate cap to keep it in the VRR window(preferably an in-game framerate cap). While v-sync with consistent framerate is just as smooth as g-sync, it has much higher latency than g-sync. That can be difficult to identify for people that don't play fast paced games or people that can't compare it to a low latency system.

Basically, you can eliminate two of tearing, judder, or latency without variable refresh, but never all 3. (at least, as the end user you can't get all 3, a game developer can do all three with a refresh synchronous framerate cap built into the game engine and super consistent frame times, but I haven't seen that implemented in decades). If you have a g-sync monitor and any of those 3 issues, you have something configured wrong.
Edited by TranquilTempest - 2/24/16 at 9:13am
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post #514 of 724
Quote:
Originally Posted by WorldExclusive View Post

Sticking with the 6GB 980Ti if it's not at least 30% faster.
50% - 30 is too little... at least for me.
post #515 of 724
Quote:
Originally Posted by magnek View Post

And believe me when I say I can still make the screen tear even with GSync on.

No, I will not believe you, because if you've made the screen tear, you've turned it off.
post #516 of 724
Ok do you have Borderlands 2? Fire up a session, quickly spin/look around, see any tearing?

Because I do, whether I use the in-game FPS limiter or Afterburner's.
post #517 of 724
Quote:
Originally Posted by Mand12 View Post

No, I will not believe you, because if you've made the screen tear, you've turned it off.

I see screen tearing with G-sync on... I'm gonna guess you don't have a g-sync monitor, which makes me question why you are arguing with people who do about it.
post #518 of 724
Quote:
Originally Posted by DNMock View Post

I see screen tearing with G-sync on... I'm gonna guess you don't have a g-sync monitor, which makes me question why you are arguing with people who do about it.

I have two, actually, and tearing does not exist with G-Sync. If you're seeing tearing, you're doing it wrong, and G-Sync isn't actually enabled.
post #519 of 724
Quote:
Originally Posted by Mand12 View Post

I have two, actually, and tearing does not exist with G-Sync. If you're seeing tearing, you're doing it wrong, and G-Sync isn't actually enabled.

how exactly can you get an Acer X34 monitor to run at 80 to 100 fps dynamically (fps reported by the monitor) without g-sync?

Because that's where I'm seeing tearing on occasion.
post #520 of 724
Quote:
Originally Posted by Mand12 View Post

I have two, actually, and tearing does not exist with G-Sync. If you're seeing tearing, you're doing it wrong, and G-Sync isn't actually enabled.

GSync's VRR range goes up to 144Hz yes?

Ok, so I set FPS limiter to 140 in AB, see tearing in BL2 described above. I disable AB limiter, set in-game limiter to 120 or 90, still see screen tearing. Check NVCP, GSync is most definitely on.

Seriously if you have Borderlands 2 just test for yourself. If it makes a difference I have an Acer XB270HU.
Edited by magnek - 2/24/16 at 10:26am
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