Originally Posted by magnek
I think GSync is just one of those things where you either see the difference or you don't. Really hard to make blanket statements when I've seen more than one member (myself included) say apart from getting rid of screen tearing, they can't see any difference in fluidity. And believe me when I say I can still make the screen tear even with GSync on.
Um, if you see tearing, g-sync isn't active, period. If your framerate is above your monitor's max refresh rate you need a framerate cap to keep it in the VRR window(preferably an in-game framerate cap). While v-sync with consistent framerate is just as smooth as g-sync, it has much higher latency than g-sync. That can be difficult to identify for people that don't play fast paced games or people that can't compare it to a low latency system.
Basically, you can eliminate two of tearing, judder, or latency without variable refresh, but never all 3. (at least, as the end user you can't get all 3, a game developer can do all three with a refresh synchronous framerate cap built into the game engine and super consistent frame times, but I haven't seen that implemented in decades). If you have a g-sync monitor and any of those 3 issues, you have something configured wrong.Edited by TranquilTempest - 2/24/16 at 9:13am