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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 54

post #531 of 666
Bought this on Xbox one, beat it, sold it, and now bought it on PC - only ended up spending about 8 more dollars, but definitely worth the price for the upgrade
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post #532 of 666
Quote:
Originally Posted by sepiashimmer View Post

Should I buy this game or Assassin's Creed: Unity, are performance issues resolved in ACU and does it run on dual cores?
Definitely this. I'm a big AC fan but Unity is just not as good story wise and performance wise. I'm having more fun with TR exploring tombs.
Quote:
Originally Posted by BradleyW View Post

Has anyone got stuttering at the Soviet Installation?
Nope but in the valley I got quite a bit of stuttering at times.
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post #533 of 666
Quote:
Originally Posted by KenLautner View Post

Nope but in the valley I got quite a bit of stuttering at times.

I had quite a few issues in the valley area. I had serious flickering when turning the camera quickly and after a certain point it stops raining and after that the ground textures where flashing. I also had some brightness issues going into one of the tombs (or crypts, can't remember which) in the valley. Those problems stopped after I reached a point where I entered the valley again in the main story line.
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post #534 of 666
Quote:
Originally Posted by SkyNetSTI View Post

Ok just finished TR2013 and I liked it.
About to buy new one. But heard sli scaling really bad and heavy vram usage is there, so it may stuggle on 3gb780sli + 3770k +16gb? What performance to expect on my rig at 1440p? Tnx!

I was using just a touch over 3GB at 1440p on the High preset, if you take the image quality option (I think that is what it is called) down a little it will help a ton on vram usage.
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post #535 of 666
Quote:
Originally Posted by mr2cam View Post

I was using just a touch over 3GB at 1440p on the High preset, if you take the image quality option (I think that is what it is called) down a little it will help a ton on vram usage.

Out of curiosity, did you try playing it on very high? Ignoring losses from SLI my 2 970's have about the same amount of horsepower as your 980ti but half the amount of effective vram. If I put textures on very high my vram maxed out and completely crippled my performance (10-15 fps). I was wondering if the 980ti had enough oomph to run on very high given the additional vram and if it did what kind of numbers you were getting. Our systems are damn near identical save for the graphics cards.
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post #536 of 666
I'm running 3440 x 1440 at 50 Mghz on 7950 crossfire (so I guess just 1 7950 pending the driver) with the hair thing turned off and shadows turned down a bit. I know my setup would drive some of you aficianados nuts but to my eye the game looked great and ran plenty well enough for me. As far as the conversation between 4k vs 144 Mhz, I'll say that the 21:9 is a really nice aspect on a game that's as cinematic and great looking as this one.

I will say of the 'game' that outside of the shootouts and fights it feels like less of game and more like an activity, but what a cool experience all the same. I'm halfway through the last fight and I really enjoyed ROTR. I'll probably pick up Baba Yaga some night when I'm bored.
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post #537 of 666
What do they charge for Baba Yaga? I pre ordered mine with the season pass so I am not even sure what parts of the game were additional content from the main game but the Baba Yaga missions were pretty good, but not real long.
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post #538 of 666
I think I saw $10 for Baba Yaga.
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post #539 of 666
Are people seeing better SLI scaling?


For those who haven't seen the patch notes:
Quote:
Startup issues (Steam Only):
Fixed C++ runtime error showing up on startup preventing some users from running the game.
Provided work-around for issue where the VC++ redist would not properly get installed, stopping the game from starting at all.
Solved problem where the game would crash on startup when tools like Bins Taskbar organizer or Spacedesk are installed.
Updated options screen with among other things:
Independent mouse sensitivity control for aim and regular navigation.
Mouse and Gamepad X axis inversion
Option to disable keyboard button prompts.
Option to disable mouse smoothing (very light mouse smoothing is present otherwise)

Other fixes included in this patch:
A variety of fixes and improvements to UI including map, basecamps, and Remnant Resistance mode.
New graphics option 'Specular Reflection Quality' to enhance resolution and reduce aliasing of specular reflections, at some performance cost.
New graphics option to disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality, including better occlusion for distant objects.
Improved NVIDIA SLI performance. (Steam only)
Fixed SLI glitches during water/snow effects. (Steam only)
Resolution Modifier option that allows you to use a lower rendering resolution independent from window size when running in windowed mode.
Performance optimization for situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma effects. (Steam Only)
Fixed an issue that could rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not always being hidden when using gamepad.
Fixed major stuttering in Endurance mode.
Fixes for Endurance leaderboards.
Fixed Remnant Resistance missions occasionally not starting.
Fixed rendering glitches on some objects on NVIDIA 6x0 and 7x0 hardware. Some issue do still happen and we are working with NVIDIA to resolve those in future patches or drivers.
Warning messages for users turning textures to Very High or enabling SSAA to indicate high-end hardware is required.
A variety of other smaller optimizations, bug-fixes, and tweaks.
^_^
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^_^
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post #540 of 666

The game is damned beautiful @ 4K Titan-X SLI (1500mhz). My jaw dropped on the opening scene in the snow. I have not made it to the Soviet area yet but cannot wait to get further into it.

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