Originally Posted by iLeakStuff
They hurt sales.
This is only necessarily true if you make the assumption that pirates have no choice outside of buying the game, if piracy is impossible.
But that's not the case, anyhow. If you want to make a point, be explicit about it! I have no clue what you're trying to get at like this!
edit: Personally, I tendencially think companies that don't want to rely on generating revenue from players appreciating their product, lack in faith in their product, so it's generally a bad idea to play games with paywalls that are significantly more expensive than cost of distribution (They aren't even worth pirating.). Monetizing the product should come later. There's a reason mobile gaming is so good at monetization, despite the plenty terrible games.
New games are always optional. They're never 'must have'. They compete with a rich legacy of proven classics, and games that got things figured out one way or another.
I don't think about it as extreme as it might sound, but it's a notion that may be found in more people to some extent, so might as well point it out.Edited by Tivan - 1/24/16 at 12:05pm