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[EuroGamer] Face-Off: Rise of the Tomb Raider on PC - Page 65

post #641 of 666
Quote:
Originally Posted by ViTosS View Post

I can't understand this game, sometimes my GPU usage is solid at 99%, but there is parts where it fluctuates 80~95%, especially in the soviet instalation, is that normal or everyone is having 98~99% GPU utilization all the time? Because TR2013 it was solid 99 usage.

Soviet Installation seems to be CPU bound.
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post #642 of 666
Quote:
Originally Posted by ZealotKi11er View Post

Its so different now. DX11 is better then Mantle in BF4.

It seems my post was deleted. I just asked if you are serious with this claim. I hope you are not.
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post #643 of 666
Getting 40fps average at 4K with max settings on 980ti. Game looks fantastic and really enjoying the gameplay/story. About 40% through. biggrin.gif Nicely done!
post #644 of 666
Quote:
Originally Posted by ZealotKi11er View Post

Soviet Installation seems to be CPU bound.

Sadly I can confirm it is CPU bound, fact, without a doubt. mad.gif
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post #645 of 666
Quote:
Originally Posted by rdr09 View Post

It seems my post was deleted. I just asked if you are serious with this claim. I hope you are not.

He takes his Mantle/DX12 stuff pretty seriously so I would guess yes, he was serious.
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post #646 of 666
Quote:
Originally Posted by rdr09 View Post

It seems my post was deleted. I just asked if you are serious with this claim. I hope you are not.
I think that it's because most peple don't take you seriously,from what I infer.
Edited by Klocek001 - 2/9/16 at 8:26am
post #647 of 666
Quote:
Originally Posted by bigjdubb View Post

He takes his Mantle/DX12 stuff pretty seriously so I would guess yes, he was serious.

I play BF4 at 4K where Mantle does not work with Ultra settings but DX11 does. To me DX11 is just that much more polished. There will be setups/resolution/settings where Mantle will destroy DX11 in performance but in general Mantle at this point does not get updates and new games are not going to have it.
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post #648 of 666
Quote:
Originally Posted by ZealotKi11er View Post

I play BF4 at 4K where Mantle does not work with Ultra settings but DX11 does. To me DX11 is just that much more polished. There will be setups/resolution/settings where Mantle will destroy DX11 in performance but in general Mantle at this point does not get updates and new games are not going to have it.

BradleyW just used Mantle as an example to show that there is CPU overhead in DX11, he didn't say X is better than Y. Of course DX11 will be more polished etc., Mantle is no longer supported, so that goes without saying. It was more of a proof of concept in my mind, a desperate attempt to actually get devs to use GCN properly. DX12 is it's replacement, with it comes the end of CPU overhead. biggrin.gif
post #649 of 666
Quote:
Originally Posted by GorillaSceptre View Post

BradleyW just used Mantle as an example to show that there is CPU overhead in DX11, he didn't say X is better than Y. Of course DX11 will be more polished etc., Mantle is no longer supported, so that goes without saying. It was more of a proof of concept in my mind, a desperate attempt to actually get devs to use GCN properly. DX12 is it's replacement, with it comes the end of CPU overhead. biggrin.gif

Guys, don't get too excited with DX12. The CPU overhead is not magically removed, it depends ultimately on what the devs implement. So the devs will have the necessary tools, but they will have to use them and getting rid of CPU bottlenecks is not a simple matter. I can't wait to see if good DX12/Vulkan implementations gain traction...
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post #650 of 666
it is removed as DX12 itself have lower overhead even when multithread part is not used correctly wink.gif

you can see that on xbox one games
where xbox-one have only 1.75ghz 8core cpu but its capable to sustain much better framerates then comparable PC(FX-8xxx@1.75ghz) with DX11 in same game wink.gif
Edited by OneB1t - 2/9/16 at 9:47am
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