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[TT] NV recommends 980 Ti for 1440p in Rise of the Tomb Raider - Page 8

post #71 of 281
I bet my overclocked OG Titans would still play this game acceptably at 1440p...
post #72 of 281
Quote:
Originally Posted by Mookster View Post

I'm sure NV recommends the ultra expensive 980 Ti for everything.

I'll stick to unbiased recommendations. Thanks though, NV.

Seriously, what is the purpose of this? How is this a thread?

What next? Microsoft recommends Windows 10?

Hahaha!

I LOLed.
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post #73 of 281
Quote:
Originally Posted by BradleyW View Post

And what about those who surpassed the 3.5GB at 1080p and 1440p on selected titles? What about those individuals? That's how the story broke in the first place, not due to 5K gamers. There are a lot more 1080p users after all. I'm sorry but you can't defend a card which uses a significantly slower 0.5GB section. It's just not right in the end. The end user is the one who will suffer and I won't change my opinion on this. People defend it by not letting the card go past 3.5GB. They've effectivly turned the card into one that hold 3.5GB of useful VRAM with a slow overspill that you do your best to avoid because it's a problem. It's highly amusing what people will "accept" in this world. Just like people accept graphics downgrades. The more I try and make sense of this world, the less it actually makes sense.

That is exactly what I am talking about. The 970 was EXTENSIVELY tested during RAMGate, probably more than any single GPU has been tested in the last decade. The only oddity they found was at 5K+ resolutions with everything maxed out.

As for "select titles", you wouldn't be talking about games that showed to have almost zero memory management in use? Games that on the same settings, with same resolution, would use anywhere from 4 GB to 9 GB depending on which GPU?

Or, should I bring up that the person who wrote the actual software that "discovered" RAMGate came out and said that the test was invalid. That the software couldn't actually test what the user who started the whole ordeal thought?

I hate having to have this conversation, but it really is pretty stupid at this point. Not only is the 970 extremely well vetted, by everyone in the technology sector who reviews hardware. But we are well past that point, and are actually looking at newer cards already.

Quote:
Originally Posted by Mookster View Post

I'm sure NV recommends the ultra expensive 980 Ti for everything.

I'll stick to unbiased recommendations. Thanks though, NV.

Seriously, what is the purpose of this? How is this a thread?

What next? Microsoft recommends Windows 10?

Sort of what I thought going in.

biggrin.gif
Edited by PostalTwinkie - 1/23/16 at 9:06pm
    
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post #74 of 281
Pretty sure my 970 will run this game fine at 1440p 60fps. It doesn't have to be Ultra, a mix between High and medium is fine for me.
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post #75 of 281
Quote:
Originally Posted by Blackcurrent View Post

Pretty sure my 970 will run this game fine at 1440p 60fps. It doesn't have to be Ultra, a mix between High and medium is fine for me.

Not 100% cleaner but GTX970 can do 60 fps @ 1440p unless you lower setting. Lower Setting and down goes memory usage. It hard to find games where the memory allocation bottlenecks the GPU performance of GTX970. For GTX970 3.5GB is more than enough unless you MOD games like Skyrim. The only thing is that 3.5GB can give problem to people with OCD.
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post #76 of 281
Quote:
Originally Posted by Blackcurrent View Post

Pretty sure my 970 will run this game fine at 1440p 60fps. It doesn't have to be Ultra, a mix between High and medium is fine for me.

Uses 4725 vram for me, on my 980 ti, but I am playing on 1440p everything ultra... lol. you should be fine, ye just medium and such. I personally love this game, a few minor things bug me, but ye it is fun/refreshing.
    
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post #77 of 281
Quote:
Originally Posted by MonarchX View Post

If that isn't evidence of developers' piss-poor optimizations, then I don't know what is. Developers do not do their best. They do just enough to keep people happy and get paid because they know we're going to put up with it. We may yell "BS!" or whatever else, but in the end we suck it up without starting a revolution because it isn't worth it.

Yes and no.

Developers don't have the time to play around with the game constantly in order to increase performance.
They always have to push forward, completing the game before making it fully optimised in a 100% way. For them, it is enough to go to 70-80% for the game to be good enough to release.
Also usually they are stuck to DX11, and they don't have the direct API like you can get in the consoles, nor they don't develop specifically to AMD hardware API or NVAPI, because it usually takes too long to develop for 3 different APIs.
Also once the game is out, unless it has really big issues, the developer will not touch the code nor the optimisation at all. Because they move on to the next title. Staying on the same title, means delaying new releases, and so delaying the sales of new games. And there is no real money it in.

Unless the developer has nothing to do, he will not touch an old game, unless it is massively popular (like if blizzard bring WC3 enhanced edition, they would most likely make a load of cash).

At the end of the day, it is all about money. If someone wish to spend months fixing textures and calculations for a game for free, I'm sure the developer's studio will be delighted.
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post #78 of 281
Quote:
Originally Posted by Superplush View Post

On the topic of TR2013, wasn't the whole TressFX problem to do with it being open-source, just Nvidia cards didn't have the compute power back then to handle the calculations? I recall it was something that was lacking, even upto the Titan range back then. We had no problem day one on my partners 7970 6GB.

TressFX is not open source. People keep saying "open source", but they don't even understand what it means. And AMD are using that term incorrectly because so called journalists are overall, stupid, and they eat every word being told to them.
TressFX, just like PureHair, is not really open source. It is source-available. You can see the code, but you can not contribute to the code, nor recompile it to your benefit as you see fit easily. Just downloading the TressFX so called source from AMD, only gives you the samples of the SDK, but not the internal source. If you want the full source, you have to get a license from AMD. Why is that if it is open source?

When AMD actually released the TressFX code and samples for the public (including nvidia), it was just after tomb raider was released.
So I'm not sure how people expected nvidia to support "open source" code they had never seen before, which was the reason of the many issues nvidia card owners had with tomb raider at first.
If you look back, there was a pod cast with nvidia which talked about the whole thing. Nvidia guys stated that the source was never available to them, and the developer could not share it with this, until the game was released.

This is actually the big difference between those so called "open source" APIs to gameworks. Nvidia stated very firmly, that gameworks if for nvidia cards. The developer can get a license to change to the code to make it run on AMD cards, but overall, this is a Nvidia thing. Want AMD? Just disable it on AMD. No issues, no problems, no fouls.
AMD on the other hand state "open source for everyone!", but they don't even release the source to the public. So running tressfx (or purehair) without it being optimised to anything but AMD, could again bring the same issue we had before, unless you turn it down.

And don't get me wrong. You could possible disable tressfx/purehair and just move on, the same as AMD owners can disable gameworks and should have no issues at all. I would just like that they don't call it "open source" when they can't even deliver that, or plan to deliver that.
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post #79 of 281
Quote:
Originally Posted by caenlen View Post

Quote:
Originally Posted by Blackcurrent View Post

Pretty sure my 970 will run this game fine at 1440p 60fps. It doesn't have to be Ultra, a mix between High and medium is fine for me.

Uses 4725 vram for me, on my 980 ti, but I am playing on 1440p everything ultra... lol. you should be fine, ye just medium and such. I personally love this game, a few minor things bug me, but ye it is fun/refreshing.

Hows is the gameplay and the story ? Any surprises we should be looking forward to if they aren't spoilers
post #80 of 281
Quote:
Originally Posted by huzzug View Post

Hows is the gameplay and the story ? Any surprises we should be looking forward to if they aren't spoilers

Since the game has been out for awhile now on xbox, you can find quite a lot of reviews.
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