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[TT] NV recommends 980 Ti for 1440p in Rise of the Tomb Raider - Page 10

post #91 of 281
Quote:
Originally Posted by huzzug View Post

Hmmm, that I know, but was thinking of more so from the PC perspective if gameplay adjusts to KB & M cmopared to console and any surprise additions to the settings that aren't in consoles.

I doubt there will be any issues.
It will most likely be just like the previous game in terms of gameplay adjustments.
Personally, I play it with a gamepad.
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post #92 of 281
Runs well by the looks of it, lol




Another rushed out mess...
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post #93 of 281
I feel like some people just wander from news to news from thread to thread and spread negativity in every single post I read of them. It really gets tiresome
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post #94 of 281
Quote:
Originally Posted by zealord View Post

I feel like some people just wander from news to news from thread to thread and spread negativity in every single post I read of them. It really gets tiresome

Cause judging by all the latest games that have been released so far, there is nothing positive to say about them. Dont blame me for being negative, blame the industry for not learning.
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post #95 of 281
Quote:
Originally Posted by PlugSeven View Post

Ya and because nvidia said so it must be true........
Oh come on.
Nvidia had huge problems with Tomb raider when it first came out.
From bad fps to straight up epileptic disco colors.
post #96 of 281
No way a 980 cant run this game at 1440 on max settings, there really isnt even a need for any AA at 1440. The only reason i can see them recommending a Ti is for the extra vram which is getting out of control with these new games.
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post #97 of 281
Quote:
Originally Posted by Assirra View Post

Oh come on.
Nvidia had huge problems with Tomb raider when it first came out.
From bad fps to straight up epileptic disco colors.
Those disco colours happenned in other games too, assasins creed was one of them http://i1246.photobucket.com/albums/gg606/TimmiWanted1243/Titanfall2014-03-1119-55-36-461_zpsc14cb6a9.jpgI'm guessing it had everything to do with their memory compression tech.
post #98 of 281
Quote:
Originally Posted by PlugSeven View Post

Those disco colours happenned in other games too, assasins creed was one of them http://i1246.photobucket.com/albums/gg606/TimmiWanted1243/Titanfall2014-03-1119-55-36-461_zpsc14cb6a9.jpgI'm guessing it had everything to do with their memory compression tech.
I didn't say it was the only game with that issue. But you trying to dismiss the issues Tomb raider had on launch "because nvidia saids so" is silly.
post #99 of 281
Quote:
Originally Posted by GorillaSceptre View Post

Nvidia always say "high details", when the games come out it actually works out to be ultra/ very high, or whatever the hell the devs may call it.

For example:



Gotta be careful with assumptions.

I don't see any proof for your assumption in that picture.
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post #100 of 281
Quote:
Originally Posted by Cybertox View Post

Runs well by the looks of it, lol




Another rushed out mess...

I did laugh quite a bit....
 
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