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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 57

post #561 of 666
Quote:
Originally Posted by Newbie2009 View Post

xfire is working real wall for me @ 1600p. I have to run high textures with fxaa though. Smaa causes issues in some parts, like ice caves and soviet installation. uses too much ram.

Smooth 60 fps in most parts, current soviet place is in the high 40 fps though. Still pretty smooth though.

Try to lower Shadows to Medium @ The Soviet Place and see if it helps.
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post #562 of 666
Quote:
Originally Posted by ZealotKi11er View Post

Try to lower Shadows to Medium @ The Soviet Place and see if it helps.

Think near done with soviet area. Performance was decent enough, didn't bother changing. LOVE this game so much. biggrin.gif
post #563 of 666
Quote:
Originally Posted by ZealotKi11er View Post

Try to lower Shadows to Medium @ The Soviet Place and see if it helps.

At 40FPS 1600P, he won't see a difference with shadows at medium (other than visuals).
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post #564 of 666
Quote:
Originally Posted by Newbie2009 View Post

xfire is working real wall for me @ 1600p. I have to run high textures with fxaa though. Smaa causes issues in some parts, like ice caves and soviet installation. uses too much ram.

Smooth 60 fps in most parts, current soviet place is in the high 40 fps though. Still pretty smooth though.

Try the Asus monitor and see if your get a better experience at the 1920x1200. You may prefer it if you can crank up the effects some.
post #565 of 666
Quote:
Originally Posted by chronicfx View Post

Try the Asus monitor and see if your get a better experience at the 1920x1200. You may prefer it if you can crank up the effects some.

lol no, day n night difference @ 1600p
post #566 of 666
Quote:
Originally Posted by Newbie2009 View Post

lol no, day n night difference @ 1600p

OK
post #567 of 666
Rise of the Tomb Raider CPU Scaling Test

AMD 290X CFX
4.5GHz 3930K
DDR3 2400MHz Quad.

Settings:



HT OFF CFX OFF
Warning: Spoiler! (Click to show)
ONE CORE



TWO CORE



FOUR CORE




SIX CORE



HT OFF CFX ON
Warning: Spoiler! (Click to show)
ONE CORE



TWO CORE



THREE CORE



FOUR CORE



SIX CORE



So the game does not seem to use more than 3 cores at most, two of which are being utilized by each 290X when CFX is enabled. The game uses 2 cores well, and a bit of the 3rd, despite task manager showing usage on all threads when 6 cores are enabled. HT did not improve things sadly. In comparison, TR 2013 used 4 cores extremely well.

Just so you are all aware, I retested with SSAA at x2. The FPS remained at 48. That's a sign of a CPU bottleneck. One things for sure, this game is seriously heavy on the CPU in this location.

So my min FPS is 48, with a 3930K. That's just pathetic!
Edited by BradleyW - 2/6/16 at 7:33pm
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post #568 of 666
Quote:
Originally Posted by BradleyW View Post

Rise of the Tomb Raider CPU Scaling Test

So the game does not seem to use more than 3 cores at most, two of which are being utilized by each 290X when CFX is enabled. The game uses 2 cores well and a bit of the 3rd despite task manager showing usage on all threads. HT did not improve things sadly. In comparison, TR 2013 used 4 cores extremely well.

Just so you are all aware, I retested with SSAA at x2. The FPS remained at 48. That's a sign of a CPU bottleneck. One things for sure, this game is seriously heavy on the CPU in this location.

So my min FPS is 48, with a 3930K. That's just pathetic!

You always put a lot of effort in your posts.. +REP. thumb.gif

Was the original TR given to a port house or did Crystal do it themselves? It does seem like the original was a far better port, hopefully there's a performance patch next month. My 2600k is running pretty high clocks, that might be why i'm seeing higher fps compared to the benches I've seen (around +10fps), unless there's some setting they had on that i don't. Not that Rottr is a bad port, it just seems overly taxing, but it is damn good looking.

Edit: Both ports were handled by Nixxes Software.
Edited by GorillaSceptre - 2/6/16 at 7:29pm
post #569 of 666
Quote:
Originally Posted by BradleyW View Post

Rise of the Tomb Raider CPU Scaling Test

AMD 290X CFX
4.5GHz 3930K
DDR3 2400MHz Quad.

Settings:



HT OFF CFX OFF
Warning: Spoiler! (Click to show)
ONE CORE



TWO CORE



FOUR CORE




SIX CORE



HT OFF CFX ON
Warning: Spoiler! (Click to show)
ONE CORE



TWO CORE



THREE CORE



FOUR CORE



SIX CORE



So the game does not seem to use more than 3 cores at most, two of which are being utilized by each 290X when CFX is enabled. The game uses 2 cores well, and a bit of the 3rd, despite task manager showing usage on all threads when 6 cores are enabled. HT did not improve things sadly. In comparison, TR 2013 used 4 cores extremely well.

Just so you are all aware, I retested with SSAA at x2. The FPS remained at 48. That's a sign of a CPU bottleneck. One things for sure, this game is seriously heavy on the CPU in this location.

So my min FPS is 48, with a 3930K. That's just pathetic!

Are cores better utilized on a NVIDIA GPU system though?

I remember seeing a issue with the AMD GPU system with this game.
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post #570 of 666
Quote:
Originally Posted by GorillaSceptre View Post

You always put a lot of effort in your posts.. +REP. thumb.gif

Was the original TR given to a port house or did Crystal do it themselves? It does seem like the original was a far better port, hopefully there's a performance patch next month. My 2600k is running pretty high clocks, that might be why i'm seeing higher fps compared to the benches I've seen (around +10fps), unless there's some setting they had on that i don't. Not that Rottr is a bad port, it just seems overly taxing, but it is damn good looking.

Edit: Both ports were handled by Nixxes Software.

Thank you.

Quote:
Originally Posted by dmasteR View Post

Are cores better utilized on a NVIDIA GPU system though?

I remember seeing a issue with the AMD GPU system with this game.

Yes.
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