Originally Posted by daniel0731ex
How do I properly test for speed variances? Doing flicks in CSGO seems to yield no perceptible deviations beyond the standard margin of error.
for csgo you can quantify it a bit better using cl_showpos 1
what i do is:
move your keyboard to cover the left edge of your mousepad.
press your mouse firmly against keyboard.
swipe right fairly rapidly (1-2m/s) until your player turns about 360degrees. try to keep the mouse as straight/vertical as possible.
swipe back slowly (like 5 cm/s) until your mouse hits the keyboard again.
note the angle in cl_showpos. (well there are two angles... ignore the one that corresponds to vertical movement)
repeat at least 5x, take notes, and compare the mice. also try a few different speeds for the fast swipe. don't just always do the fast swipe as quickly as possible. because of the way variance works (e.g. http://cdn.overclock.net/d/d8/500x1000px-LL-d8774140_belsqdbh6ng4hh0nr.gif
), at certain speeds the mouse will have the same sensitivity as it does at low speeds,
i find that the 3366 beats pretty much everything in this test