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[OC3D] Far Cry: Primal and Rise of the Tomb Raider will use Denuvo Anti-Tamper Tech - Page 13  

post #121 of 278
Quote:
Originally Posted by ladcrooks View Post

I know there not an necessity and games went up to an extent to cover piracy, been the same with music - but if they could not be pirated, prices will not go gown - greed on their part

Games (and actually all forms of entertainment) went up because of inflation and increased production costs (at least for games). Not because of piracy. In 2005, a game cost £29.99. In 2015 money, that's £40.39. A newly released AAA game typically sells for £39.99, so they are in fact cheaper.

An average AAA game in 2005 also cost between £5M - £10M (£6.73M - £13.46M in 2015 money) to develop including the advertising. Today, an average AAA game costs between £20M - £50M to develop including the advertising.
    
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post #122 of 278
Quote:
Originally Posted by keikei View Post

I dont think that assumption is correct. Pirates were never going to buy the game in the first place. With modern AAA gaming as it now stands all games have some of drm, whether it be some periodic check by software, manditory game registering, or necessary day 1 updates.

Not necessarily. Some people find the majority of games worthless or worth very little compared to their advertised price. It's probably a very small percentage of people that purchase a game after pirating it but these people exist.

Quote:
Originally Posted by SpeedyVT View Post

You seem a little peeved. Piracy is a great way to distribute a title to get it known. You can't stop pirates. I'm not in defense of them, but Window's own success was made off the backs of piracy. Games that find unique ways to counter piracy such as account based multi-player understand how to hook a player in and bait them into their universe for genuine profits. You also can't build just a multiplayer title or people will quick grow bored of it, *cough* Titan Fall *cough*.

You're right, it can't be stopped, only slowed down.

I've heard about that before (piracy as a way to increase exposure), not sure if it applied to games (probably was movies) but I think that would be more for relatively unknown/indie type games as AAA games usually have a lot of advertising.

Quote:
Originally Posted by ZealotKi11er View Post

Even those that have money to buy games for PC much rather use that money towards buy a GPU lol.

biggrin.gif That's what I said to my friend. All those $60 games he buys, only for single-player, and he has a GTX 970. Told him he could have two 980 Tis but "If it weren't for people like me, people like you wouldn't have any games to pirate in the first place."



Quote:
Originally Posted by MonarchX View Post

It is easier to buy a game from Steam or somewhere else than to pirate it and forced to deal with cracked files, updated, more cracked files. If you could freely spend $60 on a game, you wouldn't pirate it. If did have $60 that you simply valued higher than the game, then you are likely to pirate it instead. However, that means you didn't have another $60 to freely spend it on a game.

It also depends on whether you think the game is actually worth that much. Witcher 3 is a PERFECT example. The game was DRM-free and it was so good that it really felt wrong to pirate it and a ton of would-be-pirates ended up buying it instead of pirating it or pirating it and then buying it. I bought 2 copies just to support the developers. I will NOT support developers who use Denuvo.

One way or another, Denuvo will be beaten.

That's arguable. Some games have DRM so terrible that the pirated version is actually much less of a hassle to get running. I don't have very many examples myself but when I purchased Far Cry 4 after beating it, it made sense why people pirate games.

I wouldn't agree with your statement saying one would not have another $60 to freely spend etc. I wrote in a previous reply that some people find new games worthless or worth very little. When you pay $60 for a whole 15 minutes of disappointment one too many times then you'd tend to get wary of throwing more money down the drain. Luckily, Steam has implemented returns for <2 hours play time which solves that.

Why not support developers who use Denuvo? It sounds like you're against DRM and piracy but see the benefits that piracy could bring to sales/exposure.

Quote:
Originally Posted by looniam View Post

we can hope . .
Finally, tide turns in war with PC game crackers

The end times are near! At least all these Denuvo games so far have been tied with codes. JC3 was tied with the Intel promo, Tomb Raider with the Nvidia promo, FC will probably be tied to an Nvidia promo. Will make them easily obtainable for half their price smile.gif

Quote:
Originally Posted by BradleyW View Post

Does this DRM method still cause performance issues as reported when it was first introduced?

This I'd like to know as well.
post #123 of 278
You're telling me this DRM cannot be cracked? c'mon internets
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post #124 of 278
Quote:
Originally Posted by huzzug View Post

1. Link. What my small brain understood was that each start generates a cryptic key that validates against the machine. Something similar to what Microsoft does with its authenticator app.

2. No game has been released on Denuvo that was previously known for modding, so cannot be commented upon.

Something like this I would think. I was playing around with some networking features while trying to run Just Cause 3 and a popup came up that said I'd have to copy/paste this key into their website and copy/paste the response back: https://support.codefusion.technology/justcause3/
post #125 of 278
Quote:
Originally Posted by Ascii Aficionado View Post

Does Denuvo cause issues for legit buyers ?

