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So I just got an original Logitech G9 - Page 2

post #11 of 24
back in like 07 I remember a good aimer in quake 4 bought one and he was using it in ctf pickups. he was saying how unfair he felt it was because of how well he was aiming with it. "this just isn't fair...this should be considered cheating"
post #12 of 24
Quote:
Originally Posted by daniel0731ex View Post

How do I properly test for speed variances? Doing flicks in CSGO seems to yield no perceptible deviations beyond the standard margin of error.
like this:
https://www.youtube.com/watch?v=X8WhETejmoY

for csgo you can quantify it a bit better using cl_showpos 1

what i do is:
move your keyboard to cover the left edge of your mousepad.
press your mouse firmly against keyboard.
swipe right fairly rapidly (1-2m/s) until your player turns about 360degrees. try to keep the mouse as straight/vertical as possible.
swipe back slowly (like 5 cm/s) until your mouse hits the keyboard again.
note the angle in cl_showpos. (well there are two angles... ignore the one that corresponds to vertical movement)

repeat at least 5x, take notes, and compare the mice. also try a few different speeds for the fast swipe. don't just always do the fast swipe as quickly as possible. because of the way variance works (e.g. http://cdn.overclock.net/d/d8/500x1000px-LL-d8774140_belsqdbh6ng4hh0nr.gif), at certain speeds the mouse will have the same sensitivity as it does at low speeds,

i find that the 3366 beats pretty much everything in this test thumb.gif
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crucial mx100 noctua nh-c14 windows 7 ultimate sony cpd-g520 
KeyboardPowerCaseMouse
kbp v80 matias quiet silverstone sx500-lg ncase m1 v3 logitech g100s with mcu replaced by teensy2.0 
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intel 330 180gb scythe kotetsu windows 8.1 pro sony cpd-g520 
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post #13 of 24
Thread Starter 
Quote:
Originally Posted by qsxcv View Post

like this:
https://www.youtube.com/watch?v=X8WhETejmoY

for csgo you can quantify it a bit better using cl_showpos 1

what i do is:
move your keyboard to cover the left edge of your mousepad.
press your mouse firmly against keyboard.
swipe right fairly rapidly (1-2m/s) until your player turns about 360degrees. try to keep the mouse as straight/vertical as possible.
swipe back slowly (like 5 cm/s) until your mouse hits the keyboard again.
note the angle in cl_showpos. (well there are two angles... ignore the one that corresponds to vertical movement)

repeat at least 5x, take notes, and compare the mice. also try a few different speeds for the fast swipe. don't just always do the fast swipe as quickly as possible. because of the way variance works (e.g. http://cdn.overclock.net/d/d8/500x1000px-LL-d8774140_belsqdbh6ng4hh0nr.gif), at certain speeds the mouse will have the same sensitivity as it does at low speeds,

i find that the 3366 beats pretty much everything in this test thumb.gif

Thanks, dunno if it's unconscious bias or anything but, my swipes always seems to return on point. Maybe I'm not swiping fast enough?
post #14 of 24
Thread Starter 




800CPI
Edited by daniel0731ex - 1/29/16 at 6:06am
post #15 of 24
It's been a while since I used the g9 but I wouldn't say it was prediction free. The g9x was an improvement in that regard.
post #16 of 24
Thread Starter 
So is the general consensus basically 6090 is more accurate than 9500 despite the slight angle-snapping?
post #17 of 24
6090 is based on the 2020 architecture. (3060,3080,3090 etc) it's the laser illuminated version of the specific design.
post #18 of 24
Quote:
Originally Posted by daniel0731ex View Post

Thanks, dunno if it's unconscious bias or anything but, my swipes always seems to return on point. Maybe I'm not swiping fast enough?

If I swipe freely I return to the same point too. For that video I also set the mouse against the keyboard for start of the swipe and returned it there again. You also need to keep the angle of the mouse the same at all times. Ideally you'd only do lateral movement via a mechanic guide (some polish guy did that on here I think).
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post #19 of 24
Quote:
Originally Posted by daniel0731ex View Post




Keep in mind that most sensors have a slightly amount of anglenapping. It's just too low to notice. Hence considered prediction free. I'd say the logitech g3/g5/g7/g9 have just about the right amount of anglenapping. Best comparision is the g9 and g9x(with anglesnapping ON) side by side. The difference ia so big, it's not even funny. In my opinion Anglesnapping is only hated by so many, because the "gaming" mouse devs just never want to implement it proberly, so you can change the amount of it, instead of just having a toggle for On/Off. Changing acceleration to ON/OFF wouldn't work either. Guess you get my point.

That beeing said, a too high CPI step can also make for a "anglesnapping" effect , as shown on your paint ss.
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post #20 of 24
Quote:
Originally Posted by Skylit View Post

6090 is based on the 2020 architecture. (3060,3080,3090 etc) it's the laser illuminated version of the specific design.

So my statement, the g9 feeling has something in common with the mx300 @ 800CPI, is not too far fetched.
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Samsung 850 EVO (SSD) 500GB Samsung (HDD) 2TB Enermax ETS T40 @ T.B Vegas Duo  Samsung Syncmaster 2233RZ (120hz) 
MonitorKeyboardPowerMouse
Samsung Syncmaster T220 (60hz) Logilink LED keyboard CoolerMaster GX 750w Logitech mx300 @ 3310 (400/800/1600@1K) 
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