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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 17

post #161 of 666
Quote:
Originally Posted by zealord View Post

AMD Driver 16.1.1 coming soon !

http://steamcommunity.com/app/391220/discussions/0/451852225133974177/

Way to win back fans AMD. I will wait for performance numbers and release before I show the love though.
post #162 of 666
So it looks like they are going to release a driver on game day. This is a good thing but could it have really been that much more difficult to have the driver out to reviewers last week? Depending on the performance increase this driver provides the review/preview outlook could have been so much better. The first reviews are so critical, all of these performance increases that happen after release only get seen by their users since reviews don't generally get updated. Public perception could be greatly improved if the initial reviews had some optimized drivers.
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post #163 of 666
Quote:
Originally Posted by bigjdubb View Post

So it looks like they are going to release a driver on game day. This is a good thing but could it have really been that much more difficult to have the driver out to reviewers last week? Depending on the performance increase this driver provides the review/preview outlook could have been so much better. The first reviews are so critical, all of these performance increases that happen after release only get seen by their users since reviews don't generally get updated. Public perception could be greatly improved if the initial reviews had some optimized drivers.

Yes.

There was something about AMD not being allowed to see the full code for the game because of Nvidia Gameworks or something.
Someone who knows more about this please clear up my confusion biggrin.gif
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post #164 of 666
Quote:
Originally Posted by bigjdubb View Post

So it looks like they are going to release a driver on game day. This is a good thing but could it have really been that much more difficult to have the driver out to reviewers last week? Depending on the performance increase this driver provides the review/preview outlook could have been so much better. The first reviews are so critical, all of these performance increases that happen after release only get seen by their users since reviews don't generally get updated. Public perception could be greatly improved if the initial reviews had some optimized drivers.

I dont think Day 1 drivers are even that good. They are mostly tailored to fix problems not improve CFX, performance etc.
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post #165 of 666
Broke down and bought the game, they got me with that 10% discount I guess. I'll play tonight and report in tomorrow running 7950 x-fire at 3440 x 1440. I don't play many games but I really enjoyed the last TR so I'm looking forward to this one.
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post #166 of 666
Thread Starter 
Quote:
Originally Posted by Tempest2000 View Post

Regarding the CPU, modern games (and common APIs and engines) are taking a multithreaded approach, which will probably start to make an i3 fall behind relative to the console CPUs.

Regarding the GPU, well, the 750ti is right around the X1 (7770-7790 equivalent in raw performance?). With the added overhead of PC software (OS and lack of hardware-specific-optimization), it's going to be even worse in the real-world for the 750ti.
It's not even close to as powerful as the GPU in the PS4 in raw performance, so that's not even worth talking about.

I kind of agree with what you're saying.

The GPU in the Xbox One is theoretically capable of 1310 gflops, meaning that the 7790 is 36% faster than the Xbox One's GPU as it is capable of 1792 gflops

The PlayStation 4's GPU is based on an updated 7870 with 8 Asynchronous Compute Engines but it has 2 compute units disabled and it also has a 200MHz decrease in clock speed.

The 7870 is around 20-40% faster than the 750 Ti, and theoretically the 7870 is around 38% faster than the PlayStation 4's GPU. It wouldn't be too far off to say the 750 Ti is close to the PlayStation 4's GPU in terms of raw performance, however there is likely a 10-20%+ performance deficit between the two in raw power but it's hard to say for certain when the two GPUs are based on two vastly different architectures.
The hardware doesn't get any slower or faster however console optimization can have alot more pottential.

The 7870 is 38% faster than the PlayStation 4's GPU, and around 90-100% faster than the Xbox One's GPU.

The 750 Ti easily outpaces the Xbox One's GPU in raw performance as it is around 20-30% faster than the 7790, whilst the 7790 itself is 36% faster than the Xbox One's GPU.
So we're looking at something which is over 40-50% faster than the Xbox One's GPU.

For the Xbox One the architectural differences and console optimizations can help alleviate this gap, especially since the Xbox One's GPU has 2 asynchronous compute engines which are utilized in Rise of the Tomb Raider.
So even if the 750 Ti is 50% faster than the Xbox One's GPU this performance deficit can be made up by using GCN's features which the 750 Ti doesn't have, and quite possiblly the PC version of Rise of The Tomb Raider if it doesn't receive a DX12 update.

It would be an impressive feat to make up for a 40-50% raw performance deficit, but it looks like was close to being achieved in this game judging by the benchmarks I have seen.
Over the 2 years these consoles have been out, the 750 Ti has been able to surpass Xbox One performance and visuals in multi-platform titles and be about on par or a bit better than the PlayStation 4 in multi-platform titles as-well.
The only titles to break this pattern was Star Wars Battlefront which was just under PlayStation 4 performance, and now Rise of the Tomb Raider, even Assassin's Creed Unity with it's abysmal performance was able to cope with an i3 and 750 Ti setup.

I believe it's too early to rule out the 750 Ti in being capable of achieving console quality visuals and performance whilst offering the many benefits of PC Gaming, when more games release this year and perhaps next year if it keeps up well against the console optimization advantage.

If and when it eventually does get outpaced by console optimization due not having as large of a raw performance advantage of the 7870 then it's no big deal, more powerful hardware will be available at incredibly low price points like the 750 Ti and 7850 was.

However I think it will be pretty tough to make up for the 90-100% performance deficit of the 7870.
This will be one to watch over the months and years of these consoles being on the market as they're coming up-to their 3rd year.

Sorry for going on a bit long with the post, I got a bit carried away lol, it's just really fascinating to watch console-level PC hardware go against the consoles.
post #167 of 666
7870 is 50% faster than GTX 750ti.
post #168 of 666
Quote:
Originally Posted by zealord View Post

There was something about AMD not being allowed to see the full code for the game because of Nvidia Gameworks or something.
Someone who knows more about this please clear up my confusion biggrin.gif

I doubt that's the case since it uses AMD's PureHair.
post #169 of 666
Quote:
Originally Posted by zealord View Post

Yes.

There was something about AMD not being allowed to see the full code for the game because of Nvidia Gameworks or something.
Someone who knows more about this please clear up my confusion biggrin.gif

AMD may have access to all but the GameWorks Code, just like the Devs (Since GameWorks is "black box").
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post #170 of 666
just picked this up. fantastic graphics. poor SLI scaling - as usual... the old Tomb Raider - by the time all updates/patches were released, ran very well at 5K in 4-Way SLI.
     
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