The only comment I've seen on that subject is
http://www.dsogaming.com/news/far-cry-primal-rise-of-the-tomb-raider-will-be-protected-by-the-denuvo-anti-tamper-tech/

OH NOES sound the alarm!
A gazillion of programs leave files and traces behind in the disk and on the registry.

The minute you use google or internet you allow intrusion on your private life.
post #126 of 278
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post #127 of 278
Does anyone know if this will effect the use of trainers on SP mode.
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post #128 of 278
Quote:
Originally Posted by Chakravant View Post

The Intel article points out that piracy is not a significant monetary loss. As far as your attack on the Swiss study, the summary is in English. It also was not just done in Switzerland. It covers the Netherlands as well. If you want to claim those two countries deviate significantly from the norm, i would call that an exrtaordinary claim requiring extraordinary proof on your part.

Your quote is taken so far out of context it is incredulous. The 2-4 mu a piece is the industry claim the paper proceeds to tear apaprt, in one case showing that at that rate one game would have to have sold something like 2 billion copies.

Yes, it is a long, dry dissertation. That's no excuse to misrepresent it.
It still does not mention anywhere that "Most pirates will never buy the game". It does not matter if it has not a significant monetary loss. It still is monetary loss,and you're no one to say if it is significant or not. Let the persons who actually spend money to delevop games decide that.

First im not attacking anything pal,take it easy. In the website where the study is hosted,english is no where to be found. So as i said before,if you're going to post something as proof,take atleast the time of using the same language as the person you're talking with.

And by the way,take a look at this: https://en.wikipedia.org/wiki/Hasty_generalization

Doesn't work like that pal,can't claim it works like that for everyone just because it does with Switzerland and Netherlands. rolleyes.gif

Second it's not "my quote". It's your Intel article's quote. Have you actually read the article? Does not make your argument look any good lol tongue.gif

Those "17.66 million units" are the sum of the Top 5 most pirated games in 2011 by courtesy of TorrentFreak,and used on the article you posted. If you've got anything to say,please refer it to the Intel's article creator. Im merely doing copy and paste.

The "industry claim" was done by Ubisoft. And was that 90% of PC gamers are pirates. That's what actually the article is tearing apart.
Quote:
Originally Posted by Liranan View Post

It's been proven again and again and again and yet again that pirates are not lost sales as they wouldn't have bought the software in the first place. Those who have no money can't pay so they pirate.
And? Does that mean that because they can't pay,they are justified?

No justification. You can't pay? You can't buy.

No money = No games
Quote:
Originally Posted by ZealotKi11er View Post

Most pirates are not in NA or West Europe. They are in other parts of the world. Yes is fine to protect their IPs. I am just saying it will not increase sales. Pirates will remain pirates.
Again,how do you know any of that? You don't. wink.gif
Edited by GoLDii3 - 1/25/16 at 9:09am
post #129 of 278
Quote:
Originally Posted by Razorwind009 View Post

Does anyone know if this will effect the use of trainers on SP mode.

I would think so yes
post #130 of 278
Quote:
Originally Posted by GoLDii3 View Post

It still does not mention anywhere that "Most pirates will never buy the game". It does not matter if it has not a significantly monetary loss. It still is monetary loss,and you're no one to say if it is significantly or not. Let the persons who actually spend money to delevop games decide that.

First im not attacking anything pal,take it easy. In the website where the study is hosted,english is no where to be found. So as i said before,if you're going to post something as proof,take atleast the time of using the same language as the person you're talking with.

And by the way,take a look at this: https://en.wikipedia.org/wiki/Hasty_generalization

Doesn't work like that pal,can't claim it works like that for everyone just because it does with Switzerland and Netherlands. rolleyes.gif

Second it's not "my quote". It's your Intel article's quote. Have you actually read the article? Does not make your argument look any good lol tongue.gif

Those "17.66 million units" are the sum of the Top 5 most pirated games in 2011 by courtesy of TorrentFreak,and used on the article you posted. If you've got anything to say,please refer it to the Intel's article creator. Im merely doing copy and paste.

It's a fact that most won't and ultimately do not - pirates buying games...Or else you would see a gain in total revenue. That's just common sense. - That being said, per the industry, the entire industry, it is a significant monetary loss...That's a fact.

As to developers losing money...That's a double edged sword because, regardless of inflation and their pay increases, games have stayed the same - Thus why you have DLC's now, totaling the total products out to like $100...That's not exactly a piracy thing, that's more/less an issue of inflation over time.
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