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[gpuopen] AMD Officially Launches GPUOpen - Page 8

post #71 of 95
Quote:
Originally Posted by jologskyblues View Post

Nvidia has a better driver team?

Well...damn. biggrin.gif
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post #72 of 95
Quote:
Originally Posted by jologskyblues View Post

Nvidia has a better driver team?

Yep, the driver is so good they couldn't optimize TressFX without the final game code. rolleyes.gif
post #73 of 95
Quote:
Originally Posted by magnek View Post

Yep, the driver is so good they couldn't optimize TressFX without the final game code. rolleyes.gif
How else would they be able to optimize it? Try random stuff and hope it doesn't break?
I don't see your point at all.
post #74 of 95
You tell that to nVidia's Cem Cebenoyan:
Quote:
Seeking some clarification, I asked if perhaps AMD’s concern was that they’re not allowed to see the game’s source code. Cebenoyan says that a game’s source code isn’t necessary to perform driver optimization. “Thousands of games get released, but we don’t need to look at that source code,” he says. “Most developers don’t give you the source code. You don’t need source code of the game itself to do optimization for those games. AMD’s been saying for awhile that without access to the source code it’s impossible to optimize. That’s crazy.”
post #75 of 95
Then again, has AMD ever said they need game source code? To me it seems like they only care about source code of the API and addons to it (which is what GameWorks features are in a way). Not the game source code.

Anyhow, it is tradition for Nvidia to work in close cooperation with devs to improve game performance. They might not need the source code, so what they said really doesn't have to contradict with the reality of their own practices. Because it's not of much substance to begin with, for the most part. Just some good old marketing.
Edited by Tivan - 1/28/16 at 1:07pm
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post #76 of 95
Quote:
Originally Posted by prjindigo View Post

I hate to ask but did you actually comprehend anything written above your post? They're making it so that games on linux can DIRECTLY command the cards efficiently without need for a separate API at all. Since such developed coding is then also required to be open-source it will encourage game developers to build a linux open source embeded api for AMD's cards that meets the needs of the game companies and isn't just a plug-in clone of Dx12/11/9 and doesn't have to run as an additional threaded task on the processor.

This also makes it possible to put "last year's card" in the 2.0 8x slot and use it as a math co-processor for the CPU without a special driver set, just some software to boot-strap it into the system.

For distributed modeling programs this is a stunning increase in capacity since you're no longer limited by the command structure and task width of an API but can literally run data through four cards in a single go instead of run it 4 times on one card to get the same result. This is precisely the opening needed for the software and science companies to embrace Linux and x64 unix and goes far far beyond just the console market and gaming.

This is the first step towards making the PC format into a processing cluster instead of a CPU with peripherals.

will they be able to directly command intel and nivdia cards too? because if it can't no one will waste time implementing that on top ofa second api for Intel and nvidia cards.
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post #77 of 95
A bit off topic question, but I'm seeing a lot of "DX12" comments. Does DX12 even have a release date yet? Last year I was reading news everyday about Mantle, Vulkan, and DX12 but suddenly I was barely reading anything but "wait for DX12" comments. If someone can clear my mind, I'd aprecciate it.

About GPU Open, I can see a huge improvement on console emulators coming from this. What do you guys think?
post #78 of 95
Quote:
Originally Posted by Wagnelles View Post

A bit off topic question, but I'm seeing a lot of "DX12" comments. Does DX12 even have a release date yet? Last year I was reading news everyday about Mantle, Vulkan, and DX12 but suddenly I was barely reading anything but "wait for DX12" comments. If someone can clear my mind, I'd aprecciate it.

About GPU Open, I can see a huge improvement on console emulators coming from this. What do you guys think?

I already have DX12 on my PC. Please don't tell others that I have that huge performance lead over them biggrin.gif

On a more serious note. Win10 already has DX12, but no game so far supports it. We get a few games this year with Deus Ex Mankind Evolved, Fable Legends, Hitman and others I can't remember.
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post #79 of 95
Quote:
Originally Posted by zealord View Post

I already have DX12 on my PC. Please don't tell others that I have that huge performance lead over them biggrin.gif

On a more serious note. Win10 already has DX12, but no game so far supports it. We get a few games this year with Deus Ex Mankind Evolved, Fable Legends, Hitman and others I can't remember.

No "officially released" game supports it, but Ashes of the Singularity is available right now on Steam Early Access, and it's DX12. It's actually becoming pretty fun to play-- not a bad RTS at all, and DX12 shines with the massive scrums you can get into.

Also, doesn't ARK have a DX12 mode already, or is that still cooking?
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post #80 of 95
Quote:
Originally Posted by jologskyblues View Post

Nvidia has a better driver team?
FTFY biggrin.gif
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