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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 24

post #231 of 666
Quote:
Originally Posted by bigjdubb View Post

Mine got better after the opening snow sequence.

Someone said it got worse at Soviet Installation map.. it got better for you?

How about others?
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post #232 of 666
Quote:
Originally Posted by BradleyW View Post

I've heard from a source who has a source (take it or leave it) that the driver is coming next monday for Media and later in the week for the End User.

A friend of my friend endorses this statement. thumb.giftongue.gif
post #233 of 666
I played through this yesterday at 1440p with everything maxed out (besides SSAA since that's really just changing the render resolution) and was between 45-100 fps the whole time (besides FMV cutscenes which are 30fps). I'd say 90% of the time, the framerate stayed above 60.

I actually have the whole playthrough on the internet with shadowplay's FPS counter displayed in the corner.

I played it on a 5960X OC'd to 4.4ghz, 16GB of RAM, and a Titan X running at stock clocks. I also had to run in non-exclusive fullscreen (aka Borderless Windowed) mode since "exclusive fullscreen" was making my monitor flicker with the 361.75 drivers. I'm guessing if I was able to play it in exclusive fullscreen mode, I would have stayed above 55fps for 95% of the game.

I'd post a link to it if I can get approval since I don't want to spam.
post #234 of 666
Quote:
Originally Posted by edgy436 View Post

I played through this yesterday at 1440p with everything maxed out (besides SSAA since that's really just changing the render resolution) and was between 45-100 fps the whole time (besides FMV cutscenes which are 30fps). I'd say 90% of the time, the framerate stayed above 60.

I actually have the whole playthrough on the internet with shadowplay's FPS counter displayed in the corner.

I played it on a 5960X OC'd to 4.4ghz, 16GB of RAM, and a Titan X running at stock clocks. I also had to run in non-exclusive fullscreen (aka Borderless Windowed) mode since "exclusive fullscreen" was making my monitor flicker with the 361.75 drivers. I'm guessing if I was able to play it in exclusive fullscreen mode, I would have stayed above 55fps for 95% of the game.

I'd post a link to it if I can get approval since I don't want to spam.

You can post it if you want. How do you have make the ShadowPlay's fps counter visible in the recording? I record with ShadowPlay, it is visible while playing but doesn't appear in recording, also it doesn't record in border less fullscreen for me.
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post #235 of 666
Quote:
Originally Posted by sepiashimmer View Post

You can post it if you want.

Ok cool.

Part 1 (3.5 hrs) - In this file, skip to 5:17 to see me verify the graphics settings. Player-controlled movement starts at 8:12.

Part 2 (6.5 hrs)

It was done in one straight session. The only reason it is in two parts is because Twitch ends up splitting your VOD when it transfers your stream from a non-transcoding server to one that provides transcodes (which happens when your stream has a certain amount of viewers and Twitch has spare resources).
Quote:
How do you have make the ShadowPlay's fps counter visible in the recording? I record with ShadowPlay, it is visible while playing but doesn't appear in recording, also it doesn't record in border less fullscreen for me.

You can't. I stream using a separate streaming PC (with a DP1.2 capture card) so the capture is an exact mirror of what is output to my monitor (before other overlays).

I forgot to mention in my first post that the whole time I was playing, my backup software (Storagecraft's ShadowProtect 5) was doing a CPU and RAM heavy verification of my backed up files on my NAS which alone was taking up 40% of my CPU and 8GB out of my 16GB of RAM. I have 4 Titan Xs, but I didn't bother using SLI since there were a plethora of posts on various forums stating that the implementation of it was piss poor, therefore, I just stuck to using a single Titan X.

Hopefully this video can help others who want proof positive of a certain level of performance in this game. The game is also installed on an SSD and I was using a PG279Q monitor in 165hz mode.
Edited by edgy436 - 1/29/16 at 10:55pm
post #236 of 666
Quote:
Originally Posted by ZealotKi11er View Post

True but what about the fact that 390 > 980 and crushing 970? How is this possible?
Well, if you watch the digital foundry video 970 vs 390, it looks like the 970 is faster when outside running around taking in the scenery. The 390 takes over when the action and effects get heavy. That might just be what you're seeing here.
post #237 of 666

AMD, just give Fury owners their $650 back.... thumbsdownsmileyanim.gif
Edited by Klocek001 - 1/30/16 at 3:01am
post #238 of 666
Quote:
Originally Posted by Klocek001 View Post


AMD, just give Fury owners their $650 back.... thumbsdownsmileyanim.gif

seems like you know why it happens...MUST be amds fault
post #239 of 666
Quote:
Originally Posted by caswow View Post

seems like you know why it happens...MUST be amds fault
no I think it's the critters who are behind this.
"buy our $650 card - we can't promise it'll perform like a high end one,but it's not our fault".
post #240 of 666
Quote:
Originally Posted by Klocek001 View Post

no I think it's the critters who are behind this.
"buy our $650 card - we can't promise it'll perform like a high end one,but it's not our fault".

Man just be quiet. AMD will fixc it soon.. dont know why people troll so hard. Warning: Spoiler! (Click to show)
When AMD game is release and NVIDIA cards cannot compete with AMD .. every budy mis like " wait for the drivers"... when NVIDIA title is release every bopdy is like "AMD is having hard time.... they are always late to the party!"... sure.

R9 390 is beating GTX 980 at 4K ....

check this out
http://i.imgur.com/A634lih.png

W*F is happening?
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