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[TT] NV recommends 980 Ti for 1440p in Rise of the Tomb Raider - Page 13

post #121 of 281
Quote:
Originally Posted by kx11 View Post

round 1 of TR battleground between NV\AMD was won by AMD , this time it seems NV hands is all over this game so i bet when the game comes out it'll run so smooth on NV heck without any SLi problems too tongue.gif


on the other hand SquareEnix published games on PC since TR 2013 were almost bug free on release day , JustCause3 doesn't support multi-gpu but other than that the game runs smooth

How many games dont support SLI/CFX this year?

Just Cause 3
Batman
Fallout 4?
There is probably something else I am forgetting. I know CFX is broken in Witcher 3.
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post #122 of 281
Quote:
Originally Posted by ZealotKi11er View Post

How many games dont support SLI/CFX this year?

Just Cause 3
Batman
Fallout 4?
There is probably something else I am forgetting. I know CFX is broken in Witcher 3.


FO4 supported SLi since early december i think , Batman is broken


multi-gpu support for AMD cards is bad and will always be
post #123 of 281
Quote:
Originally Posted by kx11 View Post

FO4 supported SLi since early december i think , Batman is broken


multi-gpu support for AMD cards is bad and will always be

Never been a problem until this year which was full of GimpWork games.
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post #124 of 281
Quote:
Originally Posted by ZealotKi11er View Post

Never been a problem until this year which was full of GimpWork games.

It has nothing to do with gemeworks.
Every review that showed the game with and without gameworks, showed that there are zero problems for AMD cards when disabling gameworks. The same as some developers completely disable tressfx when the find nvidia card.
AMD's crossfire issues are there even in AMD titles. You can only blame AMD for AMD issues.
Quote:
Originally Posted by ZealotKi11er View Post

I am sure It will be used just like Mantle did. Before GameWorks a lot of tools were scattered and probably did not fully support DX11.

Well it is not like they have a choice. They are going to have to spend money and support. Especially since that so called "open source", is not even available anywhere but a select number of studios (pretty much have they handled mantle, saying that nvidia can make it run on their cards too, but it was a closed API and could only be optimised to AMD cards).

Anyway, they have though competition. Unreal engine 4 (which is free) has full support and can fully integrate with gameworks (which is also free to use). So as a bundle, it gives a developer a really good starting point. And since gameworks is fully supporting with cryengine as well (once they threw away mantle) , they are pushing forward. So AMD will have a hard time pushing their tech without spending some money and support (which overall, they don't have).

Also problem is that AMD "open source" libraries are not part of a real bundle. They are still very much separate from each other. AMD should make a real development environment like gameworks if they want to compete.
Also, they should actually provide the code for an "open source" tongue.gif
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post #125 of 281
Quote:
Originally Posted by ZealotKi11er View Post

Never been a problem until this year which was full of GimpWork games.

LOL

CFX support was never a problem until 2015?!? lachen.gif
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post #126 of 281
Where are those DX12 games I ask you?
 
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post #127 of 281
Defoler - Gameworks has nothing to offer for developers making mutli-platform games.

As much as you don't seem to like it - GPOpen could potentiatgally be a big hit because the tools will be portable among many platforms. I don't see GPUOpen as being anything but a positive because Nvidia will be able to optimize as well.

Can you find fault with anything I've said?
post #128 of 281
Mhill2029 - Wasn't Rise of the Tomb Raider a directx12 game on console?
post #129 of 281
Quote:
Originally Posted by Asmodian View Post

LOL

CFX support was never a problem until 2015?!? lachen.gif

Do you use CFX? ZeolotKi11er has used CFX for years so his view has more worth than most. I also back up his view. 2015 has been bad for CFX. Until then, games have worked well with CFX for the most part.
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post #130 of 281
sure AMD never had to introduce frame pacing in their drivers . . tongue.gif
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