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[TT] NV recommends 980 Ti for 1440p in Rise of the Tomb Raider - Page 25

post #241 of 281
Quote:
Originally Posted by ZealotKi11er View Post

Thats like Xbox One settings.
post xbox settings as proof.
also,does xbox run 2560x1440 at +50 fps? that's new to me.
Edited by Klocek001 - 1/29/16 at 7:53am
post #242 of 281
Quote:
Originally Posted by moustang View Post

Denuvo is far from uncrackable. It just takes a week or two for the cracks to appear rather than a single day like it is with many other forms of DRM. It took just 1 week for cracks to appear for Just Cause 3. I suspect you'll see this game cracked by the middle of next week at the latest.

Off-topic stuff but that's not true. Denuvo is protecting Just Cause 3 very well even today (29 Jan, 2016).

Well for Rise of the Tomb Raider performance is not too good for me on gtx 760 but I doubt Denuvo have anything to do with it.
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post #243 of 281
Quote:
Originally Posted by KenLautner View Post

Off-topic stuff but that's not true. Denuvo is protecting Just Cause 3 very well even today (29 Jan, 2016).

Well for Rise of the Tomb Raider performance is not too good for me on gtx 760 but I doubt Denuvo have anything to do with it.

Yeah. That's why GreenManGaming is only giving 10% off for it instead of 20%. They know it can't be pirated for a while and people will have to buy it anyway.
post #244 of 281
Quote:
Originally Posted by Klocek001 View Post

post xbox settings as proof.
also,does xbox run 2560x1440 at +50 fps? that's new to me.


Proper X1 setting, most key technologies are on and mostly on high, note: HBAO+> BTAO > HBAO

http://www.eurogamer.net/articles/digitalfoundry-2016-rise-of-the-tomb-raider-pc-face-off

Resolution: 1920x1080 (though cut-scenes render at 1440x1080)
Texture quality: high
Anisotropic filtering: looks like 2x
Shadow quality: high (in terms of resolution but missing details)
Sun soft shadows: off
Ambient occlusion: BTAO (not available on PC)
Depth of field: very high
Level of detail: high
Tessellation: off (but adaptive tessellation is used for snow deformation)
Screen-space reflections: on
Dynamic foliage: medium
Bloom: on
Vignette blur: on
Motion blur: on
Purehair: on
Lens flares: on
Screen effects: on
    
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post #245 of 281
AMD driver may contain CFX profile for Rise of TR and might be delayed:

http://forums.guru3d.com/showthread.php?p=5225177#post5225177
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post #246 of 281
Quote:
Originally Posted by BradleyW View Post

AMD driver may contain CFX profile for Rise of TR and might be delayed:

http://forums.guru3d.com/showthread.php?p=5225177#post5225177

Looks like we will get the drivers Monday then since people dont work Sat and Sun.
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post #247 of 281
Quote:
Originally Posted by ZealotKi11er View Post

Looks like we will get the drivers Monday then since people dont work Sat and Sun.

And I bet Crossfire is bugged to hell anyway. Lets hope Radeon Tech are working overtime tonight to pump out the driver. It's 1:20PM East right now. Still time! biggrin.gif
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post #248 of 281
Scaling will be horrible unless square enix puts out a patch. I'm at the geothermal level with 55% x2 gpu usage and 50fps not even running max settings at 1440p using sli 980tis and 5820k.

It's sad the state of sli or crossfire. These 2015 games have been such a letdown. They can't even optimize them for "next gen" consoles much mess PCs.
post #249 of 281
Quote:
Originally Posted by funfordcobra View Post

Scaling will be horrible unless square enix puts out a patch. I'm at the geothermal level with 55% x2 gpu usage and 50fps not even running max settings at 1440p using sli 980tis and 5820k.

It's sad the state of sli or crossfire. These 2015 games have been such a letdown. They can't even optimize them for "next gen" consoles much mess PCs.

https://forums.geforce.com/default/topic/913347/sli/no-sli-scaling-in-rise-of-the-tomb-raider-/#reply
Quote:
Weedmaster1991 said:
SLI FIX HAS BEEN FOUND

In Nvidia Inspector force SLI Compatibility Bits Dx11: 0x080002F5
then click on the magnifier in the menu to show unknown settings from Nvidia Predefined profiles.
Search for the value 0x00A0694B en set value to 0x00000001.

Getting excellent scaling on my 780's in SLI! Credits to whoever found this. And NVIDIA's driver team should be ashamed of theirselves.


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post #250 of 281
(0x080002F5) that's one too many numbers ( and the stock profile all they did was add a "2" before the F5 which makes the bits unusable)
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