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3840 x 1600 monitors are coming (2.4:1 aspect ratio) - Page 3

post #21 of 53
I think what Tegiri is trying to communicate is that for gamers, a large 4K can get the same FOV, same or larger physical width, and same DPI as 21:9 for a fraction of the cost. Additionally you get increased vertical screen area over a similar 21:9, so your vertical FOV increases as well.

However, that only works if the game support user adjustable FOV. Otherwise it will default to the standard 16:9 FOV and just make everything larger, not wider. One possibility may be to select a 21:9 resolution in the game to force the wider FOV, but I don't know if any games allow that on a 16:9 monitor.

Make no mistake, games that support 21:9 monitors are just adjusting the FOV to add the extra horizontal dimension. There' s no technical reason why it couldn't be done on a 4K (or other large monitor at lower DPI) to achieve the same results.

I personally will be purchasing a 34" or 35" 21:9 over a 40" 4k for the following reasons:

1. I don't have the GPU to drive 4K at 60+ fps, and don't forsee any reasonably priced GPUs that will in the next few years.
2. 4K refresh rates are limited to 60Hz.
3. No adaptive sync 40" 4K's that I know of.
4. I prefer a curved display at this size.
5. I prefer the aesthetics of an ultrawide over a large 16:9 on my desk. I'm happy with the size of my present 24" 16:10, just want more width for games.

Now at work, where I do a lot of CAD and have tons of programs running, I'm definitely pushing for a 4K as my next monitor. But for games and stuff at home, I'm going ultrawide.
post #22 of 53
Quote:
Originally Posted by Tegiri Nenashi View Post

So you stretch the scene vertically "too far" and you get "weird issues pretty quickly". And if you do the same horizontally it is OK? You are beyond belief in your widescreen religion. Do you even know what "uniform" in "uniform zoom" means?
Please give some credit to human ingenuity. Certainly a monitor can send its size down the wire. It certainly sends its resolution during HDMI or Display Port handshake. Next, microsoft kinect already determines distance to a viewer, and I don't see a reason why any competent game developer couldn't do the same with simple camera and off-the-shelf image recognition software.

Or just have this value at the game graphics options screen for user to set it manually.
Once again, setting correct FOV is a trivial issue. If FOV is not set properly, then it is a defect, which has to be fixed. Stop inventing weird reasons why larger higher resolution display has to have narrower FOV.

Yes, if you do the same horizontally it is ok, to a point, just as doing it vertically is ok, to a point. In games, the vertical field of view is essentially set close to its maximum by default then stretched to fill as much horizontally as the game will allow. If you'd like instead for the vertical field of view to shrink on wider monitors instead of staying at its maximum, then ok. Most people prefer the other way. Either way it doesn't affect reality. You need to look at what actually exists, what you think is better is irrelevant.

The monitor's physical size is not known by the computer. That is a fact. Thinking of a method in which the monitor's size information could be sent does not make that method magically start being used in monitor communication protocols. On the other hand, the resolution is sent as a standard part of protocols, as I said in my previous post.

The viewing distance of a user is not known by the computer. That is a fact. Thinking of a method or equipment that could be used to determine this does not suddenly make all monitors magically have this equipment, nor does it magically add software support to the monitor communication protocols or game software to interface with this equipment and determine field of view accordingly.

Wider aspect ratios HAVE a wider field of view in the vast majority of games, because almost all games use the HOR+ scaling method. That is how it is. Saying you don't like it, or that it shouldn't be this way, does not make it no longer true. Arguments about what should or shouldn't be are irrelevant when we are talking about what is. Go ahead and say it's a defect that should be fixed. Saying that doesn't make it go away. It's still there. Wider monitors give a wider field of view, that is the objective truth which you can test yourself. 3440×1440 allows a larger ingame view than 3840×2160 in most games, and is therefore better for gaming. That is the reality, there is no room for discussion on what is or isn't true.
Edited by Glenwing - 1/27/16 at 11:48am
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post #23 of 53
Quote:
Originally Posted by Glenwing View Post

...Wider aspect ratios HAVE a wider field of view in the vast majority of games, because almost all games use the HOR+ scaling method. That is how it is. Saying you don't like it, or that it shouldn't be this way, does not make it no longer true....

If history tells us anything, it would get fixed. A decade ago everybody had 4:3 display then, suddenly, 16:10 followed by 16:9 appeared. Then, gamers noticed that they actually don't see more. Their image was 4:3 cropped to 16:9. "How can it be,"- cried those widescreen propaganda brainwashed individuals - "with widescreen one must to see more!". Eventually, game developers gave up to those voices, and made 16:9 wider than 4:3. So there is nothing holding them to increase FOV for UHD monitors (or have adjustable FOV at game options panel).
post #24 of 53
Should get fixed? Yes. But is it? No. Need to stop stating your opinion, or how you think it should be, as fact.

