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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 63

post #621 of 666
Anyone else having crashes when running in exclusive fullscreen?
I can get the game to run for about 10 minutes before it crashes.
No crashes in borderless but I run at 40FPS vs almost solid 60 in fullscreen.
I've tried just about everything I can think of.
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post #622 of 666
Thread Starter 
Quote:
Originally Posted by GorillaSceptre View Post

http://www.dsogaming.com/news/rise-of-the-tomb-raider-directx-12-option-appears-on-the-games-launcher/

One can hope.. Say goodbye to the CPU bottleneck (hopefully). thumb.gif

This is fantastic! Hopefully it really does get DX12!

This is going to be soo good to see!
post #623 of 666
Quote:
Originally Posted by hanzy View Post

Anyone else having crashes when running in exclusive fullscreen?
I can get the game to run for about 10 minutes before it crashes.
No crashes in borderless but I run at 40FPS vs almost solid 60 in fullscreen.
I've tried just about everything I can think of.

Same.. I set it to fullscreen instead of exclusive and it didnt crash then. This only started after the update 1.
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post #624 of 666
Quote:
Originally Posted by TopicClocker View Post

This is fantastic! Hopefully it really does get DX12!

This is going to be soo good to see!

Hope so. thumb.gif I'm really crossing my fingers for Asynchronous Compute too, although that might be more than a stretch.. tongue.gif
post #625 of 666
Hopefully it doesn't take long for the DX12 to get here! That is exciting news indeed.
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post #626 of 666
Quote:
Originally Posted by ghostrider85 View Post

With everything cranked up to the max, my 980 ti sli runs this game @ 60fps with vsync, 1440p, only 60% usage on both gpu.

I'll try vsync off and see how many fps it can push

You should do the nvidia inpector fix for SLI from early in the thread. It was so easy to follow.
post #627 of 666
Fingers crossed for Direct-X 12. It will be great to do some testing with it.
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post #628 of 666
Quote:
Originally Posted by chronicfx View Post

You should do the nvidia inpector fix for SLI from early in the thread. It was so easy to follow.

I still only see 60-75% with the SLI fix. I tried doing it manually and with the imported profile.

Quote:
Originally Posted by BradleyW View Post

Fingers crossed for Direct-X 12. It will be great to do some testing with it.

Indeed. I have been anxiously awaiting something worth trying in DX12.
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post #629 of 666

Knock it off with the trolling. Keep it clean, and civil. Anymore trolling and i will be forced to start handing out warnings/infractions.

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post #630 of 666
Quote:
Originally Posted by chronicfx View Post

You should do the nvidia inpector fix for SLI from early in the thread. It was so easy to follow.

Fix for what?
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