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[TT] NV recommends 980 Ti for 1440p in Rise of the Tomb Raider - Page 12

post #111 of 281
Quote:
Originally Posted by ZealotKi11er View Post

https://en.wikipedia.org/wiki/GPUOpen

There you go. GPUOpen > GimpWorks. AMD made their move to remove GimpWork from the face of the planet. I hope all game have GPUOpen in 2016.

Because AMD alternatives are great! works perfectly and free on all GPUs! and they are pushing it great into games! *cough*mantle*cough* sorry about that *cough*TressFX*cough* oh sorry about that too *cough*depth bound*cough* oh I must have something in my throat *cough* cpu particles *cough* damn what a day. Must be the weather.

Also I will point to the the fact that since it is "open source", and all the source code there is marked as "N/A", means it might try to rival gameworks, with a closed open source? How does that works exactly? rolleyes.gif
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post #112 of 281
Quote:
Originally Posted by zealord View Post

It does look good yeah, but they sadly sacrifced 60fps for better visuals. Thank god I don't need to sacrifice anything in ROTR on PC. 60 fps and great visuals no problem biggrin.gif

Personally 60fps in TLOURemastered was a game changer for me. I wished they had done the same for Uncharted 4.

Uncharted 4 is not a port. I think fps is less important than graphics quality. Fps is just a number. You can go from 30 to 60 with faster hardware but getting better graphics is much harder.
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post #113 of 281
Outrage over 980 ti is hilarous.

PS4 gpu -> desktop 750 ti/660 equivalent -> 1080p @ usually 30 fps
970 around 2x PS4 -> 1080p @ 60 fps
do the math how much power you need for 1440p jump and there's only one gpu in nvidia lineup which matches it.
post #114 of 281
Quote:
Originally Posted by PlugSeven View Post

Quote:
Originally Posted by looniam View Post

nope.

Nvidia acknowledges Tomb Raider performance issues
google can provide much more . . wink.gif
Ya and because nvidia said so it must be true........

in that instance it was.

Tomb Raider Video Card Performance and IQ Review

like i said, google can provide more. wink.gif
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post #115 of 281
Quote:
Originally Posted by ZealotKi11er View Post

Uncharted 4 is not a port. I think fps is less important than graphics quality. Fps is just a number. You can go from 30 to 60 with faster hardware but getting better graphics is much harder.
1 game implemented good is better than all the gimpwork implementations.

Don't know if serious or bait
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post #116 of 281
Quote:
Originally Posted by zealord View Post

Don't know if serious or bait

It is a number if I am never going to play PS4 games. I know in PC my hardware will determine the fps. The graphics quality will be the limiting factor. I much rather have them make 30 fps and don't downgrade graphics then have 60 fps consoles game and downgrade graphics which will not benefit PC.
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post #117 of 281
Quote:
Originally Posted by ZealotKi11er View Post

It is a number if I am never going to play PS4 games. I know in PC my hardware will determine the fps. The graphics quality will be the limiting factor. I much rather have them make 30 fps and don't downgrade graphics then have 60 fps consoles game and downgrade graphics which will not benefit PC.

ah all right now I understand what you mean. Gotcha thumb.gif
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post #118 of 281
Quote:
Originally Posted by Assirra View Post

The question is, will it be more than 1 game that uses it? tongue.gif

Not unless AMD puts money down and offers engineering support.

There were many tools out there to be used other than Gameworks long before Openworks came around.
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post #119 of 281
Quote:
Originally Posted by mcg75 View Post

Not unless AMD puts money down and offers engineering support.

There were many tools out there to be used other than Gameworks long before Openworks came around.

I am sure It will be used just like Mantle did. Before GameWorks a lot of tools were scattered and probably did not fully support DX11.
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post #120 of 281
round 1 of TR battleground between NV\AMD was won by AMD , this time it seems NV hands is all over this game so i bet when the game comes out it'll run so smooth on NV heck without any SLi problems too tongue.gif


on the other hand SquareEnix published games on PC since TR 2013 were almost bug free on release day , JustCause3 doesn't support multi-gpu but other than that the game runs smooth
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