Fact is, telling people they will get a better in game FOV or "see more" on a 40" 4k display vs a 34" widescreen is incorrect. In gaming anyway.

For desktop use, or productivity? Sure, I would definitely prefer the 4k 16x9 large format.

Maybe some day games will change in the future when larger format high resolution displays become the norm.
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post #25 of 53
As I 40" owner I agree with @DarinGx

In fact I game at 21:9 3840x1620 in all games that support it...
my 980tiClassy cant do 4k in everything, and I like the wide screen,
some games I even have to kick down to 2560x1080 (Its a 3:2 scaling, it actually looks fine)

I also kick it back to 4k for work work (multiple Idea windows, terminals, vm, browsers, and whatever)


Would I like gSync and 90hz sure, will I pay +$400 for it, nope.
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post #26 of 53
Quote:
Originally Posted by Tegiri Nenashi View Post

If history tells us anything, it would get fixed. A decade ago everybody had 4:3 display then, suddenly, 16:10 followed by 16:9 appeared. Then, gamers noticed that they actually don't see more. Their image was 4:3 cropped to 16:9. "How can it be,"- cried those widescreen propaganda brainwashed individuals - "with widescreen one must to see more!". Eventually, game developers gave up to those voices, and made 16:9 wider than 4:3. So there is nothing holding them to increase FOV for UHD monitors (or have adjustable FOV at game options panel).

I don't think you understand. There is no special support to add for UHD monitors. It is a 16:9 ratio, the FOV is the same as any other 16:9 resolution, which was already extended years ago, as you just said (though most of that was just lack of proper support for extending the FOV that far horizontally; HOR+ was still in place and could be observed with 5:4 vs 4:3 monitors if you want). You think game developers will "add support" for the thing that is already the prevailing standard? Whatever "additional vertical FOV" you could add to a UHD monitor, you can just display that same image on an ultrawide monitor, but with more stuff on the sides.

"But doesn't that work the other way too?? Whatever you can fit horizontally on the ultrawide monitor, you could display that same image on a UHD monitor and extend it upwards to show more vertically!"

Well no, because as I just said in my previous post, typically games are already locked close to the maximum vertical field of view that can be achieved on a flat screen without significant distortion. There is nothing more to "add" vertically.
Edited by Glenwing - 1/27/16 at 11:47am
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post #27 of 53
Quote:
Originally Posted by DarinGx View Post

I think what Tegiri is trying to communicate is that for gamers, a large 4K can get the same FOV, same or larger physical width, and same DPI as 21:9 for a fraction of the cost. Additionally you get increased vertical screen area over a similar 21:9, so your vertical FOV increases as well.

But it doesn't work that way, that's what I've been trying to explain this entire time.
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post #28 of 53
Tegiri's problem is that he is very opinionated and theory driven, but unlike other users here does not understand how things work in practice. Maybe through lack of experience, maybe through ignorance. It is the same broken record on pretty much every thread he participates in, across multiple forums.
post #29 of 53
Quote:
Originally Posted by wimcle View Post

As I 40" owner I agree with @DarinGx

In fact I game at 21:9 3840x1620 in all games that support it...
my 980tiClassy cant do 4k in everything, and I like the wide screen,
some games I even have to kick down to 2560x1080 (Its a 3:2 scaling, it actually looks fine)

I also kick it back to 4k for work work (multiple Idea windows, terminals, vm, browsers, and whatever)


Would I like gSync and 90hz sure, will I pay +$400 for it, nope.

This is a good point I honestly never thought of before reading it here. A 40" 4k might be cheaper, and you can just set a 21:9 resolution to get the benefit of a better FOV in games, then switch back for desktop use.

Does the black empty space above and below get annoying when gaming 21:9 on the 4k display? Not sure if that would ruin it for me.

Would a 4k display be smart enough to center the 21:9 resolution, or would it just stretch it up?
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post #30 of 53
Quote:
Originally Posted by wsfrazier View Post

This is a good point I honestly never thought of before reading it here. A 40" 4k might be cheaper, and you can just set a 21:9 resolution to get the benefit of a better FOV in games, then switch back for desktop use.

Does the black empty space above and below get annoying when gaming 21:9 on the 4k display? Not sure if that would ruin it for me.

It is rather annoying for IPS-type displays due to their inherent glow and inability to display particularly deep-looking blacks. Less so for VA models, although it's still like having very large bezels on the display at the top and bottom. And that's something the industry has moved away from to the relief of many.
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