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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 49

post #481 of 666
recheck image i send in top right corner there is process hacker by process thread usage

here is how it looks when game have perfect scaling
http://s23.postimg.org/5i88muus9/Sn_mek_obrazovky_81.png

in process hacker you can also lock thread to stay on 1 core only then you can observe bottleneck even with msi afterburner or task manager
Edited by OneB1t - 2/3/16 at 12:04am
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post #482 of 666
Quote:
Originally Posted by Olivon View Post

I didn't used task manager but process explorer and if you really think that TR 4K is CPU bound I can't do anythining for you sorry.

edit : I use a 780Ti and there's no CPU problem at all. Another DX11 golden drivers from AMD ?

1) My first point is general, and of no relation to process explorer, as I clearly stated "Task Manager".

2) I never actually made any claim towards 4K's CPU usage in ROTTR.

3) The graphs posted show that ROTTR doesn't efficiently make use of multiple cores. If it did, we would have seen a massive FPS gap between 1 core testing and 2 core testing.

4) Most software monitoring will always tell you several cores are under load, even if only 1 core is being used on a game. Why? Something to do with Windows OS and thread management.
Edited by BradleyW - 2/3/16 at 6:27am
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post #483 of 666
Quote:
Originally Posted by dmasteR View Post



These results are definitely incorrect. The 780ti is performing just under the GTX 980. Everyone knows NVIDIA cripples their older cards.


/s

All cards are used with the same cpu, yet 780 TI works the cpu the most, hence the higher heat overall from cpu and gpu.
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post #484 of 666
Quote:
Originally Posted by OneB1t View Post

in process hacker you can also lock thread to stay on 1 core only then you can observe bottleneck even with msi afterburner or task manager

Wouldn't you be creating the bottleneck if you locked it to one core?

I ran the game again last night with the ROTTR.exe process opened up in process hacker. There were 8 threads that seemed to be the same name and one with NV something in the name. I am not sure what I was looking at with all of those threads but the highest was floating around 9 on usage and the others were 4-8. There were quite a few other threads listed but they were all .2 and lower. The thread with NV in the name was the highest usage in the list. I wish I could alt-tab in this game so that I could grab some screen shots but it crashes when I try and the thread list is useless once it crashes.

Anyone know if maybe the exclusive full screen thing is why it crashes when I alt tab?


I am not sure if any of this matters for me or if this is something specific to AMD. I would certainly like to get the game running a little better maxed but I am hitting a VRAM wall with very high textures.


I have also noticed quite a few weird little things in the valley part of the map. For some reason the map becomes overly bright when I go from inside to outside, it's like the brightness is turned way up. I am also getting some weird flicker if I turn fast and for a little bit the ground textures were flashing. All of these things seem to be triggered by a certain point in the game, they stay that way until I reach a new checkpoint/goal with a long cut scene that transports you to a new area afterwards.
Edited by bigjdubb - 2/3/16 at 10:18am
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post #485 of 666
Has anyone tested this game with pre-361.75 drivers? Still on 353.62, never bothered to update since it seems every release after that had some issues one way or another. Finished Mad Max on this driver without all the "game ready optimizations" and didn't encounter a single hiccup and with great frames too (90-120 FPS). Wondering just how much of a difference 361.75 would (or wouldn't) make to my experience.
post #486 of 666
I haven't tested it without SLI. My first startup was with the previous driver but I had zero usage on the second card so I updated the driver.

Your 980ti should do well with 1440p, the extra vram over my cards will allow you to run very high textures as well. Not sure how it will work with the older driver though.
Edited by bigjdubb - 2/3/16 at 11:23am
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post #487 of 666
Quote:
Originally Posted by magnek View Post

Has anyone tested this game with pre-361.75 drivers? Still on 353.62, never bothered to update since it seems every release after that had some issues one way or another. Finished Mad Max on this driver without all the "game ready optimizations" and didn't encounter a single hiccup and with great frames too (90-120 FPS). Wondering just how much of a difference 361.75 would (or wouldn't) make to my experience.

Generally single GPU you dont need the latest drivers unless you want SLI/CFX or there is a serious problem with the game.
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post #488 of 666
Right thanks. That's been my experience as well when I had 970 SLI.
post #489 of 666
Quote:
Originally Posted by bigjdubb View Post

Wouldn't you be creating the bottleneck if you locked it to one core?

I ran the game again last night with the ROTTR.exe process opened up in process hacker. There were 8 threads that seemed to be the same name and one with NV something in the name. I am not sure what I was looking at with all of those threads but the highest was floating around 9 on usage and the others were 4-8. There were quite a few other threads listed but they were all .2 and lower. The thread with NV in the name was the highest usage in the list. I wish I could alt-tab in this game so that I could grab some screen shots but it crashes when I try and the thread list is useless once it crashes.

Anyone know if maybe the exclusive full screen thing is why it crashes when I alt tab?


I am not sure if any of this matters for me or if this is something specific to AMD. I would certainly like to get the game running a little better maxed but I am hitting a VRAM wall with very high textures.


I have also noticed quite a few weird little things in the valley part of the map. For some reason the map becomes overly bright when I go from inside to outside, it's like the brightness is turned way up. I am also getting some weird flicker if I turn fast and for a little bit the ground textures were flashing. All of these things seem to be triggered by a certain point in the game, they stay that way until I reach a new checkpoint/goal with a long cut scene that transports you to a new area afterwards.

9.0 on 1 core means that you have about 25% of cpu performance to spare smile.gif if you want to see it while playing use 2 monitors or windowed mode
nvidia can use multithreaded rendering in dx11 but AMD does not have that so all load is on 1 thread thats why FURY X is so bad in 1080p but start to get more ground with 4K

if tomb raider was released with DX12 features Fury X will destroy everything even under 1080p as its computing power is masive but DX11 driver struggle to keep this card feeded with data
also asynch shaders will help alot with performance on cards which can use this feature


higher resolution means more works for graphic card so cpu bottleneck is lower

i also think that reason why AMD does not have DX11 multithread support is that they decided to spend their money and workforce on mantle and DX12 as it brings even better results than DX11 multithread also consoles allready have such option so even 1.6ghz 8 core is powerfull enought to run games like metro 2033 in stable 60fps (not even top of the line intel cpus can do that in some situations under DX11)
Edited by OneB1t - 2/3/16 at 1:09pm
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post #490 of 666
Quote:
Originally Posted by OneB1t View Post

9.0 on 1 core means that you have about 25% of cpu performance to spare smile.gif if you want to see it while playing use 2 monitors or windowed mode

I can see it on the other monitor, I just can't screen shot it :/

I am going to try it in 1080p windowed mode tonight and see what happens. It definitely feels like my cards are having a harder time than my CPU in this game, at 1440p at least.
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